/* SPDX-License-Identifier: GPL-2.0 OR MIT */ /* * Copyright 2012-2022 VMware, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be * included in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * */ /* * svga3d_cmd.h -- * * SVGA 3d hardware cmd definitions */ #ifndef _SVGA3D_CMD_H_ #define _SVGA3D_CMD_H_ #define INCLUDE_ALLOW_MODULE #define INCLUDE_ALLOW_USERLEVEL #define INCLUDE_ALLOW_VMCORE #include "includeCheck.h" #include "svga3d_types.h" #include "svga3d_limits.h" /* * Identifiers for commands in the command FIFO. * * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of * the SVGA3D protocol and remain reserved; they should not be used in the * future. * * IDs between 1040 and 2999 (inclusive) are available for use by the * current SVGA3D protocol. * * FIFO clients other than SVGA3D should stay below 1000, or at 3000 * and up. */ typedef enum { SVGA_3D_CMD_LEGACY_BASE = 1000, SVGA_3D_CMD_BASE = 1040, SVGA_3D_CMD_SURFACE_DEFINE = 1040, SVGA_3D_CMD_SURFACE_DESTROY = 1041, SVGA_3D_CMD_SURFACE_COPY = 1042, SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, SVGA_3D_CMD_SURFACE_DMA = 1044, SVGA_3D_CMD_CONTEXT_DEFINE = 1045, SVGA_3D_CMD_CONTEXT_DESTROY = 1046, SVGA_3D_CMD_SETTRANSFORM = 1047, SVGA_3D_CMD_SETZRANGE = 1048, SVGA_3D_CMD_SETRENDERSTATE = 1049, SVGA_3D_CMD_SETRENDERTARGET = 1050, SVGA_3D_CMD_SETTEXTURESTATE = 1051, SVGA_3D_CMD_SETMATERIAL = 1052, SVGA_3D_CMD_SETLIGHTDATA = 1053, SVGA_3D_CMD_SETLIGHTENABLED = 1054, SVGA_3D_CMD_SETVIEWPORT = 1055, SVGA_3D_CMD_SETCLIPPLANE = 1056, SVGA_3D_CMD_CLEAR = 1057, SVGA_3D_CMD_PRESENT = 1058, SVGA_3D_CMD_SHADER_DEFINE = 1059, SVGA_3D_CMD_SHADER_DESTROY = 1060, SVGA_3D_CMD_SET_SHADER = 1061, SVGA_3D_CMD_SET_SHADER_CONST = 1062, SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, SVGA_3D_CMD_SETSCISSORRECT = 1064, SVGA_3D_CMD_BEGIN_QUERY = 1065, SVGA_3D_CMD_END_QUERY = 1066, SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, SVGA_3D_CMD_PRESENT_READBACK = 1068, SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, SVGA_3D_CMD_DEAD4 = 1072, SVGA_3D_CMD_DEAD5 = 1073, SVGA_3D_CMD_DEAD6 = 1074, SVGA_3D_CMD_DEAD7 = 1075, SVGA_3D_CMD_DEAD8 = 1076, SVGA_3D_CMD_DEAD9 = 1077, SVGA_3D_CMD_DEAD10 = 1078, SVGA_3D_CMD_DEAD11 = 1079, SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, SVGA_3D_CMD_SCREEN_DMA = 1082, SVGA_3D_CMD_DEAD1 = 1083, SVGA_3D_CMD_DEAD2 = 1084, SVGA_3D_CMD_DEAD12 = 1085, SVGA_3D_CMD_DEAD13 = 1086, SVGA_3D_CMD_DEAD14 = 1087, SVGA_3D_CMD_DEAD15 = 1088, SVGA_3D_CMD_DEAD16 = 1089, SVGA_3D_CMD_DEAD17 = 1090, SVGA_3D_CMD_SET_OTABLE_BASE = 1091, SVGA_3D_CMD_READBACK_OTABLE = 1092, SVGA_3D_CMD_DEFINE_GB_MOB = 1093, SVGA_3D_CMD_DESTROY_GB_MOB = 1094, SVGA_3D_CMD_DEAD3 = 1095, SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, SVGA_3D_CMD_BIND_GB_SURFACE = 1099, SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, SVGA_3D_CMD_BIND_GB_SHADER = 1114, SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, SVGA_3D_CMD_END_GB_QUERY = 1117, SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, SVGA_3D_CMD_NOP = 1119, SVGA_3D_CMD_ENABLE_GART = 1120, SVGA_3D_CMD_DISABLE_GART = 1121, SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, SVGA_3D_CMD_GB_SCREEN_DMA = 1131, SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, SVGA_3D_CMD_GB_MOB_FENCE = 1133, SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, SVGA_3D_CMD_NOP_ERROR = 1137, SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, SVGA_3D_CMD_DRAW = 1141, SVGA_3D_CMD_DRAW_INDEXED = 1142, /* * DX10 Commands */ SVGA_3D_CMD_DX_MIN = 1143, SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, SVGA_3D_CMD_DX_SET_SHADER = 1150, SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, SVGA_3D_CMD_DX_DRAW = 1152, SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, SVGA_3D_CMD_DX_DRAW_AUTO = 1156, SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, SVGA_3D_CMD_DX_BIND_QUERY = 1167, SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, SVGA_3D_CMD_DX_END_QUERY = 1170, SVGA_3D_CMD_DX_READBACK_QUERY = 1171, SVGA_3D_CMD_DX_SET_PREDICATION = 1172, SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, SVGA_3D_CMD_DX_PRED_COPY = 1179, SVGA_3D_CMD_DX_PRESENTBLT = 1180, SVGA_3D_CMD_DX_GENMIPS = 1181, SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, SVGA_3D_CMD_DX_BIND_SHADER = 1203, SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, SVGA_3D_CMD_DX_SET_COTABLE = 1207, SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, SVGA_3D_CMD_DX_BUFFER_COPY = 1209, SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, SVGA_3D_CMD_DX_MOVE_QUERY = 1212, SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, SVGA_3D_CMD_DX_HINT = 1218, SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, SVGA_3D_CMD_DX_MAX = 1227, SVGA_3D_CMD_SCREEN_COPY = 1227, SVGA_3D_CMD_VIDEO_DEFINE_DECODER = 1228, SVGA_3D_CMD_VIDEO_DESTROY_DECODER = 1229, SVGA_3D_CMD_VIDEO_DEFINE_PROCESSOR = 1230, SVGA_3D_CMD_VIDEO_DESTROY_PROCESSOR = 1231, SVGA_3D_CMD_VIDEO_DECODE_FRAME = 1232, SVGA_3D_CMD_VIDEO_PROCESS_FRAME = 1233, SVGA_3D_CMD_VIDEO_BIND_DECODER_MOB = 1234, SVGA_3D_CMD_VIDEO_READBACK_DECODER_MOB = 1235, SVGA_3D_CMD_GROW_OTABLE = 1236, SVGA_3D_CMD_DX_GROW_COTABLE = 1237, SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, SVGA_3D_CMD_DX_PRED_CONVERT = 1243, SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, SVGA_3D_CMD_DX_DISPATCH = 1253, SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256, SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, SVGA_3D_CMD_DX_COPY_COTABLE_INTO_MOB = 1265, SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_V2 = 1266, SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, SVGA_3D_CMD_UPDATE_GB_SCREENTARGET_MOVE = 1278, SVGA_3D_CMD_DX_PRED_STAGING_COPY = 1281, SVGA_3D_CMD_DX_STAGING_COPY = 1282, SVGA_3D_CMD_DX_PRED_STAGING_COPY_REGION = 1283, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_V2 = 1284, SVGA_3D_CMD_DX_SET_INDEX_BUFFER_V2 = 1285, SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS_OFFSET_AND_SIZE = 1286, SVGA_3D_CMD_DX_SET_INDEX_BUFFER_OFFSET_AND_SIZE = 1287, SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE_V2 = 1288, SVGA_3D_CMD_DX_PRED_STAGING_CONVERT_REGION = 1289, SVGA_3D_CMD_DX_PRED_STAGING_CONVERT = 1290, SVGA_3D_CMD_DX_STAGING_BUFFER_COPY = 1291, SVGA_3D_CMD_MAX = 1303, SVGA_3D_CMD_FUTURE_MAX = 3000 } SVGAFifo3dCmdId; #define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE) /* * The data size header following cmdNum for every 3d command */ typedef #include "vmware_pack_begin.h" struct { uint32 id; uint32 size; } #include "vmware_pack_end.h" SVGA3dCmdHeader; typedef #include "vmware_pack_begin.h" struct { uint32 numMipLevels; } #include "vmware_pack_end.h" SVGA3dSurfaceFace; typedef #include "vmware_pack_begin.h" struct { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; /* * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace * structures must have the same value of numMipLevels field. * Otherwise, all but the first SVGA3dSurfaceFace structures must have the * numMipLevels set to 0. */ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; /* * Followed by an SVGA3dSize structure for each mip level in each face. * * A note on surface sizes: Sizes are always specified in pixels, * even if the true surface size is not a multiple of the minimum * block size of the surface's format. For example, a 3x3x1 DXT1 * compressed texture would actually be stored as a 4x4x1 image in * memory. */ } #include "vmware_pack_end.h" SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ typedef #include "vmware_pack_begin.h" struct { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; /* * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace * structures must have the same value of numMipLevels field. * Otherwise, all but the first SVGA3dSurfaceFace structures must have the * numMipLevels set to 0. */ SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; /* * Followed by an SVGA3dSize structure for each mip level in each face. * * A note on surface sizes: Sizes are always specified in pixels, * even if the true surface size is not a multiple of the minimum * block size of the surface's format. For example, a 3x3x1 DXT1 * compressed texture would actually be stored as a 4x4x1 image in * memory. */ } #include "vmware_pack_end.h" SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ typedef #include "vmware_pack_begin.h" struct { uint32 sid; } #include "vmware_pack_end.h" SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dClearFlag clearFlag; uint32 color; float depth; uint32 stencil; /* Followed by variable number of SVGA3dRect structures */ } #include "vmware_pack_end.h" SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ typedef #include "vmware_pack_begin.h" struct { SVGA3dLightType type; SVGA3dBool inWorldSpace; float diffuse[4]; float specular[4]; float ambient[4]; float position[4]; float direction[4]; float range; float falloff; float attenuation0; float attenuation1; float attenuation2; float theta; float phi; } #include "vmware_pack_end.h" SVGA3dLightData; typedef #include "vmware_pack_begin.h" struct { uint32 sid; /* Followed by variable number of SVGA3dCopyRect structures */ } #include "vmware_pack_end.h" SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ typedef #include "vmware_pack_begin.h" struct { SVGA3dRenderStateName state; union { uint32 uintValue; float floatValue; }; } #include "vmware_pack_end.h" SVGA3dRenderState; typedef #include "vmware_pack_begin.h" struct { uint32 cid; /* Followed by variable number of SVGA3dRenderState structures */ } #include "vmware_pack_end.h" SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dRenderTargetType type; SVGA3dSurfaceImageId target; } #include "vmware_pack_end.h" SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dest; /* Followed by variable number of SVGA3dCopyBox structures */ } #include "vmware_pack_end.h" SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ /* * Perform a surface copy within the same image. * The src/dest boxes are allowed to overlap. */ typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceImageId surface; SVGA3dCopyBox box; } #include "vmware_pack_end.h" SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */ typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dest; SVGA3dBox boxSrc; SVGA3dBox boxDest; SVGA3dStretchBltMode mode; } #include "vmware_pack_end.h" SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ typedef #include "vmware_pack_begin.h" struct { /* * If the discard flag is present in a surface DMA operation, the host may * discard the contents of the current mipmap level and face of the target * surface before applying the surface DMA contents. */ uint32 discard : 1; /* * If the unsynchronized flag is present, the host may perform this upload * without syncing to pending reads on this surface. */ uint32 unsynchronized : 1; /* * Guests *MUST* set the reserved bits to 0 before submitting the command * suffix as future flags may occupy these bits. */ uint32 reserved : 30; } #include "vmware_pack_end.h" SVGA3dSurfaceDMAFlags; typedef #include "vmware_pack_begin.h" struct { SVGAGuestImage guest; SVGA3dSurfaceImageId host; SVGA3dTransferType transfer; /* * Followed by variable number of SVGA3dCopyBox structures. For consistency * in all clipping logic and coordinate translation, we define the * "source" in each copyBox as the guest image and the * "destination" as the host image, regardless of transfer * direction. * * For efficiency, the SVGA3D device is free to copy more data than * specified. For example, it may round copy boxes outwards such * that they lie on particular alignment boundaries. */ } #include "vmware_pack_end.h" SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ /* * SVGA3dCmdSurfaceDMASuffix -- * * This is a command suffix that will appear after a SurfaceDMA command in * the FIFO. It contains some extra information that hosts may use to * optimize performance or protect the guest. This suffix exists to preserve * backwards compatibility while also allowing for new functionality to be * implemented. */ typedef #include "vmware_pack_begin.h" struct { uint32 suffixSize; /* * The maximum offset is used to determine the maximum offset from the * guestPtr base address that will be accessed or written to during this * surfaceDMA. If the suffix is supported, the host will respect this * boundary while performing surface DMAs. * * Defaults to MAX_UINT32 */ uint32 maximumOffset; /* * A set of flags that describes optimizations that the host may perform * while performing this surface DMA operation. The guest should never rely * on behaviour that is different when these flags are set for correctness. * * Defaults to 0 */ SVGA3dSurfaceDMAFlags flags; } #include "vmware_pack_end.h" SVGA3dCmdSurfaceDMASuffix; /* * SVGA_3D_CMD_DRAW_PRIMITIVES -- * * This command is the SVGA3D device's generic drawing entry point. * It can draw multiple ranges of primitives, optionally using an * index buffer, using an arbitrary collection of vertex buffers. * * Each SVGA3dVertexDecl defines a distinct vertex array to bind * during this draw call. The declarations specify which surface * the vertex data lives in, what that vertex data is used for, * and how to interpret it. * * Each SVGA3dPrimitiveRange defines a collection of primitives * to render using the same vertex arrays. An index buffer is * optional. */ typedef #include "vmware_pack_begin.h" struct { /* * A range hint is an optional specification for the range of indices * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed * that the entire array will be used. * * These are only hints. The SVGA3D device may use them for * performance optimization if possible, but it's also allowed to * ignore these values. */ uint32 first; uint32 last; } #include "vmware_pack_end.h" SVGA3dArrayRangeHint; typedef #include "vmware_pack_begin.h" struct { /* * Define the origin and shape of a vertex or index array. Both * 'offset' and 'stride' are in bytes. The provided surface will be * reinterpreted as a flat array of bytes in the same format used * by surface DMA operations. To avoid unnecessary conversions, the * surface should be created with the SVGA3D_BUFFER format. * * Index 0 in the array starts 'offset' bytes into the surface. * Index 1 begins at byte 'offset + stride', etc. Array indices may * not be negative. */ uint32 surfaceId; uint32 offset; uint32 stride; } #include "vmware_pack_end.h" SVGA3dArray; typedef #include "vmware_pack_begin.h" struct { /* * Describe a vertex array's data type, and define how it is to be * used by the fixed function pipeline or the vertex shader. It * isn't useful to have two VertexDecls with the same * VertexArrayIdentity in one draw call. */ SVGA3dDeclType type; SVGA3dDeclMethod method; SVGA3dDeclUsage usage; uint32 usageIndex; } #include "vmware_pack_end.h" SVGA3dVertexArrayIdentity; typedef #include "vmware_pack_begin.h" struct SVGA3dVertexDecl { SVGA3dVertexArrayIdentity identity; SVGA3dArray array; SVGA3dArrayRangeHint rangeHint; } #include "vmware_pack_end.h" SVGA3dVertexDecl; typedef #include "vmware_pack_begin.h" struct SVGA3dPrimitiveRange { /* * Define a group of primitives to render, from sequential indices. * * The value of 'primitiveType' and 'primitiveCount' imply the * total number of vertices that will be rendered. */ SVGA3dPrimitiveType primType; uint32 primitiveCount; /* * Optional index buffer. If indexArray.surfaceId is * SVGA3D_INVALID_ID, we render without an index buffer. Rendering * without an index buffer is identical to rendering with an index * buffer containing the sequence [0, 1, 2, 3, ...]. * * If an index buffer is in use, indexWidth specifies the width in * bytes of each index value. It must be less than or equal to * indexArray.stride. * * (Currently, the SVGA3D device requires index buffers to be tightly * packed. In other words, indexWidth == indexArray.stride) */ SVGA3dArray indexArray; uint32 indexWidth; /* * Optional index bias. This number is added to all indices from * indexArray before they are used as vertex array indices. This * can be used in multiple ways: * * - When not using an indexArray, this bias can be used to * specify where in the vertex arrays to begin rendering. * * - A positive number here is equivalent to increasing the * offset in each vertex array. * * - A negative number can be used to render using a small * vertex array and an index buffer that contains large * values. This may be used by some applications that * crop a vertex buffer without modifying their index * buffer. * * Note that rendering with a negative bias value may be slower and * use more memory than rendering with a positive or zero bias. */ int32 indexBias; } #include "vmware_pack_end.h" SVGA3dPrimitiveRange; typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 numVertexDecls; uint32 numRanges; /* * There are two variable size arrays after the * SVGA3dCmdDrawPrimitives structure. In order, * they are: * * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than * SVGA3D_MAX_VERTEX_ARRAYS; * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains * the frequency divisor for the corresponding vertex decl). */ } #include "vmware_pack_end.h" SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 primitiveCount; // How many primitives to render uint32 startVertexLocation; // Which vertex do we start rendering at. uint8 primitiveType; // SVGA3dPrimitiveType uint8 padding[3]; } #include "vmware_pack_end.h" SVGA3dCmdDraw; typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint8 primitiveType; // SVGA3dPrimitiveType uint32 indexBufferSid; // Valid index buffer sid. uint32 indexBufferOffset; // Byte offset into the vertex buffer, almost // always 0 for DX9 guests, non-zero for OpenGL // guests. We can't represent non-multiple of // stride offsets in D3D9Renderer... uint8 indexBufferStride; // Allowable values = 1, 2, or 4 int32 baseVertexLocation; // Bias applied to the index when selecting a // vertex from the streams, may be negative uint32 primitiveCount; // How many primitives to render uint32 pad0; uint16 pad1; } #include "vmware_pack_end.h" SVGA3dCmdDrawIndexed; typedef #include "vmware_pack_begin.h" struct { /* * Describe a vertex array's data type, and define how it is to be * used by the fixed function pipeline or the vertex shader. It * isn't useful to have two VertexDecls with the same * VertexArrayIdentity in one draw call. */ uint16 streamOffset; uint8 stream; uint8 type; // SVGA3dDeclType uint8 method; // SVGA3dDeclMethod uint8 usage; // SVGA3dDeclUsage uint8 usageIndex; uint8 padding; } #include "vmware_pack_end.h" SVGA3dVertexElement; /* * Should the vertex element respect the stream value? The high bit of the * stream should be set to indicate that the stream should be respected. If * the high bit is not set, the stream will be ignored and replaced by the index * of the position of the currently considered vertex element. * * All guests should set this bit and correctly specify the stream going * forward. */ #define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7) typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 numElements; /* * Followed by numElements SVGA3dVertexElement structures. * * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements * are cleared and will not be used by following draws. */ } #include "vmware_pack_end.h" SVGA3dCmdSetVertexDecls; typedef #include "vmware_pack_begin.h" struct { uint32 sid; uint32 stride; uint32 offset; } #include "vmware_pack_end.h" SVGA3dVertexStream; typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 numStreams; /* * Followed by numStream SVGA3dVertexStream structures. * * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams * are cleared and will not be used by following draws. */ } #include "vmware_pack_end.h" SVGA3dCmdSetVertexStreams; typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 numDivisors; } #include "vmware_pack_end.h" SVGA3dCmdSetVertexDivisors; typedef #include "vmware_pack_begin.h" struct { uint32 stage; SVGA3dTextureStateName name; union { uint32 value; float floatValue; }; } #include "vmware_pack_end.h" SVGA3dTextureState; typedef #include "vmware_pack_begin.h" struct { uint32 cid; /* Followed by variable number of SVGA3dTextureState structures */ } #include "vmware_pack_end.h" SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dTransformType type; float matrix[16]; } #include "vmware_pack_end.h" SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ typedef #include "vmware_pack_begin.h" struct { float min; float max; } #include "vmware_pack_end.h" SVGA3dZRange; typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dZRange zRange; } #include "vmware_pack_end.h" SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ typedef #include "vmware_pack_begin.h" struct { float diffuse[4]; float ambient[4]; float specular[4]; float emissive[4]; float shininess; } #include "vmware_pack_end.h" SVGA3dMaterial; typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dFace face; SVGA3dMaterial material; } #include "vmware_pack_end.h" SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 index; SVGA3dLightData data; } #include "vmware_pack_end.h" SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 index; uint32 enabled; } #include "vmware_pack_end.h" SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dRect rect; } #include "vmware_pack_end.h" SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dRect rect; } #include "vmware_pack_end.h" SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 index; float plane[4]; } #include "vmware_pack_end.h" SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 shid; SVGA3dShaderType type; /* Followed by variable number of DWORDs for shader bycode */ } #include "vmware_pack_end.h" SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 shid; SVGA3dShaderType type; } #include "vmware_pack_end.h" SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 reg; /* register number */ SVGA3dShaderType type; SVGA3dShaderConstType ctype; uint32 values[4]; /* * Followed by a variable number of additional values. */ } #include "vmware_pack_end.h" SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dShaderType type; uint32 shid; } #include "vmware_pack_end.h" SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dQueryType type; } #include "vmware_pack_end.h" SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dQueryType type; SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ } #include "vmware_pack_end.h" SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ /* * SVGA3D_CMD_WAIT_FOR_QUERY -- * * Will read the SVGA3dQueryResult structure pointed to by guestResult, * and if the state member is set to anything else than * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. * * Otherwise, in addition to the query explicitly waited for, * All queries with the same type and issued with the same cid, for which * an SVGA_3D_CMD_END_QUERY command has previously been sent, will * be finished after execution of this command. * * A query will be identified by the gmrId and offset of the guestResult * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has * been sent previously with an identical gmrId and offset, it will * effectively end all queries with an identical type issued with the * same cid, and the SVGA3dQueryResult structure pointed to by * guestResult will not be written to. This property can be used to * implement a query barrier for a given cid and query type. */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; /* Same parameters passed to END_QUERY */ SVGA3dQueryType type; SVGAGuestPtr guestResult; } #include "vmware_pack_end.h" SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ typedef #include "vmware_pack_begin.h" struct { uint32 totalSize; /* Set by guest before query is ended. */ SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ union { /* Set by host on exit from PENDING state */ uint32 result32; uint32 queryCookie; /* May be used to identify which QueryGetData this result corresponds to. */ }; } #include "vmware_pack_end.h" SVGA3dQueryResult; /* * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- * * This is a blit from an SVGA3D surface to a Screen Object. * This blit must be directed at a specific screen. * * The blit copies from a rectangular region of an SVGA3D surface * image to a rectangular region of a screen. * * This command takes an optional variable-length list of clipping * rectangles after the body of the command. If no rectangles are * specified, there is no clipping region. The entire destRect is * drawn to. If one or more rectangles are included, they describe * a clipping region. The clip rectangle coordinates are measured * relative to the top-left corner of destRect. * * The srcImage must be from mip=0 face=0. * * This supports scaling if the src and dest are of different sizes. * * Availability: * SVGA_FIFO_CAP_SCREEN_OBJECT */ typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceImageId srcImage; SVGASignedRect srcRect; uint32 destScreenId; /* Screen Object ID */ SVGASignedRect destRect; /* Clipping: zero or more SVGASignedRects follow */ } #include "vmware_pack_end.h" SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ typedef #include "vmware_pack_begin.h" struct { uint32 sid; SVGA3dTextureFilter filter; } #include "vmware_pack_end.h" SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ typedef #include "vmware_pack_begin.h" struct { uint32 sid; } #include "vmware_pack_end.h" SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ typedef #include "vmware_pack_begin.h" struct { uint32 sid; } #include "vmware_pack_end.h" SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ /* * Screen DMA command * * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device * cap bit is not required. * * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could * be different, but it is required that guest makes sure refBuffer has * exactly the same contents that were written to when last time screen DMA * command is received by host. * * - changemap is generated by lib/blit, and it has the changes from last * received screen DMA or more. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdScreenDMA { uint32 screenId; SVGAGuestImage refBuffer; SVGAGuestImage destBuffer; SVGAGuestImage changeMap; } #include "vmware_pack_end.h" SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ /* * Logic ops */ #define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) #define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) #define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) #define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) typedef #include "vmware_pack_begin.h" struct SVGA3dCmdLogicOpsBitBlt { /* * All LogicOps surfaces are one-level * surfaces so mipmap & face should always * be zero. */ SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; SVGA3dLogicOp logicOp; /* Followed by variable number of SVGA3dCopyBox structures */ } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdLogicOpsTransBlt { /* * All LogicOps surfaces are one-level * surfaces so mipmap & face should always * be zero. */ SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; uint32 color; uint32 flags; SVGA3dBox srcBox; SVGA3dBox dstBox; } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdLogicOpsStretchBlt { /* * All LogicOps surfaces are one-level * surfaces so mipmap & face should always * be zero. */ SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; uint16 mode; uint16 flags; SVGA3dBox srcBox; SVGA3dBox dstBox; } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdLogicOpsColorFill { /* * All LogicOps surfaces are one-level * surfaces so mipmap & face should always * be zero. */ SVGA3dSurfaceImageId dst; uint32 color; SVGA3dLogicOp logicOp; /* Followed by variable number of SVGA3dRect structures. */ } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdLogicOpsAlphaBlend { /* * All LogicOps surfaces are one-level * surfaces so mipmap & face should always * be zero. */ SVGA3dSurfaceImageId src; SVGA3dSurfaceImageId dst; uint32 alphaVal; uint32 flags; SVGA3dBox srcBox; SVGA3dBox dstBox; } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ #define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF #define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 #define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 typedef #include "vmware_pack_begin.h" struct SVGA3dCmdLogicOpsClearTypeBlend { /* * All LogicOps surfaces are one-level * surfaces so mipmap & face should always * be zero. */ SVGA3dSurfaceImageId tmp; SVGA3dSurfaceImageId dst; SVGA3dSurfaceImageId gammaSurf; SVGA3dSurfaceImageId alphaSurf; uint32 gamma; uint32 color; uint32 color2; int32 alphaOffsetX; int32 alphaOffsetY; /* Followed by variable number of SVGA3dBox structures */ } #include "vmware_pack_end.h" SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ /* * Guest-backed objects definitions. */ typedef #include "vmware_pack_begin.h" struct { SVGAMobFormat ptDepth; uint32 sizeInBytes; PPN64 base; } #include "vmware_pack_end.h" SVGAOTableMobEntry; typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceFormat format; SVGA3dSurface1Flags surface1Flags; uint32 numMipLevels; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; SVGAMobId mobid; uint32 arraySize; uint32 mobPitch; SVGA3dSurface2Flags surface2Flags; uint8 multisamplePattern; uint8 pad0[3]; uint32 pad1[3]; } #include "vmware_pack_end.h" SVGAOTableSurfaceEntry; typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGAOTableContextEntry; typedef #include "vmware_pack_begin.h" struct { SVGA3dShaderType type; uint32 sizeInBytes; uint32 offsetInBytes; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGAOTableShaderEntry; #define SVGA_STFLAG_PRIMARY (1 << 0) #define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */ typedef uint32 SVGAScreenTargetFlags; typedef #include "vmware_pack_begin.h" struct { SVGA3dSurfaceImageId image; uint32 width; uint32 height; int32 xRoot; int32 yRoot; SVGAScreenTargetFlags flags; uint32 dpi; uint32 pad[7]; } #include "vmware_pack_end.h" SVGAOTableScreenTargetEntry; typedef #include "vmware_pack_begin.h" struct { float value[4]; } #include "vmware_pack_end.h" SVGA3dShaderConstFloat; typedef #include "vmware_pack_begin.h" struct { int32 value[4]; } #include "vmware_pack_end.h" SVGA3dShaderConstInt; typedef #include "vmware_pack_begin.h" struct { uint32 value; } #include "vmware_pack_end.h" SVGA3dShaderConstBool; typedef #include "vmware_pack_begin.h" struct { uint16 streamOffset; uint8 stream; uint8 type; uint8 methodUsage; uint8 usageIndex; } #include "vmware_pack_end.h" SVGAGBVertexElement; typedef #include "vmware_pack_begin.h" struct { uint32 sid; uint16 stride; uint32 offset; } #include "vmware_pack_end.h" SVGAGBVertexStream; typedef #include "vmware_pack_begin.h" struct { SVGA3dRect viewport; SVGA3dRect scissorRect; SVGA3dZRange zRange; SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; SVGAGBVertexElement decl1[4]; uint32 renderStates[SVGA3D_RS_MAX]; SVGAGBVertexElement decl2[18]; uint32 pad0[2]; struct { SVGA3dFace face; SVGA3dMaterial material; } material; float clipPlanes[SVGA3D_NUM_CLIPPLANES][4]; float matrices[SVGA3D_TRANSFORM_MAX][16]; SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; /* * Shaders currently bound */ uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; SVGAGBVertexElement decl3[10]; uint32 pad1[3]; uint32 occQueryActive; uint32 occQueryValue; /* * Int/Bool Shader constants */ SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; uint16 pShaderBValues; uint16 vShaderBValues; SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; uint32 numVertexDecls; uint32 numVertexStreams; uint32 numVertexDivisors; uint32 pad2[30]; /* * Texture Stages * * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the * textureStages array. * SVGA3D_TS_COLOR_KEY is in tsColorKey. */ uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; /* * Float Shader constants. */ SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; } #include "vmware_pack_end.h" SVGAGBContextData; #define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData)) /* * SVGA3dCmdSetOTableBase -- * * This command allows the guest to specify the base PPN of the * specified object table. */ typedef #include "vmware_pack_begin.h" struct { SVGAOTableType type; PPN baseAddress; uint32 sizeInBytes; uint32 validSizeInBytes; SVGAMobFormat ptDepth; } #include "vmware_pack_end.h" SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ typedef #include "vmware_pack_begin.h" struct { SVGAOTableType type; PPN64 baseAddress; uint32 sizeInBytes; uint32 validSizeInBytes; SVGAMobFormat ptDepth; } #include "vmware_pack_end.h" SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ /* * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that * the new OTable contains the same contents as the old one, except possibly * for some new invalid entries at the end. * * (Otherwise, guests should use one of the SetOTableBase commands.) */ typedef #include "vmware_pack_begin.h" struct { SVGAOTableType type; PPN64 baseAddress; uint32 sizeInBytes; uint32 validSizeInBytes; SVGAMobFormat ptDepth; } #include "vmware_pack_end.h" SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */ typedef #include "vmware_pack_begin.h" struct { SVGAOTableType type; } #include "vmware_pack_end.h" SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ /* * Define a memory object (Mob) in the OTable. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDefineGBMob { SVGAMobId mobid; SVGAMobFormat ptDepth; PPN base; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ /* * Destroys an object in the OTable. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDestroyGBMob { SVGAMobId mobid; } #include "vmware_pack_end.h" SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ /* * Define a memory object (Mob) in the OTable with a PPN64 base. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDefineGBMob64 { SVGAMobId mobid; SVGAMobFormat ptDepth; PPN64 base; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ /* * Redefine an object in the OTable with PPN64 base. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdRedefineGBMob64 { SVGAMobId mobid; SVGAMobFormat ptDepth; PPN64 base; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ /* * Notification that the page tables have been modified. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdUpdateGBMobMapping { SVGAMobId mobid; } #include "vmware_pack_end.h" SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ /* * Define a guest-backed surface. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDefineGBSurface { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ /* * Defines a guest-backed surface, adding the arraySize field. * * See also: * http://msdn.microsoft.com/en-us/library/ff541697%28v=VS.85%29.aspx */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDefineGBSurface_v2 { uint32 sid; SVGA3dSurface1Flags surfaceFlags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; uint32 arraySize; uint32 pad; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */ /* * Defines a guest-backed surface, adding the larger flags. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDefineGBSurface_v3 { uint32 sid; SVGA3dSurfaceAllFlags surfaceFlags; SVGA3dSurfaceFormat format; uint32 numMipLevels; uint32 multisampleCount; SVGA3dMSPattern multisamplePattern; SVGA3dTextureFilter autogenFilter; SVGA3dSize size; uint32 arraySize; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */ /* * Destroy a guest-backed surface. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDestroyGBSurface { uint32 sid; } #include "vmware_pack_end.h" SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ /* * Bind a guest-backed surface to a mob. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdBindGBSurface { uint32 sid; SVGAMobId mobid; } #include "vmware_pack_end.h" SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdBindGBSurfaceWithPitch { uint32 sid; SVGAMobId mobid; uint32 baseLevelPitch; } #include "vmware_pack_end.h" SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ /* * Conditionally bind a mob to a guest-backed surface if testMobid * matches the currently bound mob. Optionally issue a * readback/update on the surface while it is still bound to the old * mobid if the mobid is changed by this command. */ #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) #define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) typedef #include "vmware_pack_begin.h" struct SVGA3dCmdCondBindGBSurface { uint32 sid; SVGAMobId testMobid; SVGAMobId mobid; uint32 flags; } #include "vmware_pack_end.h" SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ /* * Update an image in a guest-backed surface. * (Inform the device that the guest-contents have been updated.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdUpdateGBImage { SVGA3dSurfaceImageId image; SVGA3dBox box; } #include "vmware_pack_end.h" SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ /* * Update an entire guest-backed surface. * (Inform the device that the guest-contents have been updated.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdUpdateGBSurface { uint32 sid; } #include "vmware_pack_end.h" SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ /* * Readback an image in a guest-backed surface. * (Request the device to flush the dirty contents into the guest.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdReadbackGBImage { SVGA3dSurfaceImageId image; } #include "vmware_pack_end.h" SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ /* * Readback an entire guest-backed surface. * (Request the device to flush the dirty contents into the guest.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdReadbackGBSurface { uint32 sid; } #include "vmware_pack_end.h" SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ /* * Readback a sub rect of an image in a guest-backed surface. After * issuing this command the driver is required to issue an update call * of the same region before issuing any other commands that reference * this surface or rendering is not guaranteed. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdReadbackGBImagePartial { SVGA3dSurfaceImageId image; SVGA3dBox box; uint32 invertBox; } #include "vmware_pack_end.h" SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ /* * Invalidate an image in a guest-backed surface. * (Notify the device that the contents can be lost.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdInvalidateGBImage { SVGA3dSurfaceImageId image; } #include "vmware_pack_end.h" SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ /* * Invalidate an entire guest-backed surface. * (Notify the device that the contents if all images can be lost.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdInvalidateGBSurface { uint32 sid; } #include "vmware_pack_end.h" SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ /* * Invalidate a sub rect of an image in a guest-backed surface. After * issuing this command the driver is required to issue an update call * of the same region before issuing any other commands that reference * this surface or rendering is not guaranteed. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdInvalidateGBImagePartial { SVGA3dSurfaceImageId image; SVGA3dBox box; uint32 invertBox; } #include "vmware_pack_end.h" SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ /* * Define a guest-backed context. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDefineGBContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ /* * Destroy a guest-backed context. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDestroyGBContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ /* * Bind a guest-backed context. * * validContents should be set to 0 for new contexts, * and 1 if this is an old context which is getting paged * back on to the device. * * For new contexts, it is recommended that the driver * issue commands to initialize all interesting state * prior to rendering. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdBindGBContext { uint32 cid; SVGAMobId mobid; uint32 validContents; } #include "vmware_pack_end.h" SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ /* * Readback a guest-backed context. * (Request that the device flush the contents back into guest memory.) */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdReadbackGBContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ /* * Invalidate a guest-backed context. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdInvalidateGBContext { uint32 cid; } #include "vmware_pack_end.h" SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ /* * Define a guest-backed shader. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDefineGBShader { uint32 shid; SVGA3dShaderType type; uint32 sizeInBytes; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ /* * Bind a guest-backed shader. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdBindGBShader { uint32 shid; SVGAMobId mobid; uint32 offsetInBytes; } #include "vmware_pack_end.h" SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ /* * Destroy a guest-backed shader. */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdDestroyGBShader { uint32 shid; } #include "vmware_pack_end.h" SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; uint32 regStart; SVGA3dShaderType shaderType; SVGA3dShaderConstType constType; /* * Followed by a variable number of shader constants. * * Note that FLOAT and INT constants are 4-dwords in length, while * BOOL constants are 1-dword in length. */ } #include "vmware_pack_end.h" SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dQueryType type; } #include "vmware_pack_end.h" SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dQueryType type; SVGAMobId mobid; uint32 offset; } #include "vmware_pack_end.h" SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ /* * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- * * The semantics of this command are identical to the * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written * to a Mob instead of a GMR. */ typedef #include "vmware_pack_begin.h" struct { uint32 cid; SVGA3dQueryType type; SVGAMobId mobid; uint32 offset; } #include "vmware_pack_end.h" SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ typedef #include "vmware_pack_begin.h" struct { SVGAMobId mobid; uint32 mustBeZero; uint32 initialized; } #include "vmware_pack_end.h" SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ typedef #include "vmware_pack_begin.h" struct { SVGAMobId mobid; uint32 gartOffset; } #include "vmware_pack_end.h" SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ typedef #include "vmware_pack_begin.h" struct { uint32 gartOffset; uint32 numPages; } #include "vmware_pack_end.h" SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ /* * Screen Targets */ typedef #include "vmware_pack_begin.h" struct { uint32 stid; uint32 width; uint32 height; int32 xRoot; int32 yRoot; SVGAScreenTargetFlags flags; /* * The physical DPI that the guest expects this screen displayed at. * * Guests which are not DPI-aware should set this to zero. */ uint32 dpi; } #include "vmware_pack_end.h" SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ typedef #include "vmware_pack_begin.h" struct { uint32 stid; } #include "vmware_pack_end.h" SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ typedef #include "vmware_pack_begin.h" struct { uint32 stid; SVGA3dSurfaceImageId image; } #include "vmware_pack_end.h" SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ typedef #include "vmware_pack_begin.h" struct { uint32 stid; SVGA3dRect rect; } #include "vmware_pack_end.h" SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ typedef #include "vmware_pack_begin.h" struct SVGA3dCmdGBScreenDMA { uint32 screenId; uint32 dead; SVGAMobId destMobID; uint32 destPitch; SVGAMobId changeMapMobID; } #include "vmware_pack_end.h" SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ typedef #include "vmware_pack_begin.h" struct { uint32 value; uint32 mobId; uint32 mobOffset; } #include "vmware_pack_end.h" SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */ typedef #include "vmware_pack_begin.h" struct { uint32 stid; SVGA3dSurfaceImageId dest; uint32 statusMobId; uint32 statusMobOffset; /* Reserved fields */ uint32 mustBeInvalidId; uint32 mustBeZero; } #include "vmware_pack_end.h" SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */ #define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00 #define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 #define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF #endif // _SVGA3D_CMD_H_