Lines Matching refs:m_depth
544 int m_depth; member in deqp::gles3::Functional::Texture3DSpecCase
554 , m_depth (depth) in Texture3DSpecCase()
590 int levelD = de::max(1, m_depth >> levelNdx); in verifyTexture()
811 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1159 …a.resize(pixelSize * m_skipPixels + rowPitch * m_skipRows + slicePitch * (m_skipImages + m_depth)); in createTexture()
1166 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
1178 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1453 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1468 int levelD = de::max(1, m_depth >> ndx); in createTexture()
1817 data.resize(slicePitch*m_depth); in createTexture()
1818 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, ro… in createTexture()
1821 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1834 data.resize(slicePitch*(m_depth+m_skipImages)); in createTexture()
2263 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth); in createTexture()
2271 int levelD = de::max(1, m_depth >> ndx); in createTexture()
2564 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); in createTexture()
2571 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
2587 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
3079 data.resize(slicePitch*m_depth); in createTexture()
3080 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, ro… in createTexture()
3083 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
3096 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); in createTexture()