Lines Matching refs:extend_string
1250 std::string TestCaseBase<API>::extend_string(std::string base_string, std::string sub_string, size_… in extend_string() function in glcts::ArraysOfArrays::TestCaseBase
1426 shader_source += this->extend_string(" light my_light_object", "[2]", max_dimension_index); in test_shader_compilation()
1492 shader_source += this->extend_string(" float", "[2]", max_dimension_index); in test_shader_compilation()
1493 …shader_source += this->extend_string(" x", "[2]", API::MAX_ARRAY_DIMENSIONS - max_dimension_index); in test_shader_compilation()
1519 shader_source += this->extend_string(" float", "[2]", 2); in test_shader_compilation()
1520 shader_source += this->extend_string(" a", "[2]", 0); in test_shader_compilation()
1522 shader_source += this->extend_string("b", "[2]", 1); in test_shader_compilation()
1524 shader_source += this->extend_string("c", "[2]", 2); in test_shader_compilation()
1526 shader_source += this->extend_string("d", "[2]", 3); in test_shader_compilation()
1528 shader_source += this->extend_string("e", "[2]", 4); in test_shader_compilation()
1530 shader_source += this->extend_string("f", "[2]", 5); in test_shader_compilation()
1532 shader_source += this->extend_string("g", "[2]", 6); in test_shader_compilation()
1555 std::string shader_source = "struct{\n" + this->extend_string(" float", "[2]", 2); in test_shader_compilation()
1557 shader_source += this->extend_string(" a", "[2]", 0); in test_shader_compilation()
1559 shader_source += this->extend_string(" b", "[2]", 1); in test_shader_compilation()
1561 shader_source += this->extend_string(" c", "[2]", 2); in test_shader_compilation()
1563 shader_source += this->extend_string(" d", "[2]", 3); in test_shader_compilation()
1565 shader_source += this->extend_string(" e", "[2]", 4); in test_shader_compilation()
1567 shader_source += this->extend_string(" f", "[2]", 5); in test_shader_compilation()
1569 shader_source += this->extend_string(" g", "[2]", 6); in test_shader_compilation()
1600 shader_source += this->extend_string(" float", "[2]", max_dimension_index); in test_shader_compilation()
1601 …shader_source += this->extend_string(" x", "[2]", API::MAX_ARRAY_DIMENSIONS - max_dimension_index); in test_shader_compilation()
1632 shader_source += this->extend_string(" float", "[2]", 2); in test_shader_compilation()
1633 shader_source += this->extend_string(" a", "[2]", 0); in test_shader_compilation()
1635 shader_source += this->extend_string("b", "[2]", 2); in test_shader_compilation()
1637 shader_source += this->extend_string("c", "[2]", 3); in test_shader_compilation()
1639 shader_source += this->extend_string("d", "[2]", 4); in test_shader_compilation()
1641 shader_source += this->extend_string("e", "[2]", 5); in test_shader_compilation()
1643 shader_source += this->extend_string("f", "[2]", 6); in test_shader_compilation()
1680 this->extend_string(variable_basenames[max_dimension_index], "[2]", max_dimension_index + 1); in test_shader_compilation()
1691 base_variable_string += this->extend_string("float a", "[2]", 1); in test_shader_compilation()
1693 base_variable_string += this->extend_string("float b", "[2]", 2); in test_shader_compilation()
1695 base_variable_string += this->extend_string("float c", "[2]", 3); in test_shader_compilation()
1697 base_variable_string += this->extend_string("float d", "[2]", 4); in test_shader_compilation()
1699 base_variable_string += this->extend_string("float e", "[2]", 5); in test_shader_compilation()
1701 base_variable_string += this->extend_string("float f", "[2]", 6); in test_shader_compilation()
1703 base_variable_string += this->extend_string("float g", "[2]", 7); in test_shader_compilation()
1705 base_variable_string += this->extend_string("float h", "[2]", 8); in test_shader_compilation()
1945 prefix += this->extend_string(var_type, "[]", dimension_index); in recursively_initialise()
1989 this->extend_string(" " + var_iterator->second.type + " a", "[]", max_dimension_index); in test_shader_compilation()
2031 this->extend_string(" " + var_iterator->second.type + " a", "[2]", max_dimension_index); in test_shader_compilation()
2511 prefix += this->extend_string(var_type, "[]", dimension_index); in recursively_initialise()
2552 …std::string base_variable_string = this->extend_string(example_structure_object, "[]", max_dimensi… in test_shader_compilation()
2584 base_variable_string = this->extend_string(" int x", "[]", max_dimension_index); in test_shader_compilation()
2704 prefix += this->extend_string(var_type, "[]", dimension_index); in recursively_initialise()
2739 base_variable_string += this->extend_string(" float x", "[2]", max_dimension_index); in test_shader_compilation()
2743 base_variable_string += this->extend_string(" float y", "[2]", max_dimension_index); in test_shader_compilation()
2826 prefix = this->extend_string(" float a", "[1]", 4); in test_shader_compilation()
3234 prefix += this->extend_string(var_type, "[]", dimension_index); in recursively_initialise()
3280 iteration_specific_shader_code_part += this->extend_string(" x", "[0]", max_dimension_index); in test_shader_compilation()
3282 iteration_specific_shader_code_part += this->extend_string("y", "[0]", max_dimension_index); in test_shader_compilation()
3312 …std::string shader_source = shader_start + this->extend_string(" float x", "[2]", (int)string_i… in test_shader_compilation()
4396 base_variable_string += this->extend_string(var_iterator->second.type, "[1]", in test_shader_compilation()