/* * Copyright © 2022 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "nir.h" #include "nir_builder.h" /** * This NIR lowers pass for polygon and line smoothing by modifying the alpha * value of fragment outputs using the sample coverage mask. */ static bool lower_polylinesmooth(nir_builder *b, nir_instr *instr, void *data) { unsigned *num_smooth_aa_sample = data; if (instr->type != nir_instr_type_intrinsic) return false; nir_intrinsic_instr *intr = nir_instr_as_intrinsic(instr); if (intr->intrinsic != nir_intrinsic_store_output) return false; int location = nir_intrinsic_io_semantics(intr).location; if ((location != FRAG_RESULT_COLOR && location < FRAG_RESULT_DATA0) || nir_intrinsic_src_type(intr) != nir_type_float32) return false; assert(intr->src[0].is_ssa); assert(intr->num_components == 4); b->cursor = nir_before_instr(&intr->instr); nir_ssa_def *coverage = nir_load_sample_mask_in(b); /* coverage = (coverage) / SI_NUM_SMOOTH_AA_SAMPLES */ coverage = nir_bit_count(b, coverage); coverage = nir_u2f32(b, coverage); coverage = nir_fmul_imm(b, coverage, 1.0 / *num_smooth_aa_sample); /* Write out the fragment color*vec4(1, 1, 1, alpha) */ nir_ssa_def *one = nir_imm_float(b, 1.0f); nir_ssa_def *new_val = nir_fmul(b, nir_vec4(b, one, one, one, coverage), intr->src[0].ssa); nir_instr_rewrite_src(instr, &intr->src[0], nir_src_for_ssa(new_val)); return true; } bool nir_lower_poly_line_smooth(nir_shader *shader, unsigned num_smooth_aa_sample) { assert(shader->info.stage == MESA_SHADER_FRAGMENT); return nir_shader_instructions_pass(shader, lower_polylinesmooth, nir_metadata_loop_analysis | nir_metadata_block_index | nir_metadata_dominance, &num_smooth_aa_sample); }