/* * Copyright © 2020 Google, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. */ #include "ir3/ir3_assembler.h" #include "ir3/ir3_compiler.h" #include "ir3_asm.h" struct ir3_kernel * ir3_asm_assemble(struct ir3_compiler *c, FILE *in) { struct ir3_kernel *kernel = calloc(1, sizeof(*kernel)); struct ir3_shader *shader = ir3_parse_asm(c, &kernel->info, in); if (!shader) errx(-1, "assembler failed"); struct ir3_shader_variant *v = shader->variants; kernel->v = v; kernel->bin = v->bin; kernel->base.local_size[0] = v->local_size[0]; kernel->base.local_size[1] = v->local_size[1]; kernel->base.local_size[2] = v->local_size[2]; kernel->base.num_bufs = kernel->info.num_bufs; memcpy(kernel->base.buf_sizes, kernel->info.buf_sizes, sizeof(kernel->base.buf_sizes)); memcpy(kernel->base.buf_addr_regs, kernel->info.buf_addr_regs, sizeof(kernel->base.buf_addr_regs)); unsigned sz = v->info.size; v->bo = fd_bo_new(c->dev, sz, 0, "%s", ir3_shader_stage(v)); memcpy(fd_bo_map(v->bo), kernel->bin, sz); /* Always include shaders in kernel crash dumps. */ fd_bo_mark_for_dump(v->bo); return kernel; } void ir3_asm_disassemble(struct ir3_kernel *k, FILE *out) { ir3_shader_disasm(k->v, k->bin, out); }