/* * Copyright © 2012 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifndef GLSL_LINK_VARYINGS_H #define GLSL_LINK_VARYINGS_H /** * \file link_varyings.h * * Linker functions related specifically to linking varyings between shader * stages. */ struct gl_shader_program; void validate_first_and_last_interface_explicit_locations(const struct gl_constants *consts, struct gl_shader_program *prog, gl_shader_stage first, gl_shader_stage last); void cross_validate_outputs_to_inputs(const struct gl_constants *consts, struct gl_shader_program *prog, gl_linked_shader *producer, gl_linked_shader *consumer); #endif /* GLSL_LINK_VARYINGS_H */