/* * Copyright (C) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef CORE_UTIL_FRUSTUM_UTIL_H #define CORE_UTIL_FRUSTUM_UTIL_H #include CORE_BEGIN_NAMESPACE() class FrustumUtil final : public IFrustumUtil { public: Frustum CreateFrustum(const BASE_NS::Math::Mat4X4& matrix) const override; bool SphereFrustumCollision( const Frustum& frustum, const BASE_NS::Math::Vec3 pos, const float radius) const override; const IInterface* GetInterface(const BASE_NS::Uid& uid) const override; IInterface* GetInterface(const BASE_NS::Uid& uid) override; void Ref() override; void Unref() override; }; CORE_END_NAMESPACE() #endif // CORE_UTIL_FRUSTUM_UTIL_H