/* * Copyright (c) 2022 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef DAUDIO_RENDER_INTERNAL_H #define DAUDIO_RENDER_INTERNAL_H #include #include "audio_render.h" #include #include "daudio_render_callback_internal.h" namespace OHOS { namespace DistributedHardware { using OHOS::HDI::DistributedAudio::Audio::V1_0::AudioDeviceDescriptor; using OHOS::HDI::DistributedAudio::Audio::V1_0::IAudioRender; struct AudioRenderContext { AudioRenderContext(); ~AudioRenderContext(); struct AudioRender instance_; sptr proxy_ = nullptr; struct AudioDeviceDescriptor descHal_; std::mutex mtx_; std::unique_ptr callbackInternal_ = nullptr; ::RenderCallback callback_ = nullptr; }; } // namespace DistributedHardware } // namespace OHOS #endif // DAUDIO_RENDER_INTERNAL_H