Lines Matching refs:topRight
103 …uteQuadTexCoord2D (std::vector<float>& dst, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2D() argument
108 dst[2] = bottomLeft.x(); dst[3] = topRight.y(); in computeQuadTexCoord2D()
109 dst[4] = topRight.x(); dst[5] = bottomLeft.y(); in computeQuadTexCoord2D()
110 dst[6] = topRight.x(); dst[7] = topRight.y(); in computeQuadTexCoord2D()
113 …ray (std::vector<float>& dst, int layerNdx, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoord2DArray() argument
118 dst[3] = bottomLeft.x(); dst[ 4] = topRight.y(); dst[ 5] = (float)layerNdx; in computeQuadTexCoord2DArray()
119 dst[6] = topRight.x(); dst[ 7] = bottomLeft.y(); dst[ 8] = (float)layerNdx; in computeQuadTexCoord2DArray()
120 dst[9] = topRight.x(); dst[10] = topRight.y(); dst[11] = (float)layerNdx; in computeQuadTexCoord2DArray()
123 …td::vector<float>& dst, tcu::CubeFace face, const tcu::Vec2& bottomLeft, const tcu::Vec2& topRight) in computeQuadTexCoordCube() argument
154 dst[6+sRow] = sSign * topRight.x(); in computeQuadTexCoordCube()
155 dst[9+sRow] = sSign * topRight.x(); in computeQuadTexCoordCube()
158 dst[3+tRow] = tSign * topRight.y(); in computeQuadTexCoordCube()
160 dst[9+tRow] = tSign * topRight.y(); in computeQuadTexCoordCube()
1900 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); in computeQuadTexCoord() local
1902 TextureTestUtil::computeQuadTexCoord2D(res, bottomLeft, topRight); in computeQuadTexCoord()
2121 const auto topRight = (biasMode ? Vec2(1.0f, 1.0f) : Vec2(1.5f, 1.6f)); in computeQuadTexCoord() local
2123 …stUtil::computeQuadTexCoord2DArray(res, m_iterations[iterationNdx].layerNdx, bottomLeft, topRight); in computeQuadTexCoord()