Lines Matching refs:bindImageTexture
357 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
362 gl.bindImageTexture(1, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
363 gl.bindImageTexture(2, m_storageTex, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32I); in runCompute()
1479 …gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WR… in runCommand()
1543 …gl.bindImageTexture(1, m_storageIDs[cmd.targetHandle0], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_W… in runCommand()
1544 …gl.bindImageTexture(2, m_storageIDs[cmd.targetHandle1], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_W… in runCommand()
1585 …gl.bindImageTexture(0, m_storageIDs[cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WR… in runCommand()
1631 …gl.bindImageTexture(1, m_storageIDs[targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE)… in runSingleRead()
2735 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
2757 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_WRITE, GL_R32UI); in iterate()
2882 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_READ_ONLY, GL_R32UI); in readWorkImage()