/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include #include #include #include #include #include #include #include #include #include "util/u_debug.h" #include "clc_compiler.h" #include "compute_test.h" #include "dxil_validator.h" #include #if (defined(_WIN32) && defined(_MSC_VER)) || D3D12_SDK_VERSION < 606 inline D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) { return heap->GetCPUDescriptorHandleForHeapStart(); } inline D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) { return heap->GetGPUDescriptorHandleForHeapStart(); } inline D3D12_HEAP_PROPERTIES GetCustomHeapProperties(ID3D12Device *dev, D3D12_HEAP_TYPE type) { return dev->GetCustomHeapProperties(0, type); } #else inline D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) { D3D12_CPU_DESCRIPTOR_HANDLE ret; heap->GetCPUDescriptorHandleForHeapStart(&ret); return ret; } inline D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(ID3D12DescriptorHeap *heap) { D3D12_GPU_DESCRIPTOR_HANDLE ret; heap->GetGPUDescriptorHandleForHeapStart(&ret); return ret; } inline D3D12_HEAP_PROPERTIES GetCustomHeapProperties(ID3D12Device *dev, D3D12_HEAP_TYPE type) { D3D12_HEAP_PROPERTIES ret; dev->GetCustomHeapProperties(&ret, 0, type); return ret; } #endif using std::runtime_error; using Microsoft::WRL::ComPtr; enum compute_test_debug_flags { COMPUTE_DEBUG_EXPERIMENTAL_SHADERS = 1 << 0, COMPUTE_DEBUG_USE_HW_D3D = 1 << 1, COMPUTE_DEBUG_OPTIMIZE_LIBCLC = 1 << 2, COMPUTE_DEBUG_SERIALIZE_LIBCLC = 1 << 3, }; static const struct debug_named_value compute_debug_options[] = { { "experimental_shaders", COMPUTE_DEBUG_EXPERIMENTAL_SHADERS, "Enable experimental shaders" }, { "use_hw_d3d", COMPUTE_DEBUG_USE_HW_D3D, "Use a hardware D3D device" }, { "optimize_libclc", COMPUTE_DEBUG_OPTIMIZE_LIBCLC, "Optimize the clc_libclc before using it" }, { "serialize_libclc", COMPUTE_DEBUG_SERIALIZE_LIBCLC, "Serialize and deserialize the clc_libclc" }, DEBUG_NAMED_VALUE_END }; DEBUG_GET_ONCE_FLAGS_OPTION(debug_compute, "COMPUTE_TEST_DEBUG", compute_debug_options, 0) static void warning_callback(void *priv, const char *msg) { fprintf(stderr, "WARNING: %s\n", msg); } static void error_callback(void *priv, const char *msg) { fprintf(stderr, "ERROR: %s\n", msg); } static const struct clc_logger logger = { NULL, error_callback, warning_callback, }; void ComputeTest::enable_d3d12_debug_layer() { HMODULE hD3D12Mod = LoadLibrary("D3D12.DLL"); if (!hD3D12Mod) { fprintf(stderr, "D3D12: failed to load D3D12.DLL\n"); return; } typedef HRESULT(WINAPI * PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID riid, void **ppFactory); PFN_D3D12_GET_DEBUG_INTERFACE D3D12GetDebugInterface = (PFN_D3D12_GET_DEBUG_INTERFACE)GetProcAddress(hD3D12Mod, "D3D12GetDebugInterface"); if (!D3D12GetDebugInterface) { fprintf(stderr, "D3D12: failed to load D3D12GetDebugInterface from D3D12.DLL\n"); return; } ID3D12Debug *debug; if (FAILED(D3D12GetDebugInterface(__uuidof(ID3D12Debug), (void **)& debug))) { fprintf(stderr, "D3D12: D3D12GetDebugInterface failed\n"); return; } debug->EnableDebugLayer(); } IDXGIFactory4 * ComputeTest::get_dxgi_factory() { static const GUID IID_IDXGIFactory4 = { 0x1bc6ea02, 0xef36, 0x464f, { 0xbf, 0x0c, 0x21, 0xca, 0x39, 0xe5, 0x16, 0x8a } }; typedef HRESULT(WINAPI * PFN_CREATE_DXGI_FACTORY)(REFIID riid, void **ppFactory); PFN_CREATE_DXGI_FACTORY CreateDXGIFactory; HMODULE hDXGIMod = LoadLibrary("DXGI.DLL"); if (!hDXGIMod) throw runtime_error("Failed to load DXGI.DLL"); CreateDXGIFactory = (PFN_CREATE_DXGI_FACTORY)GetProcAddress(hDXGIMod, "CreateDXGIFactory"); if (!CreateDXGIFactory) throw runtime_error("Failed to load CreateDXGIFactory from DXGI.DLL"); IDXGIFactory4 *factory = NULL; HRESULT hr = CreateDXGIFactory(IID_IDXGIFactory4, (void **)&factory); if (FAILED(hr)) throw runtime_error("CreateDXGIFactory failed"); return factory; } IDXGIAdapter1 * ComputeTest::choose_adapter(IDXGIFactory4 *factory) { IDXGIAdapter1 *ret; if (debug_get_option_debug_compute() & COMPUTE_DEBUG_USE_HW_D3D) { for (unsigned i = 0; SUCCEEDED(factory->EnumAdapters1(i, &ret)); i++) { DXGI_ADAPTER_DESC1 desc; ret->GetDesc1(&desc); if (!(desc.Flags & D3D_DRIVER_TYPE_SOFTWARE)) return ret; } throw runtime_error("Failed to enum hardware adapter"); } else { if (FAILED(factory->EnumWarpAdapter(__uuidof(IDXGIAdapter1), (void **)& ret))) throw runtime_error("Failed to enum warp adapter"); return ret; } } ID3D12Device * ComputeTest::create_device(IDXGIAdapter1 *adapter) { typedef HRESULT(WINAPI *PFN_D3D12CREATEDEVICE)(IUnknown *, D3D_FEATURE_LEVEL, REFIID, void **); PFN_D3D12CREATEDEVICE D3D12CreateDevice; HMODULE hD3D12Mod = LoadLibrary("D3D12.DLL"); if (!hD3D12Mod) throw runtime_error("failed to load D3D12.DLL"); if (debug_get_option_debug_compute() & COMPUTE_DEBUG_EXPERIMENTAL_SHADERS) { typedef HRESULT(WINAPI *PFN_D3D12ENABLEEXPERIMENTALFEATURES)(UINT, const IID *, void *, UINT *); PFN_D3D12ENABLEEXPERIMENTALFEATURES D3D12EnableExperimentalFeatures; D3D12EnableExperimentalFeatures = (PFN_D3D12ENABLEEXPERIMENTALFEATURES) GetProcAddress(hD3D12Mod, "D3D12EnableExperimentalFeatures"); if (FAILED(D3D12EnableExperimentalFeatures(1, &D3D12ExperimentalShaderModels, NULL, NULL))) throw runtime_error("failed to enable experimental shader models"); } D3D12CreateDevice = (PFN_D3D12CREATEDEVICE)GetProcAddress(hD3D12Mod, "D3D12CreateDevice"); if (!D3D12CreateDevice) throw runtime_error("failed to load D3D12CreateDevice from D3D12.DLL"); ID3D12Device *dev; if (FAILED(D3D12CreateDevice(adapter, D3D_FEATURE_LEVEL_12_0, __uuidof(ID3D12Device), (void **)& dev))) throw runtime_error("D3D12CreateDevice failed"); return dev; } ComPtr ComputeTest::create_root_signature(const ComputeTest::Resources &resources) { D3D12_ROOT_PARAMETER1 root_param; root_param.ParameterType = D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE; root_param.DescriptorTable.NumDescriptorRanges = resources.ranges.size(); root_param.DescriptorTable.pDescriptorRanges = resources.ranges.data(); root_param.ShaderVisibility = D3D12_SHADER_VISIBILITY_ALL; D3D12_ROOT_SIGNATURE_DESC1 root_sig_desc; root_sig_desc.NumParameters = 1; root_sig_desc.pParameters = &root_param; root_sig_desc.NumStaticSamplers = 0; root_sig_desc.pStaticSamplers = NULL; root_sig_desc.Flags = D3D12_ROOT_SIGNATURE_FLAG_NONE; D3D12_VERSIONED_ROOT_SIGNATURE_DESC versioned_desc; versioned_desc.Version = D3D_ROOT_SIGNATURE_VERSION_1_1; versioned_desc.Desc_1_1 = root_sig_desc; ID3DBlob *sig, *error; if (FAILED(D3D12SerializeVersionedRootSignature(&versioned_desc, &sig, &error))) throw runtime_error("D3D12SerializeVersionedRootSignature failed"); ComPtr ret; if (FAILED(dev->CreateRootSignature(0, sig->GetBufferPointer(), sig->GetBufferSize(), __uuidof(ID3D12RootSignature), (void **)& ret))) throw runtime_error("CreateRootSignature failed"); return ret; } ComPtr ComputeTest::create_pipeline_state(ComPtr &root_sig, const struct clc_dxil_object &dxil) { D3D12_COMPUTE_PIPELINE_STATE_DESC pipeline_desc = { root_sig.Get() }; pipeline_desc.CS.pShaderBytecode = dxil.binary.data; pipeline_desc.CS.BytecodeLength = dxil.binary.size; ComPtr pipeline_state; if (FAILED(dev->CreateComputePipelineState(&pipeline_desc, __uuidof(ID3D12PipelineState), (void **)& pipeline_state))) throw runtime_error("Failed to create pipeline state"); return pipeline_state; } ComPtr ComputeTest::create_buffer(int size, D3D12_HEAP_TYPE heap_type) { D3D12_RESOURCE_DESC desc; desc.Format = DXGI_FORMAT_UNKNOWN; desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; desc.Width = size; desc.Height = 1; desc.DepthOrArraySize = 1; desc.MipLevels = 1; desc.SampleDesc.Count = 1; desc.SampleDesc.Quality = 0; desc.Dimension = D3D12_RESOURCE_DIMENSION_BUFFER; desc.Flags = heap_type == D3D12_HEAP_TYPE_DEFAULT ? D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS : D3D12_RESOURCE_FLAG_NONE; desc.Layout = D3D12_TEXTURE_LAYOUT_ROW_MAJOR; D3D12_HEAP_PROPERTIES heap_pris = GetCustomHeapProperties(dev, heap_type); ComPtr res; if (FAILED(dev->CreateCommittedResource(&heap_pris, D3D12_HEAP_FLAG_NONE, &desc, D3D12_RESOURCE_STATE_COMMON, NULL, __uuidof(ID3D12Resource), (void **)&res))) throw runtime_error("CreateCommittedResource failed"); return res; } ComPtr ComputeTest::create_upload_buffer_with_data(const void *data, size_t size) { auto upload_res = create_buffer(size, D3D12_HEAP_TYPE_UPLOAD); void *ptr = NULL; D3D12_RANGE res_range = { 0, (SIZE_T)size }; if (FAILED(upload_res->Map(0, &res_range, (void **)&ptr))) throw runtime_error("Failed to map upload-buffer"); assert(ptr); memcpy(ptr, data, size); upload_res->Unmap(0, &res_range); return upload_res; } ComPtr ComputeTest::create_sized_buffer_with_data(size_t buffer_size, const void *data, size_t data_size) { auto upload_res = create_upload_buffer_with_data(data, data_size); auto res = create_buffer(buffer_size, D3D12_HEAP_TYPE_DEFAULT); resource_barrier(res, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_DEST); cmdlist->CopyBufferRegion(res.Get(), 0, upload_res.Get(), 0, data_size); resource_barrier(res, D3D12_RESOURCE_STATE_COPY_DEST, D3D12_RESOURCE_STATE_COMMON); execute_cmdlist(); return res; } void ComputeTest::get_buffer_data(ComPtr res, void *buf, size_t size) { auto readback_res = create_buffer(align(size, 4), D3D12_HEAP_TYPE_READBACK); resource_barrier(res, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_COPY_SOURCE); cmdlist->CopyResource(readback_res.Get(), res.Get()); resource_barrier(res, D3D12_RESOURCE_STATE_COPY_SOURCE, D3D12_RESOURCE_STATE_COMMON); execute_cmdlist(); void *ptr = NULL; D3D12_RANGE res_range = { 0, size }; if (FAILED(readback_res->Map(0, &res_range, &ptr))) throw runtime_error("Failed to map readback-buffer"); memcpy(buf, ptr, size); D3D12_RANGE empty_range = { 0, 0 }; readback_res->Unmap(0, &empty_range); } void ComputeTest::resource_barrier(ComPtr &res, D3D12_RESOURCE_STATES state_before, D3D12_RESOURCE_STATES state_after) { D3D12_RESOURCE_BARRIER barrier; barrier.Type = D3D12_RESOURCE_BARRIER_TYPE_TRANSITION; barrier.Flags = D3D12_RESOURCE_BARRIER_FLAG_NONE; barrier.Transition.pResource = res.Get(); barrier.Transition.Subresource = D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES; barrier.Transition.StateBefore = state_before; barrier.Transition.StateAfter = state_after; cmdlist->ResourceBarrier(1, &barrier); } void ComputeTest::execute_cmdlist() { if (FAILED(cmdlist->Close())) throw runtime_error("Closing ID3D12GraphicsCommandList failed"); ID3D12CommandList *cmdlists[] = { cmdlist }; cmdqueue->ExecuteCommandLists(1, cmdlists); cmdqueue_fence->SetEventOnCompletion(fence_value, event); cmdqueue->Signal(cmdqueue_fence, fence_value); fence_value++; WaitForSingleObject(event, INFINITE); if (FAILED(cmdalloc->Reset())) throw runtime_error("resetting ID3D12CommandAllocator failed"); if (FAILED(cmdlist->Reset(cmdalloc, NULL))) throw runtime_error("resetting ID3D12GraphicsCommandList failed"); } void ComputeTest::create_uav_buffer(ComPtr res, size_t width, size_t byte_stride, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) { D3D12_UNORDERED_ACCESS_VIEW_DESC uav_desc; uav_desc.Format = DXGI_FORMAT_R32_TYPELESS; uav_desc.ViewDimension = D3D12_UAV_DIMENSION_BUFFER; uav_desc.Buffer.FirstElement = 0; uav_desc.Buffer.NumElements = DIV_ROUND_UP(width * byte_stride, 4); uav_desc.Buffer.StructureByteStride = 0; uav_desc.Buffer.CounterOffsetInBytes = 0; uav_desc.Buffer.Flags = D3D12_BUFFER_UAV_FLAG_RAW; dev->CreateUnorderedAccessView(res.Get(), NULL, &uav_desc, cpu_handle); } void ComputeTest::create_cbv(ComPtr res, size_t size, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle) { D3D12_CONSTANT_BUFFER_VIEW_DESC cbv_desc; cbv_desc.BufferLocation = res ? res->GetGPUVirtualAddress() : 0; cbv_desc.SizeInBytes = size; dev->CreateConstantBufferView(&cbv_desc, cpu_handle); } ComPtr ComputeTest::add_uav_resource(ComputeTest::Resources &resources, unsigned spaceid, unsigned resid, const void *data, size_t num_elems, size_t elem_size) { size_t size = align(elem_size * num_elems, 4); D3D12_CPU_DESCRIPTOR_HANDLE handle; ComPtr res; handle = GetCPUDescriptorHandleForHeapStart(uav_heap); handle = offset_cpu_handle(handle, resources.descs.size() * uav_heap_incr); if (size) { if (data) res = create_buffer_with_data(data, size); else res = create_buffer(size, D3D12_HEAP_TYPE_DEFAULT); resource_barrier(res, D3D12_RESOURCE_STATE_COMMON, D3D12_RESOURCE_STATE_UNORDERED_ACCESS); } create_uav_buffer(res, num_elems, elem_size, handle); resources.add(res, D3D12_DESCRIPTOR_RANGE_TYPE_UAV, spaceid, resid); return res; } ComPtr ComputeTest::add_cbv_resource(ComputeTest::Resources &resources, unsigned spaceid, unsigned resid, const void *data, size_t size) { unsigned aligned_size = align(size, 256); D3D12_CPU_DESCRIPTOR_HANDLE handle; ComPtr res; handle = GetCPUDescriptorHandleForHeapStart(uav_heap); handle = offset_cpu_handle(handle, resources.descs.size() * uav_heap_incr); if (size) { assert(data); res = create_sized_buffer_with_data(aligned_size, data, size); } create_cbv(res, aligned_size, handle); resources.add(res, D3D12_DESCRIPTOR_RANGE_TYPE_CBV, spaceid, resid); return res; } void ComputeTest::run_shader_with_raw_args(Shader shader, const CompileArgs &compile_args, const std::vector &args) { if (args.size() < 1) throw runtime_error("no inputs"); static HMODULE hD3D12Mod = LoadLibrary("D3D12.DLL"); if (!hD3D12Mod) throw runtime_error("Failed to load D3D12.DLL"); D3D12SerializeVersionedRootSignature = (PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)GetProcAddress(hD3D12Mod, "D3D12SerializeVersionedRootSignature"); if (args.size() != shader.dxil->kernel->num_args) throw runtime_error("incorrect number of inputs"); struct clc_runtime_kernel_conf conf = { 0 }; // Older WARP and some hardware doesn't support int64, so for these tests, unconditionally lower away int64 // A more complex runtime can be smarter about detecting when this needs to be done conf.lower_bit_size = 64; if (!shader.dxil->metadata.local_size[0]) conf.local_size[0] = compile_args.x; else conf.local_size[0] = shader.dxil->metadata.local_size[0]; if (!shader.dxil->metadata.local_size[1]) conf.local_size[1] = compile_args.y; else conf.local_size[1] = shader.dxil->metadata.local_size[1]; if (!shader.dxil->metadata.local_size[2]) conf.local_size[2] = compile_args.z; else conf.local_size[2] = shader.dxil->metadata.local_size[2]; if (compile_args.x % conf.local_size[0] || compile_args.y % conf.local_size[1] || compile_args.z % conf.local_size[2]) throw runtime_error("invalid global size must be a multiple of local size"); std::vector argsinfo(args.size()); conf.args = argsinfo.data(); conf.support_global_work_id_offsets = compile_args.work_props.global_offset_x != 0 || compile_args.work_props.global_offset_y != 0 || compile_args.work_props.global_offset_z != 0; conf.support_workgroup_id_offsets = compile_args.work_props.group_id_offset_x != 0 || compile_args.work_props.group_id_offset_y != 0 || compile_args.work_props.group_id_offset_z != 0; for (unsigned i = 0; i < shader.dxil->kernel->num_args; ++i) { RawShaderArg *arg = args[i]; size_t size = arg->get_elem_size() * arg->get_num_elems(); switch (shader.dxil->kernel->args[i].address_qualifier) { case CLC_KERNEL_ARG_ADDRESS_LOCAL: argsinfo[i].localptr.size = size; break; default: break; } } configure(shader, &conf); validate(shader); std::shared_ptr &dxil = shader.dxil; std::vector argsbuf(dxil->metadata.kernel_inputs_buf_size); std::vector> argres(shader.dxil->kernel->num_args); clc_work_properties_data work_props = compile_args.work_props; if (!conf.support_workgroup_id_offsets) { work_props.group_count_total_x = compile_args.x / conf.local_size[0]; work_props.group_count_total_y = compile_args.y / conf.local_size[1]; work_props.group_count_total_z = compile_args.z / conf.local_size[2]; } if (work_props.work_dim == 0) work_props.work_dim = 3; Resources resources; for (unsigned i = 0; i < dxil->kernel->num_args; ++i) { RawShaderArg *arg = args[i]; size_t size = arg->get_elem_size() * arg->get_num_elems(); void *slot = argsbuf.data() + dxil->metadata.args[i].offset; switch (dxil->kernel->args[i].address_qualifier) { case CLC_KERNEL_ARG_ADDRESS_CONSTANT: case CLC_KERNEL_ARG_ADDRESS_GLOBAL: { assert(dxil->metadata.args[i].size == sizeof(uint64_t)); uint64_t *ptr_slot = (uint64_t *)slot; if (arg->get_data()) *ptr_slot = (uint64_t)dxil->metadata.args[i].globconstptr.buf_id << 32; else *ptr_slot = ~0ull; break; } case CLC_KERNEL_ARG_ADDRESS_LOCAL: { assert(dxil->metadata.args[i].size == sizeof(uint64_t)); uint64_t *ptr_slot = (uint64_t *)slot; *ptr_slot = dxil->metadata.args[i].localptr.sharedmem_offset; break; } case CLC_KERNEL_ARG_ADDRESS_PRIVATE: { assert(size == dxil->metadata.args[i].size); memcpy(slot, arg->get_data(), size); break; } default: assert(0); } } for (unsigned i = 0; i < dxil->kernel->num_args; ++i) { RawShaderArg *arg = args[i]; if (dxil->kernel->args[i].address_qualifier == CLC_KERNEL_ARG_ADDRESS_GLOBAL || dxil->kernel->args[i].address_qualifier == CLC_KERNEL_ARG_ADDRESS_CONSTANT) { argres[i] = add_uav_resource(resources, 0, dxil->metadata.args[i].globconstptr.buf_id, arg->get_data(), arg->get_num_elems(), arg->get_elem_size()); } } if (dxil->metadata.printf.uav_id > 0) add_uav_resource(resources, 0, dxil->metadata.printf.uav_id, NULL, 1024 * 1024 / 4, 4); for (unsigned i = 0; i < dxil->metadata.num_consts; ++i) add_uav_resource(resources, 0, dxil->metadata.consts[i].uav_id, dxil->metadata.consts[i].data, dxil->metadata.consts[i].size / 4, 4); if (argsbuf.size()) add_cbv_resource(resources, 0, dxil->metadata.kernel_inputs_cbv_id, argsbuf.data(), argsbuf.size()); add_cbv_resource(resources, 0, dxil->metadata.work_properties_cbv_id, &work_props, sizeof(work_props)); auto root_sig = create_root_signature(resources); auto pipeline_state = create_pipeline_state(root_sig, *dxil); cmdlist->SetDescriptorHeaps(1, &uav_heap); cmdlist->SetComputeRootSignature(root_sig.Get()); cmdlist->SetComputeRootDescriptorTable(0, GetGPUDescriptorHandleForHeapStart(uav_heap)); cmdlist->SetPipelineState(pipeline_state.Get()); cmdlist->Dispatch(compile_args.x / conf.local_size[0], compile_args.y / conf.local_size[1], compile_args.z / conf.local_size[2]); for (auto &range : resources.ranges) { if (range.RangeType == D3D12_DESCRIPTOR_RANGE_TYPE_UAV) { for (unsigned i = range.OffsetInDescriptorsFromTableStart; i < range.NumDescriptors; i++) { if (!resources.descs[i].Get()) continue; resource_barrier(resources.descs[i], D3D12_RESOURCE_STATE_UNORDERED_ACCESS, D3D12_RESOURCE_STATE_COMMON); } } } execute_cmdlist(); for (unsigned i = 0; i < args.size(); i++) { if (!(args[i]->get_direction() & SHADER_ARG_OUTPUT)) continue; assert(dxil->kernel->args[i].address_qualifier == CLC_KERNEL_ARG_ADDRESS_GLOBAL); get_buffer_data(argres[i], args[i]->get_data(), args[i]->get_elem_size() * args[i]->get_num_elems()); } ComPtr info_queue; dev->QueryInterface(info_queue.ReleaseAndGetAddressOf()); if (info_queue) { EXPECT_EQ(0, info_queue->GetNumStoredMessages()); for (unsigned i = 0; i < info_queue->GetNumStoredMessages(); ++i) { SIZE_T message_size = 0; info_queue->GetMessageA(i, nullptr, &message_size); D3D12_MESSAGE* message = (D3D12_MESSAGE*)malloc(message_size); info_queue->GetMessageA(i, message, &message_size); FAIL() << message->pDescription; free(message); } } } void ComputeTest::SetUp() { static struct clc_libclc *compiler_ctx_g = nullptr; if (!compiler_ctx_g) { clc_libclc_dxil_options options = { }; options.optimize = (debug_get_option_debug_compute() & COMPUTE_DEBUG_OPTIMIZE_LIBCLC) != 0; compiler_ctx_g = clc_libclc_new_dxil(&logger, &options); if (!compiler_ctx_g) throw runtime_error("failed to create CLC compiler context"); if (debug_get_option_debug_compute() & COMPUTE_DEBUG_SERIALIZE_LIBCLC) { void *serialized = nullptr; size_t serialized_size = 0; clc_libclc_serialize(compiler_ctx_g, &serialized, &serialized_size); if (!serialized) throw runtime_error("failed to serialize CLC compiler context"); clc_free_libclc(compiler_ctx_g); compiler_ctx_g = nullptr; compiler_ctx_g = clc_libclc_deserialize(serialized, serialized_size); if (!compiler_ctx_g) throw runtime_error("failed to deserialize CLC compiler context"); clc_libclc_free_serialized(serialized); } } compiler_ctx = compiler_ctx_g; enable_d3d12_debug_layer(); factory = get_dxgi_factory(); if (!factory) throw runtime_error("failed to create DXGI factory"); adapter = choose_adapter(factory); if (!adapter) throw runtime_error("failed to choose adapter"); dev = create_device(adapter); if (!dev) throw runtime_error("failed to create device"); if (FAILED(dev->CreateFence(0, D3D12_FENCE_FLAG_NONE, __uuidof(cmdqueue_fence), (void **)&cmdqueue_fence))) throw runtime_error("failed to create fence\n"); D3D12_COMMAND_QUEUE_DESC queue_desc; queue_desc.Type = D3D12_COMMAND_LIST_TYPE_COMPUTE; queue_desc.Priority = D3D12_COMMAND_QUEUE_PRIORITY_NORMAL; queue_desc.Flags = D3D12_COMMAND_QUEUE_FLAG_NONE; queue_desc.NodeMask = 0; if (FAILED(dev->CreateCommandQueue(&queue_desc, __uuidof(cmdqueue), (void **)&cmdqueue))) throw runtime_error("failed to create command queue"); if (FAILED(dev->CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE_COMPUTE, __uuidof(cmdalloc), (void **)&cmdalloc))) throw runtime_error("failed to create command allocator"); if (FAILED(dev->CreateCommandList(0, D3D12_COMMAND_LIST_TYPE_COMPUTE, cmdalloc, NULL, __uuidof(cmdlist), (void **)&cmdlist))) throw runtime_error("failed to create command list"); D3D12_DESCRIPTOR_HEAP_DESC heap_desc; heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; heap_desc.NumDescriptors = 1000; heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; heap_desc.NodeMask = 0; if (FAILED(dev->CreateDescriptorHeap(&heap_desc, __uuidof(uav_heap), (void **)&uav_heap))) throw runtime_error("failed to create descriptor heap"); uav_heap_incr = dev->GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV); event = CreateEvent(NULL, FALSE, FALSE, NULL); if (!event) throw runtime_error("Failed to create event"); fence_value = 1; } void ComputeTest::TearDown() { CloseHandle(event); uav_heap->Release(); cmdlist->Release(); cmdalloc->Release(); cmdqueue->Release(); cmdqueue_fence->Release(); dev->Release(); adapter->Release(); factory->Release(); } PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE ComputeTest::D3D12SerializeVersionedRootSignature; bool validate_module(const struct clc_dxil_object &dxil) { struct dxil_validator *val = dxil_create_validator(NULL); char *err; bool res = dxil_validate_module(val, dxil.binary.data, dxil.binary.size, &err); if (!res && err) fprintf(stderr, "D3D12: validation failed: %s", err); dxil_destroy_validator(val); return res; } static void dump_blob(const char *path, const struct clc_dxil_object &dxil) { FILE *fp = fopen(path, "wb"); if (fp) { fwrite(dxil.binary.data, 1, dxil.binary.size, fp); fclose(fp); printf("D3D12: wrote '%s'...\n", path); } } ComputeTest::Shader ComputeTest::compile(const std::vector &sources, const std::vector &compile_args, bool create_library) { struct clc_compile_args args = { }; args.args = compile_args.data(); args.num_args = (unsigned)compile_args.size(); ComputeTest::Shader shader; std::vector shaders; args.source.name = "obj.cl"; for (unsigned i = 0; i < sources.size(); i++) { args.source.value = sources[i]; clc_binary spirv{}; if (!clc_compile_c_to_spirv(&args, &logger, &spirv)) throw runtime_error("failed to compile object!"); Shader shader; shader.obj = std::shared_ptr(new clc_binary(spirv), [](clc_binary *spirv) { clc_free_spirv(spirv); delete spirv; }); shaders.push_back(shader); } if (shaders.size() == 1 && create_library) return shaders[0]; return link(shaders, create_library); } ComputeTest::Shader ComputeTest::link(const std::vector &sources, bool create_library) { std::vector objs; for (auto& source : sources) objs.push_back(&*source.obj); struct clc_linker_args link_args = {}; link_args.in_objs = objs.data(); link_args.num_in_objs = (unsigned)objs.size(); link_args.create_library = create_library; clc_binary spirv{}; if (!clc_link_spirv(&link_args, &logger, &spirv)) throw runtime_error("failed to link objects!"); ComputeTest::Shader shader; shader.obj = std::shared_ptr(new clc_binary(spirv), [](clc_binary *spirv) { clc_free_spirv(spirv); delete spirv; }); if (!link_args.create_library) configure(shader, NULL); return shader; } ComputeTest::Shader ComputeTest::assemble(const char *source) { spvtools::SpirvTools tools(SPV_ENV_UNIVERSAL_1_0); std::vector binary; if (!tools.Assemble(source, strlen(source), &binary)) throw runtime_error("failed to assemble"); ComputeTest::Shader shader; shader.obj = std::shared_ptr(new clc_binary{}, [](clc_binary *spirv) { free(spirv->data); delete spirv; }); shader.obj->size = binary.size() * 4; shader.obj->data = malloc(shader.obj->size); memcpy(shader.obj->data, binary.data(), shader.obj->size); configure(shader, NULL); return shader; } void ComputeTest::configure(Shader &shader, const struct clc_runtime_kernel_conf *conf) { if (!shader.metadata) { shader.metadata = std::shared_ptr(new clc_parsed_spirv{}, [](clc_parsed_spirv *metadata) { clc_free_parsed_spirv(metadata); delete metadata; }); if (!clc_parse_spirv(shader.obj.get(), NULL, shader.metadata.get())) throw runtime_error("failed to parse spirv!"); } std::unique_ptr dxil(new clc_dxil_object{}); if (!clc_spirv_to_dxil(compiler_ctx, shader.obj.get(), shader.metadata.get(), "main_test", conf, nullptr, &logger, dxil.get())) throw runtime_error("failed to compile kernel!"); shader.dxil = std::shared_ptr(dxil.release(), [](clc_dxil_object *dxil) { clc_free_dxil_object(dxil); delete dxil; }); } void ComputeTest::validate(ComputeTest::Shader &shader) { dump_blob("unsigned.cso", *shader.dxil); if (!validate_module(*shader.dxil)) throw runtime_error("failed to validate module!"); dump_blob("signed.cso", *shader.dxil); }