/* * Copyright (C) 2023 Huawei Device Co., Ltd. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef VULKAN_GPU_ACCELERATION_STRUCTURE_VK_H #define VULKAN_GPU_ACCELERATION_STRUCTURE_VK_H #include #include #include #include #include #include "device/gpu_acceleration_structure.h" RENDER_BEGIN_NAMESPACE() class Device; class GpuBufferVk; struct GpuAccelerationStructurePlatformDataVk final : public GpuAccelerationStructurePlatformData { VkBuffer buffer { VK_NULL_HANDLE }; uint32_t byteSize { 0u }; uint64_t deviceAddress { 0 }; #if (RENDER_VULKAN_RT_ENABLED == 1) VkAccelerationStructureKHR accelerationStructure { VK_NULL_HANDLE }; #endif }; class GpuAccelerationStructureVk final : public GpuAccelerationStructure { public: GpuAccelerationStructureVk(Device& device, const GpuAccelerationStructureDesc& desc); ~GpuAccelerationStructureVk(); const GpuAccelerationStructureDesc& GetDesc() const override; const GpuAccelerationStructurePlatformDataVk& GetPlatformData() const; private: Device& device_; GpuAccelerationStructurePlatformDataVk plat_; GpuAccelerationStructureDesc desc_; BASE_NS::unique_ptr gpuBuffer_; }; RENDER_END_NAMESPACE() #endif // VULKAN_GPU_ACCELERATION_STRUCTURE_VK_H