/************************************************************************** * * Copyright 2003 VMware, Inc. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/ #include "main/glheader.h" #include "main/shader_types.h" #include "main/shaderobj.h" #include "program/prog_cache.h" #include "program/program.h" #include "util/u_memory.h" struct cache_item { GLuint hash; unsigned keysize; void *key; struct gl_program *program; struct cache_item *next; }; struct gl_program_cache { struct cache_item **items; struct cache_item *last; GLuint size, n_items; }; /** * Compute hash index from state key. */ static GLuint hash_key(const void *key, GLuint key_size) { const GLuint *ikey = (const GLuint *) key; GLuint hash = 0, i; assert(key_size >= 4); /* Make a slightly better attempt at a hash function: */ for (i = 0; i < key_size / sizeof(*ikey); i++) { hash += ikey[i]; hash += (hash << 10); hash ^= (hash >> 6); } return hash; } /** * Rebuild/expand the hash table to accommodate more entries */ static void rehash(struct gl_program_cache *cache) { struct cache_item **items; struct cache_item *c, *next; GLuint size, i; cache->last = NULL; size = cache->size * 3; items = malloc(size * sizeof(*items)); memset(items, 0, size * sizeof(*items)); for (i = 0; i < cache->size; i++) for (c = cache->items[i]; c; c = next) { next = c->next; c->next = items[c->hash % size]; items[c->hash % size] = c; } free(cache->items); cache->items = items; cache->size = size; } static void clear_cache(struct gl_context *ctx, struct gl_program_cache *cache, GLboolean shader) { struct cache_item *c, *next; GLuint i; cache->last = NULL; for (i = 0; i < cache->size; i++) { for (c = cache->items[i]; c; c = next) { next = c->next; free(c->key); if (shader) { _mesa_reference_shader_program(ctx, (struct gl_shader_program **)&c->program, NULL); } else { _mesa_reference_program(ctx, &c->program, NULL); } FREE(c); } cache->items[i] = NULL; } cache->n_items = 0; } struct gl_program_cache * _mesa_new_program_cache(void) { struct gl_program_cache *cache = CALLOC_STRUCT(gl_program_cache); if (cache) { cache->size = 17; cache->items = calloc(cache->size, sizeof(struct cache_item *)); if (!cache->items) { FREE(cache); return NULL; } } return cache; } void _mesa_delete_program_cache(struct gl_context *ctx, struct gl_program_cache *cache) { clear_cache(ctx, cache, GL_FALSE); free(cache->items); FREE(cache); } void _mesa_delete_shader_cache(struct gl_context *ctx, struct gl_program_cache *cache) { clear_cache(ctx, cache, GL_TRUE); free(cache->items); FREE(cache); } struct gl_program * _mesa_search_program_cache(struct gl_program_cache *cache, const void *key, GLuint keysize) { if (cache->last && cache->last->keysize == keysize && memcmp(cache->last->key, key, keysize) == 0) { return cache->last->program; } else { const GLuint hash = hash_key(key, keysize); struct cache_item *c; for (c = cache->items[hash % cache->size]; c; c = c->next) { if (c->hash == hash && c->keysize == keysize && memcmp(c->key, key, keysize) == 0) { cache->last = c; return c->program; } } return NULL; } } void _mesa_program_cache_insert(struct gl_context *ctx, struct gl_program_cache *cache, const void *key, GLuint keysize, struct gl_program *program) { const GLuint hash = hash_key(key, keysize); struct cache_item *c = CALLOC_STRUCT(cache_item); c->hash = hash; c->key = malloc(keysize); memcpy(c->key, key, keysize); c->keysize = keysize; c->program = program; /* no refcount change */ if (cache->n_items > cache->size * 1.5) { if (cache->size < 1000) rehash(cache); else clear_cache(ctx, cache, GL_FALSE); } cache->n_items++; c->next = cache->items[hash % cache->size]; cache->items[hash % cache->size] = c; } void _mesa_shader_cache_insert(struct gl_context *ctx, struct gl_program_cache *cache, const void *key, GLuint keysize, struct gl_shader_program *program) { const GLuint hash = hash_key(key, keysize); struct cache_item *c = CALLOC_STRUCT(cache_item); c->hash = hash; c->key = malloc(keysize); memcpy(c->key, key, keysize); c->keysize = keysize; c->program = (struct gl_program *)program; /* no refcount change */ if (cache->n_items > cache->size * 1.5) { if (cache->size < 1000) rehash(cache); else clear_cache(ctx, cache, GL_TRUE); } cache->n_items++; c->next = cache->items[hash % cache->size]; cache->items[hash % cache->size] = c; }