/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef D3D12_VIDEO_BUFFER_H #define D3D12_VIDEO_BUFFER_H #include "pipe/p_context.h" #include "pipe/p_video_codec.h" #include /// /// Pipe video buffer interface starts /// /** * creates a video buffer */ struct pipe_video_buffer * d3d12_video_buffer_create(struct pipe_context *pipe, const struct pipe_video_buffer *tmpl); /** * destroy this video buffer */ void d3d12_video_buffer_destroy(struct pipe_video_buffer *buffer); /** * get an individual sampler view for each plane */ struct pipe_sampler_view ** d3d12_video_buffer_get_sampler_view_planes(struct pipe_video_buffer *buffer); /** * get an individual sampler view for each component */ struct pipe_sampler_view ** d3d12_video_buffer_get_sampler_view_components(struct pipe_video_buffer *buffer); /** * get an individual surfaces for each plane */ struct pipe_surface ** d3d12_video_buffer_get_surfaces(struct pipe_video_buffer *buffer); /* * destroy the associated data */ void d3d12_video_buffer_destroy_associated_data(void *associated_data); /** * output for decoding / input for displaying */ struct d3d12_video_buffer { pipe_video_buffer base; struct d3d12_resource * texture; uint num_planes; std::vector surfaces; std::vector sampler_view_planes; std::vector sampler_view_components; }; /// /// Pipe video buffer interface ends /// #endif