Lines Matching refs:pipelineCreateInfo
280 PipelineCreateInfo pipelineCreateInfo(*pipelineLayout, *renderPass, 0, 0); in iterate() local
281 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*vs, "main", VK_SHADER_STAGE_… in iterate()
282 …pipelineCreateInfo.addShader(PipelineCreateInfo::PipelineShaderStage(*fs, "main", VK_SHADER_STAGE_… in iterate()
283 pipelineCreateInfo.addState(PipelineCreateInfo::VertexInputState(vertexInputState)); in iterate()
284 …pipelineCreateInfo.addState(PipelineCreateInfo::InputAssemblerState(VK_PRIMITIVE_TOPOLOGY_TRIANGLE… in iterate()
285 pipelineCreateInfo.addState(PipelineCreateInfo::ColorBlendState(1, &vkCbAttachmentState)); in iterate()
286 …pipelineCreateInfo.addState(PipelineCreateInfo::ViewportState(1, vector<VkViewport>(1, viewport), … in iterate()
287 pipelineCreateInfo.addState(PipelineCreateInfo::DepthStencilState()); in iterate()
288 pipelineCreateInfo.addState(PipelineCreateInfo::RasterizerState()); in iterate()
289 pipelineCreateInfo.addState(PipelineCreateInfo::MultiSampleState()); in iterate()
303 pipelineCreateInfo.pNext = &renderingCreateInfo; in iterate()
305 pipeline = createGraphicsPipeline(vk, device, DE_NULL, &pipelineCreateInfo); in iterate()