/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_SCREEN_H #define D3D12_SCREEN_H #include "pipe/p_screen.h" #include "util/slab.h" #include "d3d12_descriptor_pool.h" #include "nir.h" #include "d3d12_common.h" struct pb_manager; enum resource_dimension { RESOURCE_DIMENSION_UNKNOWN = 0, RESOURCE_DIMENSION_BUFFER = 1, RESOURCE_DIMENSION_TEXTURE1D = 2, RESOURCE_DIMENSION_TEXTURE2D = 3, RESOURCE_DIMENSION_TEXTURE2DMS = 4, RESOURCE_DIMENSION_TEXTURE3D = 5, RESOURCE_DIMENSION_TEXTURECUBE = 6, RESOURCE_DIMENSION_TEXTURE1DARRAY = 7, RESOURCE_DIMENSION_TEXTURE2DARRAY = 8, RESOURCE_DIMENSION_TEXTURE2DMSARRAY = 9, RESOURCE_DIMENSION_TEXTURECUBEARRAY = 10, RESOURCE_DIMENSION_COUNT }; struct d3d12_memory_info { uint64_t usage; uint64_t budget; }; struct d3d12_screen { struct pipe_screen base; struct sw_winsys *winsys; LUID adapter_luid; char driver_uuid[PIPE_UUID_SIZE]; char device_uuid[PIPE_UUID_SIZE]; ID3D12Device3 *dev; ID3D12CommandQueue *cmdqueue; bool (*init)(struct d3d12_screen *screen); void (*deinit)(struct d3d12_screen *screen); void (*get_memory_info)(struct d3d12_screen *screen, struct d3d12_memory_info *output); mtx_t submit_mutex; ID3D12Fence *fence; uint64_t fence_value; struct list_head residency_list; ID3D12Fence *residency_fence; uint64_t residency_fence_value; struct list_head context_list; struct slab_parent_pool transfer_pool; struct pb_manager *bufmgr; struct pb_manager *cache_bufmgr; struct pb_manager *slab_bufmgr; struct pb_manager *readback_slab_bufmgr; mtx_t descriptor_pool_mutex; struct d3d12_descriptor_pool *rtv_pool; struct d3d12_descriptor_pool *dsv_pool; struct d3d12_descriptor_pool *view_pool; struct d3d12_descriptor_handle null_srvs[RESOURCE_DIMENSION_COUNT]; struct d3d12_descriptor_handle null_uavs[RESOURCE_DIMENSION_COUNT]; struct d3d12_descriptor_handle null_rtv; volatile uint32_t ctx_count; volatile uint64_t resource_id_generator; /* capabilities */ D3D_FEATURE_LEVEL max_feature_level; D3D12_FEATURE_DATA_ARCHITECTURE architecture; D3D12_FEATURE_DATA_D3D12_OPTIONS opts; D3D12_FEATURE_DATA_D3D12_OPTIONS1 opts1; D3D12_FEATURE_DATA_D3D12_OPTIONS2 opts2; D3D12_FEATURE_DATA_D3D12_OPTIONS3 opts3; D3D12_FEATURE_DATA_D3D12_OPTIONS4 opts4; nir_shader_compiler_options nir_options; /* description */ uint32_t vendor_id; uint32_t device_id; uint32_t subsys_id; uint32_t revision; uint64_t driver_version; uint64_t memory_size_megabytes; double timestamp_multiplier; bool have_load_at_vertex; bool support_shader_images; bool support_create_not_resident; }; static inline struct d3d12_screen * d3d12_screen(struct pipe_screen *pipe) { return (struct d3d12_screen *)pipe; } struct d3d12_dxgi_screen { struct d3d12_screen base; struct IDXGIFactory4 *factory; struct IDXGIAdapter3 *adapter; wchar_t description[128]; }; static inline struct d3d12_dxgi_screen * d3d12_dxgi_screen(struct d3d12_screen *screen) { return (struct d3d12_dxgi_screen *)screen; } struct d3d12_dxcore_screen { struct d3d12_screen base; struct IDXCoreAdapterFactory *factory; struct IDXCoreAdapter *adapter; char description[256]; }; static inline struct d3d12_dxcore_screen * d3d12_dxcore_screen(struct d3d12_screen *screen) { return (struct d3d12_dxcore_screen *)screen; } void d3d12_init_screen_base(struct d3d12_screen *screen, struct sw_winsys *winsys, LUID *adapter_luid); bool d3d12_init_screen(struct d3d12_screen *screen, IUnknown *adapter); void d3d12_deinit_screen(struct d3d12_screen *screen); void d3d12_destroy_screen(struct d3d12_screen *screen); #endif