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Lines Matching refs:shaderVert

691 		GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER);  in test()  local
694 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_FALSE); in test()
697 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
700 glCompileShader(shaderVert); in test()
704 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
707 glDeleteShader(shaderVert); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
925 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
928 glCompileShader(shaderVert); in test()
932 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
936 glAttachShader(shaderProg, shaderVert); in test()
943 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_FALSE); in test()
950 glDeleteShader(shaderVert); in test()
955 verifyShaderParam (m_testCtx, *this, shaderVert, GL_DELETE_STATUS, GL_TRUE); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1235 glShaderSource(shaderVert, 1, &vtxSource, DE_NULL); in test()
1238 glCompileShader(shaderVert); in test()
1243 glAttachShader(program, shaderVert); in test()
1312 glDeleteShader(shaderVert); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1336 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
1339 glCompileShader(shaderVert); in test()
1344 glAttachShader(program, shaderVert); in test()
1349 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1356 glDeleteShader(shaderVert); in test()
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1367 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
1370 glCompileShader(shaderVert); in test()
1375 glAttachShader(program, shaderVert); in test()
1380 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1387 glDeleteShader(shaderVert); in test()
1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1410 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
1413 glCompileShader(shaderVert); in test()
1423 glAttachShader(program, shaderVert); in test()
1444 if (!((shaders[0] == shaderVert && shaders[1] == shaderFrag) || in test()
1445 (shaders[0] == shaderFrag && shaders[1] == shaderVert))) in test()
1447 …m_testCtx.getLog() << TestLog::Message << "// ERROR: Expected {" << shaderVert << ", " << shaderFr… in test()
1476 glDeleteShader(shaderVert); in test()
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1515 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
1518 glCompileShader(shaderVert); in test()
1523 glAttachShader(program, shaderVert); in test()
1594 glDeleteShader(shaderVert); in test()
1673 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1677 glAttachShader(program, shaderVert); in test()
1680 glShaderSource(shaderVert, 1, &vertSource, DE_NULL); in test()
1681 glCompileShader(shaderVert); in test()
1724 glDeleteShader(shaderVert); in test()
1760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1763 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
1766 glCompileShader(shaderVert); in test()
1771 glAttachShader(program, shaderVert); in test()
1776 verifyShaderParam (m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1886 glDeleteShader(shaderVert); in test()
1905 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1908 glShaderSource(shaderVert, 1, &commonTestVertSource, DE_NULL); in test()
1911 glCompileShader(shaderVert); in test()
1916 glAttachShader(program, shaderVert); in test()
1939 glDeleteShader(shaderVert); in test()
1974 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
1980 glShaderSource(shaderVert, 1, &transformFeedbackTestVertSource, DE_NULL); in test()
1983 glCompileShader(shaderVert); in test()
1986 verifyShaderParam(m_testCtx, *this, shaderVert, GL_COMPILE_STATUS, GL_TRUE); in test()
1989 glAttachShader(shaderProg, shaderVert); in test()
2057 glDeleteShader(shaderVert); in test()
2092 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
2095 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
2098 glCompileShader(shaderVert); in test()
2103 glAttachShader(program, shaderVert); in test()
2151 glDeleteShader(shaderVert); in test()
2995 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
2998 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
3001 glCompileShader(shaderVert); in test()
3006 glAttachShader(program, shaderVert); in test()
3031 glDeleteShader(shaderVert); in test()
3066 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
3069 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
3072 glCompileShader(shaderVert); in test()
3077 glAttachShader(program, shaderVert); in test()
3102 glDeleteShader(shaderVert); in test()
3137 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
3140 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
3143 glCompileShader(shaderVert); in test()
3148 glAttachShader(program, shaderVert); in test()
3173 glDeleteShader(shaderVert); in test()
3209 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
3212 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
3215 glCompileShader(shaderVert); in test()
3220 glAttachShader(program, shaderVert); in test()
3265 glDeleteShader(shaderVert); in test()
3297 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
3300 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
3303 glCompileShader(shaderVert); in test()
3308 glAttachShader(program, shaderVert); in test()
3321 glDeleteShader(shaderVert); in test()
3360 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
3363 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
3366 glCompileShader(shaderVert); in test()
3371 glAttachShader(program, shaderVert); in test()
3433 glDeleteShader(shaderVert); in test()
3467 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test() local
3470 glShaderSource(shaderVert, 1, &testVertSource, DE_NULL); in test()
3473 glCompileShader(shaderVert); in test()
3478 glAttachShader(program, shaderVert); in test()
3515 glDeleteShader(shaderVert); in test()