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Lines Matching refs:specializeShader

1547 static std::string specializeShader(Context& context, const char* code)  in specializeShader()  function
1737 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
1738 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
1739 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
1740 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
1994 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
1995 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
1996 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
1997 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
2224 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2225 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
2226 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
2227 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
2393 …sources << glu::TessellationControlSource(specializeShader(m_context, tessellationControlTemplate.… in init()
2589 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2590 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in makeSources()
2591 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()
2678 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2679 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in makeSources()
2680 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()
2755 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in makeSources()
2756 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in makeSources()
2757 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())); in makeSources()
2835 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
2836 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
2837 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
2838 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
3050 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3051 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3052 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3053 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
3311 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3312 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3313 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3314 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
3517 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3518 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3519 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3520 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
3776 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
3777 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
3778 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
3779 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
4073 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
4074 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
4075 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
4076 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
4373 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
4374 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
4375 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
4376 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
4640 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
4641 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
4642 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
4643 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
5142 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
5143 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
5144 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
5145 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
5399 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
5400 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
5401 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
5402 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
6305 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
6306 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
6307 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
6308 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())) in init()
6526 << glu::VertexSource (specializeShader(m_context, vertexShaderTemplate.c_str())) in init()
6527 …<< glu::TessellationControlSource (specializeShader(m_context, tessellationControlTemplate.c_str(… in init()
6528 …<< glu::TessellationEvaluationSource (specializeShader(m_context, tessellationEvaluationTemplate.c… in init()
6529 << glu::FragmentSource (specializeShader(m_context, fragmentShaderTemplate.c_str())))); in init()
6865 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6866 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6867 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=4… in iterate()
6868 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource("layout(triangl… in iterate()
6924 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6925 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6926 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
6927 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
6979 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
6980 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
6981 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
6982 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
7033 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
7034 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
7035 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
7036 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
7086 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
7087 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
7088 …<< glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource("layout(vertices=6… in iterate()
7089 …<< glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource(s_modes[ndx].la… in iterate()
7134 << glu::VertexSource(specializeShader(m_context, getVertexSource().c_str())) in iterate()
7135 << glu::FragmentSource(specializeShader(m_context, getFragmentSource().c_str())) in iterate()
7136 … << glu::TessellationControlSource(specializeShader(m_context, getTessCtrlSource().c_str())) in iterate()
7137 … << glu::TessellationEvaluationSource(specializeShader(m_context, getTessEvalSource().c_str()))); in iterate()
7314 << glu::TessellationControlSource(specializeShader(m_context, s_controlSource)) in iterate()