/* * Copyright © 2014-2015 Broadcom * Copyright © 2021 Google * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir_builder.h" void nir_builder_init(nir_builder *build, nir_function_impl *impl) { memset(build, 0, sizeof(*build)); build->exact = false; build->impl = impl; build->shader = impl->function->shader; } nir_builder MUST_CHECK PRINTFLIKE(3, 4) nir_builder_init_simple_shader(gl_shader_stage stage, const nir_shader_compiler_options *options, const char *name, ...) { nir_builder b; memset(&b, 0, sizeof(b)); b.shader = nir_shader_create(NULL, stage, options, NULL); if (name) { va_list args; va_start(args, name); b.shader->info.name = ralloc_vasprintf(b.shader, name, args); va_end(args); } nir_function *func = nir_function_create(b.shader, "main"); func->is_entrypoint = true; b.exact = false; b.impl = nir_function_impl_create(func); b.cursor = nir_after_cf_list(&b.impl->body); /* Simple shaders are typically internal, e.g. blit shaders */ b.shader->info.internal = true; return b; } nir_ssa_def * nir_builder_alu_instr_finish_and_insert(nir_builder *build, nir_alu_instr *instr) { const nir_op_info *op_info = &nir_op_infos[instr->op]; instr->exact = build->exact; /* Guess the number of components the destination temporary should have * based on our input sizes, if it's not fixed for the op. */ unsigned num_components = op_info->output_size; if (num_components == 0) { for (unsigned i = 0; i < op_info->num_inputs; i++) { if (op_info->input_sizes[i] == 0) num_components = MAX2(num_components, instr->src[i].src.ssa->num_components); } } assert(num_components != 0); /* Figure out the bitwidth based on the source bitwidth if the instruction * is variable-width. */ unsigned bit_size = nir_alu_type_get_type_size(op_info->output_type); if (bit_size == 0) { for (unsigned i = 0; i < op_info->num_inputs; i++) { unsigned src_bit_size = instr->src[i].src.ssa->bit_size; if (nir_alu_type_get_type_size(op_info->input_types[i]) == 0) { if (bit_size) assert(src_bit_size == bit_size); else bit_size = src_bit_size; } else { assert(src_bit_size == nir_alu_type_get_type_size(op_info->input_types[i])); } } } /* When in doubt, assume 32. */ if (bit_size == 0) bit_size = 32; /* Make sure we don't swizzle from outside of our source vector (like if a * scalar value was passed into a multiply with a vector). */ for (unsigned i = 0; i < op_info->num_inputs; i++) { for (unsigned j = instr->src[i].src.ssa->num_components; j < NIR_MAX_VEC_COMPONENTS; j++) { instr->src[i].swizzle[j] = instr->src[i].src.ssa->num_components - 1; } } nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components, bit_size, NULL); instr->dest.write_mask = (1 << num_components) - 1; nir_builder_instr_insert(build, &instr->instr); return &instr->dest.dest.ssa; } nir_ssa_def * nir_build_alu(nir_builder *build, nir_op op, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) { nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; instr->src[0].src = nir_src_for_ssa(src0); if (src1) instr->src[1].src = nir_src_for_ssa(src1); if (src2) instr->src[2].src = nir_src_for_ssa(src2); if (src3) instr->src[3].src = nir_src_for_ssa(src3); return nir_builder_alu_instr_finish_and_insert(build, instr); } nir_ssa_def * nir_build_alu1(nir_builder *build, nir_op op, nir_ssa_def *src0) { nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; instr->src[0].src = nir_src_for_ssa(src0); return nir_builder_alu_instr_finish_and_insert(build, instr); } nir_ssa_def * nir_build_alu2(nir_builder *build, nir_op op, nir_ssa_def *src0, nir_ssa_def *src1) { nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; instr->src[0].src = nir_src_for_ssa(src0); instr->src[1].src = nir_src_for_ssa(src1); return nir_builder_alu_instr_finish_and_insert(build, instr); } nir_ssa_def * nir_build_alu3(nir_builder *build, nir_op op, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2) { nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; instr->src[0].src = nir_src_for_ssa(src0); instr->src[1].src = nir_src_for_ssa(src1); instr->src[2].src = nir_src_for_ssa(src2); return nir_builder_alu_instr_finish_and_insert(build, instr); } nir_ssa_def * nir_build_alu4(nir_builder *build, nir_op op, nir_ssa_def *src0, nir_ssa_def *src1, nir_ssa_def *src2, nir_ssa_def *src3) { nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; instr->src[0].src = nir_src_for_ssa(src0); instr->src[1].src = nir_src_for_ssa(src1); instr->src[2].src = nir_src_for_ssa(src2); instr->src[3].src = nir_src_for_ssa(src3); return nir_builder_alu_instr_finish_and_insert(build, instr); } /* for the couple special cases with more than 4 src args: */ nir_ssa_def * nir_build_alu_src_arr(nir_builder *build, nir_op op, nir_ssa_def **srcs) { const nir_op_info *op_info = &nir_op_infos[op]; nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; for (unsigned i = 0; i < op_info->num_inputs; i++) instr->src[i].src = nir_src_for_ssa(srcs[i]); return nir_builder_alu_instr_finish_and_insert(build, instr); } nir_ssa_def * nir_vec_scalars(nir_builder *build, nir_ssa_scalar *comp, unsigned num_components) { nir_op op = nir_op_vec(num_components); nir_alu_instr *instr = nir_alu_instr_create(build->shader, op); if (!instr) return NULL; for (unsigned i = 0; i < num_components; i++) { instr->src[i].src = nir_src_for_ssa(comp[i].def); instr->src[i].swizzle[0] = comp[i].comp; } instr->exact = build->exact; /* Note: not reusing nir_builder_alu_instr_finish_and_insert() because it * can't re-guess the num_components when num_components == 1 (nir_op_mov). */ nir_ssa_dest_init(&instr->instr, &instr->dest.dest, num_components, comp[0].def->bit_size, NULL); instr->dest.write_mask = (1 << num_components) - 1; nir_builder_instr_insert(build, &instr->instr); return &instr->dest.dest.ssa; } /** * Turns a nir_src into a nir_ssa_def * so it can be passed to * nir_build_alu()-based builder calls. * * See nir_ssa_for_alu_src() for alu instructions. */ nir_ssa_def * nir_ssa_for_src(nir_builder *build, nir_src src, int num_components) { if (src.is_ssa && src.ssa->num_components == num_components) return src.ssa; assert((unsigned)num_components <= nir_src_num_components(src)); nir_alu_src alu = { NIR_SRC_INIT }; alu.src = src; for (int j = 0; j < NIR_MAX_VEC_COMPONENTS; j++) alu.swizzle[j] = j; return nir_mov_alu(build, alu, num_components); } /** * Similar to nir_ssa_for_src(), but for alu srcs, respecting the * nir_alu_src's swizzle. */ nir_ssa_def * nir_ssa_for_alu_src(nir_builder *build, nir_alu_instr *instr, unsigned srcn) { if (nir_alu_src_is_trivial_ssa(instr, srcn)) return instr->src[srcn].src.ssa; nir_alu_src *src = &instr->src[srcn]; unsigned num_components = nir_ssa_alu_instr_src_components(instr, srcn); return nir_mov_alu(build, *src, num_components); } /* Generic builder for system values. */ nir_ssa_def * nir_load_system_value(nir_builder *build, nir_intrinsic_op op, int index, unsigned num_components, unsigned bit_size) { nir_intrinsic_instr *load = nir_intrinsic_instr_create(build->shader, op); if (nir_intrinsic_infos[op].dest_components > 0) assert(num_components == nir_intrinsic_infos[op].dest_components); else load->num_components = num_components; load->const_index[0] = index; nir_ssa_dest_init(&load->instr, &load->dest, num_components, bit_size, NULL); nir_builder_instr_insert(build, &load->instr); return &load->dest.ssa; } void nir_builder_instr_insert(nir_builder *build, nir_instr *instr) { nir_instr_insert(build->cursor, instr); if (build->update_divergence) nir_update_instr_divergence(build->shader, instr); /* Move the cursor forward. */ build->cursor = nir_after_instr(instr); } void nir_builder_cf_insert(nir_builder *build, nir_cf_node *cf) { nir_cf_node_insert(build->cursor, cf); } bool nir_builder_is_inside_cf(nir_builder *build, nir_cf_node *cf_node) { nir_block *block = nir_cursor_current_block(build->cursor); for (nir_cf_node *n = &block->cf_node; n; n = n->parent) { if (n == cf_node) return true; } return false; } nir_if * nir_push_if_src(nir_builder *build, nir_src condition) { nir_if *nif = nir_if_create(build->shader); nif->condition = condition; nir_builder_cf_insert(build, &nif->cf_node); build->cursor = nir_before_cf_list(&nif->then_list); return nif; } nir_if * nir_push_if(nir_builder *build, nir_ssa_def *condition) { return nir_push_if_src(build, nir_src_for_ssa(condition)); } nir_if * nir_push_else(nir_builder *build, nir_if *nif) { if (nif) { assert(nir_builder_is_inside_cf(build, &nif->cf_node)); } else { nir_block *block = nir_cursor_current_block(build->cursor); nif = nir_cf_node_as_if(block->cf_node.parent); } build->cursor = nir_before_cf_list(&nif->else_list); return nif; } void nir_pop_if(nir_builder *build, nir_if *nif) { if (nif) { assert(nir_builder_is_inside_cf(build, &nif->cf_node)); } else { nir_block *block = nir_cursor_current_block(build->cursor); nif = nir_cf_node_as_if(block->cf_node.parent); } build->cursor = nir_after_cf_node(&nif->cf_node); } nir_ssa_def * nir_if_phi(nir_builder *build, nir_ssa_def *then_def, nir_ssa_def *else_def) { nir_block *block = nir_cursor_current_block(build->cursor); nir_if *nif = nir_cf_node_as_if(nir_cf_node_prev(&block->cf_node)); nir_phi_instr *phi = nir_phi_instr_create(build->shader); nir_phi_instr_add_src(phi, nir_if_last_then_block(nif), nir_src_for_ssa(then_def)); nir_phi_instr_add_src(phi, nir_if_last_else_block(nif), nir_src_for_ssa(else_def)); assert(then_def->num_components == else_def->num_components); assert(then_def->bit_size == else_def->bit_size); nir_ssa_dest_init(&phi->instr, &phi->dest, then_def->num_components, then_def->bit_size, NULL); nir_builder_instr_insert(build, &phi->instr); return &phi->dest.ssa; } nir_loop * nir_push_loop(nir_builder *build) { nir_loop *loop = nir_loop_create(build->shader); nir_builder_cf_insert(build, &loop->cf_node); build->cursor = nir_before_cf_list(&loop->body); return loop; } void nir_pop_loop(nir_builder *build, nir_loop *loop) { if (loop) { assert(nir_builder_is_inside_cf(build, &loop->cf_node)); } else { nir_block *block = nir_cursor_current_block(build->cursor); loop = nir_cf_node_as_loop(block->cf_node.parent); } build->cursor = nir_after_cf_node(&loop->cf_node); } nir_ssa_def * nir_compare_func(nir_builder *b, enum compare_func func, nir_ssa_def *src0, nir_ssa_def *src1) { switch (func) { case COMPARE_FUNC_NEVER: return nir_imm_int(b, 0); case COMPARE_FUNC_ALWAYS: return nir_imm_int(b, ~0); case COMPARE_FUNC_EQUAL: return nir_feq(b, src0, src1); case COMPARE_FUNC_NOTEQUAL: return nir_fneu(b, src0, src1); case COMPARE_FUNC_GREATER: return nir_flt(b, src1, src0); case COMPARE_FUNC_GEQUAL: return nir_fge(b, src0, src1); case COMPARE_FUNC_LESS: return nir_flt(b, src0, src1); case COMPARE_FUNC_LEQUAL: return nir_fge(b, src1, src0); } unreachable("bad compare func"); } nir_ssa_def * nir_type_convert(nir_builder *b, nir_ssa_def *src, nir_alu_type src_type, nir_alu_type dest_type) { assert(nir_alu_type_get_type_size(src_type) == 0 || nir_alu_type_get_type_size(src_type) == src->bit_size); src_type = (nir_alu_type) (src_type | src->bit_size); nir_op opcode = nir_type_conversion_op(src_type, dest_type, nir_rounding_mode_undef); return nir_build_alu(b, opcode, src, NULL, NULL, NULL); } nir_ssa_def * nir_gen_rect_vertices(nir_builder *b, nir_ssa_def *z, nir_ssa_def *w) { if (!z) z = nir_imm_float(b, 0.0); if (!w) w = nir_imm_float(b, 1.0); nir_ssa_def *vertex_id; if (b->shader->options->vertex_id_zero_based) vertex_id = nir_load_vertex_id_zero_base(b); else vertex_id = nir_load_vertex_id(b); /* vertex 0: -1.0, -1.0 * vertex 1: -1.0, 1.0 * vertex 2: 1.0, -1.0 * vertex 3: 1.0, 1.0 * * so: * * channel 0 is vertex_id < 2 ? -1.0 : 1.0 * channel 1 is vertex_id & 1 ? 1.0 : -1.0 */ nir_ssa_def *c0cmp = nir_ilt(b, vertex_id, nir_imm_int(b, 2)); nir_ssa_def *c1cmp = nir_test_mask(b, vertex_id, 1); nir_ssa_def *comp[4]; comp[0] = nir_bcsel(b, c0cmp, nir_imm_float(b, -1.0), nir_imm_float(b, 1.0)); comp[1] = nir_bcsel(b, c1cmp, nir_imm_float(b, 1.0), nir_imm_float(b, -1.0)); comp[2] = z; comp[3] = w; return nir_vec(b, comp, 4); }