/** * \file dlist.h * Display lists management. */ /* * Mesa 3-D graphics library * * Copyright (C) 1999-2006 Brian Paul All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #ifndef DLIST_H #define DLIST_H #include struct gl_context; /** * Display list node. * * Display list instructions are stored as sequences of "nodes". Nodes * are allocated in blocks. Each block has BLOCK_SIZE nodes. Blocks * are linked together with a pointer. * * Each instruction in the display list is stored as a sequence of * contiguous nodes in memory. * Each node is the union of a variety of data types. * * Note, all of these members should be 4 bytes in size or less for the * sake of compact display lists. We store 8-byte pointers in a pair of * these nodes using the save/get_pointer() functions below. */ union gl_dlist_node { struct { uint16_t opcode; /* dlist.c : enum Opcode */ uint16_t InstSize; }; GLboolean b; GLbitfield bf; GLubyte ub; GLshort s; GLushort us; GLint i; GLuint ui; GLenum e; GLfloat f; GLsizei si; }; /** * Describes the location and size of a glBitmap image in a texture atlas. */ struct gl_bitmap_glyph { unsigned short x, y, w, h; /**< position and size in the texture */ float xorig, yorig; /**< bitmap origin */ float xmove, ymove; /**< rasterpos move */ }; /** * Describes a set of glBitmap display lists which live in a texture atlas. * The idea is when we see a code sequence of glListBase(b), glCallLists(n) * we're probably drawing bitmap font glyphs. We try to put all the bitmap * glyphs into one texture map then render the glCallLists as a textured * quadstrip. */ struct gl_bitmap_atlas { GLint Id; bool complete; /**< Is the atlas ready to use? */ bool incomplete; /**< Did we fail to construct this atlas? */ unsigned numBitmaps; unsigned texWidth, texHeight; struct gl_texture_object *texObj; struct gl_texture_image *texImage; unsigned glyphHeight; struct gl_bitmap_glyph *glyphs; }; void _mesa_delete_bitmap_atlas(struct gl_context *ctx, struct gl_bitmap_atlas *atlas); struct gl_display_list * _mesa_lookup_list(struct gl_context *ctx, GLuint list, bool locked); void _mesa_compile_error(struct gl_context *ctx, GLenum error, const char *s); void * _mesa_dlist_alloc_vertex_list(struct gl_context *ctx, bool copy_to_current); void _mesa_delete_list(struct gl_context *ctx, struct gl_display_list *dlist); void _mesa_initialize_save_table(const struct gl_context *); void _mesa_init_display_list(struct gl_context * ctx); void _mesa_install_save_vtxfmt(struct gl_context *ctx); bool _mesa_get_list(struct gl_context *ctx, GLuint list, struct gl_display_list **dlist, bool locked); #endif /* DLIST_H */