/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef UI_APPEARANCE_ABILITY_H #define UI_APPEARANCE_ABILITY_H #include "system_ability.h" #include "appmgr/app_mgr_proxy.h" #include "ui_appearance_ability_stub.h" namespace OHOS { namespace ArkUi::UiAppearance { class UiAppearanceAbility : public SystemAbility, public UiAppearanceAbilityStub { DECLARE_SYSTEM_ABILITY(UiAppearanceAbility); public: UiAppearanceAbility(int32_t saId, bool runOnCreate); ~UiAppearanceAbility() = default; int32_t SetDarkMode(DarkMode mode) override; int32_t GetDarkMode() override; protected: void OnStart() override; void OnStop() override; void OnAddSystemAbility(int32_t systemAbilityId, const std::string& deviceId) override; void OnRemoveSystemAbility(int32_t systemAbilityId, const std::string& deviceId) override; private: sptr GetAppManagerInstance(); bool VerifyAccessToken(const std::string& permissionName); int32_t OnSetDarkMode(DarkMode mode); int32_t OnGetDarkMode(); DarkMode darkMode_ = DarkMode::ALWAYS_LIGHT; }; } // namespace ArkUi::UiAppearance } // namespace OHOS #endif // UI_APPEARANCE_ABILITY_H