Lines Matching refs:m_width
260 int m_width; member in deqp::gles3::Functional::Texture2DSpecCase
269 , m_width (width) in Texture2DSpecCase()
303 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture()
442 int m_width; member in deqp::gles3::Functional::Texture2DArraySpecCase
452 , m_width (width) in Texture2DArraySpecCase()
494 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture()
542 int m_width; member in deqp::gles3::Functional::Texture3DSpecCase
552 , m_width (width) in Texture3DSpecCase()
588 int levelW = de::max(1, m_width >> levelNdx); in verifyTexture()
670 int levelW = de::max(1, m_width >> ndx); in createTexture()
770 int levelW = de::max(1, m_width >> ndx); in createTexture()
809 int levelW = de::max(1, m_width >> ndx); in createTexture()
868 int levelW = de::max(1, m_width >> levelNdx); in createTexture()
985 int levelW = de::max(1, m_width >> ndx); in createTexture()
1081 int rowLength = m_rowLength > 0 ? m_rowLength : m_width; in createTexture()
1096 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] … in createTexture()
1106 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
1149 int rowLength = m_rowLength > 0 ? m_rowLength : m_width; in createTexture()
1166 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
1178 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1227 int levelW = de::max(1, m_width >> ndx); in createTexture()
1241 int levelW = de::max(1, m_width >> ndx); in createTexture()
1390 data.resize(deAlign32(m_width*pixelSize, 4)*m_height); in createTexture()
1391 …thComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign32(m_width*p… in createTexture()
1392 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
1451 int levelW = de::max(1, m_width >> ndx); in createTexture()
1466 int levelW = de::max(1, m_width >> ndx); in createTexture()
1528 int levelW = de::max(1, m_width >> ndx); in createTexture()
1537 int levelW = de::max(1, m_width >> ndx); in createTexture()
1664 data.resize(m_texFormat.getPixelSize()*m_width*m_height); in createTexture()
1665 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, &data[0]… in createTexture()
1668 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, m_format, m_dataType, &data… in createTexture()
1814 int rowPitch = deAlign32(pixelSize*m_width, 4); in createTexture()
1818 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, ro… in createTexture()
1821 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
1898 int levelW = de::max(1, m_width >> ndx); in createTexture()
1997 int levelW = de::max(1, m_width >> ndx); in createTexture()
2017 int levelW = de::max(1, m_width >> ndx); in createTexture()
2135 glTexStorage2D(GL_TEXTURE_2D, m_numLevels, m_internalFormat, m_width, m_height); in createTexture()
2141 int levelW = de::max(1, m_width >> ndx); in createTexture()
2222 …glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers… in createTexture()
2228 int levelW = de::max(1, m_width >> ndx); in createTexture()
2263 glTexStorage3D (GL_TEXTURE_3D, m_numLevels, m_internalFormat, m_width, m_height, m_depth); in createTexture()
2269 int levelW = de::max(1, m_width >> ndx); in createTexture()
2317 int rowLength = m_rowLength > 0 ? m_rowLength : m_width + m_skipPixels; in createTexture()
2334 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch, 0, &data[0] … in createTexture()
2349 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
2471 int rowLength = m_rowLength > 0 ? m_rowLength : m_width; in createTexture()
2489 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers, rowPitch, sl… in createTexture()
2505 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
2553 int rowLength = m_rowLength > 0 ? m_rowLength : m_width; in createTexture()
2571 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, rowPitch, sliceP… in createTexture()
2587 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
2648 data.resize(deAlign32(m_width*pixelSize, 4)*m_height); in createTexture()
2649 …thComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, deAlign32(m_width*p… in createTexture()
2650 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
2848 int rowPitch = deAlign32(pixelSize*m_width, 4); in createTexture()
2852 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers… in createTexture()
2855 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()
3076 int rowPitch = deAlign32(pixelSize*m_width, 4); in createTexture()
3080 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_depth, ro… in createTexture()
3083 …glTexImage3D(GL_TEXTURE_3D, 0, m_internalFormat, m_width, m_height, m_depth, 0, transferFmt.format… in createTexture()
3160 const int levelW = de::max(1, m_width >> ndx); in createTexture()
3207 const int levelW = de::max(1, m_width >> ndx); in createTexture()
3255 const int levelW = de::max(1, m_width >> ndx); in createTexture()
3269 const int levelW = de::max(1, m_width >> ndx); in createTexture()
3325 const int levelW = de::max(1, m_width >> ndx); in createTexture()
3339 const int levelW = de::max(1, m_width >> ndx); in createTexture()
3385 int rowLength = m_width; in createTexture()
3401 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, 1, rowPitch… in createTexture()
3416 …glTexImage2D(GL_TEXTURE_2D, 0, m_internalFormat, m_width, m_height, 0, transferFmt.format, transfe… in createTexture()
3446 int rowLength = m_width; in createTexture()
3463 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_width, m_height, m_numLayers… in createTexture()
3479 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_internalFormat, m_width, m_height, m_numLayers, 0, transfer… in createTexture()