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Lines Matching refs:specializeShader

124 static std::string specializeShader(Context& context, const char* code)  in specializeShader()  function
742 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init()
743 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init()
746 …sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource… in init()
747 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in init()
749 sources << glu::GeometrySource(specializeShader(m_context, genGeometrySource().c_str())); in init()
3516 …gramSources() << glu::VertexSource(specializeShader(m_context, vertexSource)) << glu::FragmentSour… in init()
3885 sources << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())); in init()
3886 sources << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())); in init()
3889 …sources << glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource… in init()
3890 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in init()
4449 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram()
4450 << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in createProgram()
4451 …<< glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(false).… in createProgram()
4452 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in createProgram()
4466 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in createProgram()
4467 … << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in createProgram()
4468 …<< glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource(true).c… in createProgram()
4469 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in createProgram()
4963 << glu::VertexSource(specializeShader(m_context, genVertexSource().c_str())) in genProgram()
4964 << glu::FragmentSource(specializeShader(m_context, genFragmentSource().c_str())) in genProgram()
4965 …<< glu::TessellationControlSource(specializeShader(m_context, genTessellationControlSource().c_str… in genProgram()
4966 …<< glu::TessellationEvaluationSource(specializeShader(m_context, genTessellationEvaluationSource()… in genProgram()