/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H #define DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H #include #include "executor_pool.h" #include "object_types.h" #include "store/general_value.h" namespace OHOS { namespace DistributedObject { class ObjectAssetLoader { public: static ObjectAssetLoader *GetInstance(); void SetThreadPool(std::shared_ptr executors); bool Transfer(const int32_t userId, const std::string &bundleName, const std::string &deviceId, const DistributedData::Asset &assetValue); void TransferAssetsAsync(const int32_t userId, const std::string& bundleName, const std::string& deviceId, const std::vector& assets, const std::function& callback); private: ObjectAssetLoader() = default; ~ObjectAssetLoader() = default; ObjectAssetLoader(const ObjectAssetLoader &) = delete; ObjectAssetLoader &operator=(const ObjectAssetLoader &) = delete; static constexpr int WAIT_TIME = 60; std::shared_ptr executors_; }; } // namespace DistributedObject } // namespace OHOS #endif // DISTRIBUTEDDATAMGR_OBJECT_ASSET_LOADER_H