/* * Copyright (c) 2021 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef FRAMEWORKS_ANIMATION_SERVER_SERVER_INCLUDE_TEXTURE_H #define FRAMEWORKS_ANIMATION_SERVER_SERVER_INCLUDE_TEXTURE_H #include class Texture { public: // from buffer Texture(void *buffer, int32_t width, int32_t height); // from texture Texture(uint32_t texture); ~Texture(); void Bind(uint32_t slot = 0) const; void Unbind(); inline int32_t GetWidth() const { return width_; } inline int32_t GetHeight() const { return height_; } private: uint32_t rendererID_ = 0; void *buffer_ = nullptr; int32_t width_ = 0; int32_t height_ = 0; }; #endif // FRAMEWORKS_ANIMATION_SERVER_SERVER_INCLUDE_TEXTURE_H