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Lines Matching refs:m_depth

219 	int						m_depth;  member in deqp::gles31::Functional::TextureCubeArraySpecCase
228 , m_depth (depth) in TextureCubeArraySpecCase()
269 for (int layerFaceNdx = 0; layerFaceNdx < m_depth; layerFaceNdx++) in verifyTexture()
347 levelData.setSize(levelW, levelW, m_depth); in createTexture()
350 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture()
377 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture()
387 levelData.setSize(levelW, levelW, m_depth); in createTexture()
390 …glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.form… in createTexture()
444 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); in createTexture()
451 …tcu::fillWithGrid(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPitch, slicePitc… in createTexture()
467 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture()
540 data.resize(slicePitch*m_depth); in createTexture()
541 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPi… in createTexture()
544 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture()
557 data.resize(slicePitch*(m_depth+m_skipImages) + m_offset); in createTexture()
625 levelData.setSize(levelW, levelW, m_depth); in createTexture()
628 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture()
672 levelData.setSize(levelW, levelW, m_depth); in createTexture()
675 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, fmt.for… in createTexture()
685 const int d = rnd.getInt(1, m_depth); in createTexture()
688 const int z = rnd.getInt(0, m_depth-d); in createTexture()
738 data.resize(slicePitch*m_depth); in createTexture()
743 …tcu::fillWithComponentGradients(tcu::PixelBufferAccess(m_texFormat, m_size, m_size, m_depth, rowPi… in createTexture()
759 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_internalFormat, m_size, m_size, m_depth, 0, transferF… in createTexture()