Lines Matching refs:bindBuffer
72 gl.bindBuffer (GL_ARRAY_BUFFER, 0); in resetStateES()
73 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in resetStateES()
82 gl.bindBuffer(GL_DRAW_INDIRECT_BUFFER, 0); in resetStateES()
443 gl.bindBuffer(GL_PIXEL_PACK_BUFFER, 0); in resetStateES()
444 gl.bindBuffer(GL_PIXEL_UNPACK_BUFFER, 0); in resetStateES()
458 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES()
471 gl.bindBuffer (GL_ATOMIC_COUNTER_BUFFER, 0); in resetStateES()
480 gl.bindBuffer (GL_SHADER_STORAGE_BUFFER, 0); in resetStateES()
512 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in resetStateES()
550 gl.bindBuffer(GL_DISPATCH_INDIRECT_BUFFER, 0); in resetStateES()
557 gl.bindBuffer(GL_COPY_READ_BUFFER, 0); in resetStateES()
558 gl.bindBuffer(GL_COPY_WRITE_BUFFER, 0); in resetStateES()
638 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateES()
667 gl.bindBuffer (GL_ARRAY_BUFFER, 0); in resetStateGLCore()
668 gl.bindBuffer (GL_ELEMENT_ARRAY_BUFFER, 0); in resetStateGLCore()
759 gl.bindBuffer(GL_TEXTURE_BUFFER, 0); in resetStateGLCore()
1099 gl.bindBuffer (GL_PIXEL_PACK_BUFFER, 0); in resetStateGLCore()
1100 gl.bindBuffer (GL_PIXEL_UNPACK_BUFFER, 0); in resetStateGLCore()
1114 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in resetStateGLCore()
1150 gl.bindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, 0); in resetStateGLCore()
1194 gl.bindBuffer(GL_COPY_READ_BUFFER, 0); in resetStateGLCore()
1195 gl.bindBuffer(GL_COPY_WRITE_BUFFER, 0); in resetStateGLCore()