/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #include "dxil_enums.h" #include "nir.h" #include "nir_types.h" #include "util/u_debug.h" enum dxil_prog_sig_comp_type dxil_get_prog_sig_comp_type(const struct glsl_type *type) { type = glsl_without_array(type); switch (glsl_get_base_type(type)) { case GLSL_TYPE_UINT: return DXIL_PROG_SIG_COMP_TYPE_UINT32; case GLSL_TYPE_INT: return DXIL_PROG_SIG_COMP_TYPE_SINT32; case GLSL_TYPE_FLOAT: return DXIL_PROG_SIG_COMP_TYPE_FLOAT32; case GLSL_TYPE_FLOAT16: return DXIL_PROG_SIG_COMP_TYPE_FLOAT16; case GLSL_TYPE_DOUBLE: return DXIL_PROG_SIG_COMP_TYPE_FLOAT64; case GLSL_TYPE_UINT16: return DXIL_PROG_SIG_COMP_TYPE_UINT16; case GLSL_TYPE_INT16: return DXIL_PROG_SIG_COMP_TYPE_SINT16; case GLSL_TYPE_UINT64: return DXIL_PROG_SIG_COMP_TYPE_UINT64; case GLSL_TYPE_INT64: return DXIL_PROG_SIG_COMP_TYPE_SINT64; case GLSL_TYPE_BOOL: return DXIL_PROG_SIG_COMP_TYPE_UINT32; case GLSL_TYPE_STRUCT: return DXIL_PROG_SIG_COMP_TYPE_UNKNOWN; default: debug_printf("unexpected type: %s\n", glsl_get_type_name(type)); return DXIL_PROG_SIG_COMP_TYPE_UNKNOWN; } } enum dxil_component_type dxil_get_comp_type(const struct glsl_type *type) { type = glsl_without_array(type); enum glsl_base_type base_type = glsl_get_base_type(type); if (glsl_type_is_texture(type) || glsl_type_is_image(type)) base_type = glsl_get_sampler_result_type(type); switch (base_type) { case GLSL_TYPE_UINT: return DXIL_COMP_TYPE_U32; case GLSL_TYPE_INT: return DXIL_COMP_TYPE_I32; case GLSL_TYPE_FLOAT: return DXIL_COMP_TYPE_F32; case GLSL_TYPE_FLOAT16: return DXIL_COMP_TYPE_F16; case GLSL_TYPE_DOUBLE: return DXIL_COMP_TYPE_F64; case GLSL_TYPE_UINT16: return DXIL_COMP_TYPE_U16; case GLSL_TYPE_INT16: return DXIL_COMP_TYPE_I16; case GLSL_TYPE_UINT64: return DXIL_COMP_TYPE_U64; case GLSL_TYPE_INT64: return DXIL_COMP_TYPE_I64; case GLSL_TYPE_BOOL: return DXIL_COMP_TYPE_I1; default: debug_printf("type: %s\n", glsl_get_type_name(type)); unreachable("unexpected glsl type"); } } enum dxil_resource_kind dxil_get_resource_kind(const struct glsl_type *type) { type = glsl_without_array(type); /* This looks weird, we strip the arrays but then we still test whether it's * an array, key is the first refers to sampler[] and the second to samplerArray */ bool is_array = glsl_sampler_type_is_array(type); if (glsl_type_is_texture(type) || glsl_type_is_image(type)) { switch (glsl_get_sampler_dim(type)) { case GLSL_SAMPLER_DIM_1D: return is_array ? DXIL_RESOURCE_KIND_TEXTURE1D_ARRAY : DXIL_RESOURCE_KIND_TEXTURE1D; case GLSL_SAMPLER_DIM_2D: case GLSL_SAMPLER_DIM_EXTERNAL: case GLSL_SAMPLER_DIM_SUBPASS: return is_array ? DXIL_RESOURCE_KIND_TEXTURE2D_ARRAY : DXIL_RESOURCE_KIND_TEXTURE2D; case GLSL_SAMPLER_DIM_3D: return DXIL_RESOURCE_KIND_TEXTURE3D; case GLSL_SAMPLER_DIM_CUBE: return is_array ? DXIL_RESOURCE_KIND_TEXTURECUBE_ARRAY : DXIL_RESOURCE_KIND_TEXTURECUBE; case GLSL_SAMPLER_DIM_RECT: return DXIL_RESOURCE_KIND_TEXTURE2D; case GLSL_SAMPLER_DIM_BUF: return DXIL_RESOURCE_KIND_TYPED_BUFFER; case GLSL_SAMPLER_DIM_MS: case GLSL_SAMPLER_DIM_SUBPASS_MS: return is_array ? DXIL_RESOURCE_KIND_TEXTURE2DMS_ARRAY : DXIL_RESOURCE_KIND_TEXTURE2DMS; default: debug_printf("type: %s\n", glsl_get_type_name(type)); unreachable("unexpected sampler type"); } } debug_printf("type: %s\n", glsl_get_type_name(type)); unreachable("unexpected glsl type"); } enum dxil_input_primitive dxil_get_input_primitive(enum shader_prim primitive) { switch (primitive) { case SHADER_PRIM_POINTS: return DXIL_INPUT_PRIMITIVE_POINT; case SHADER_PRIM_LINES: return DXIL_INPUT_PRIMITIVE_LINE; case SHADER_PRIM_LINES_ADJACENCY: return DXIL_INPUT_PRIMITIVE_LINES_ADJENCY; case SHADER_PRIM_TRIANGLES: return DXIL_INPUT_PRIMITIVE_TRIANGLE; case SHADER_PRIM_TRIANGLES_ADJACENCY: return DXIL_INPUT_PRIMITIVE_TRIANGLES_ADJENCY; default: unreachable("unhandled primitive topology"); } } enum dxil_primitive_topology dxil_get_primitive_topology(enum shader_prim topology) { switch (topology) { case SHADER_PRIM_POINTS: return DXIL_PRIMITIVE_TOPOLOGY_POINT_LIST; case SHADER_PRIM_LINES: return DXIL_PRIMITIVE_TOPOLOGY_LINE_LIST; case SHADER_PRIM_LINE_STRIP: return DXIL_PRIMITIVE_TOPOLOGY_LINE_STRIP; case SHADER_PRIM_TRIANGLE_STRIP: return DXIL_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP; default: unreachable("unhandled primitive topology"); } } static const char *overload_str[DXIL_NUM_OVERLOADS] = { [DXIL_NONE] = "", [DXIL_I16] = "i16", [DXIL_I32] = "i32", [DXIL_I64] = "i64", [DXIL_F16] = "f16", [DXIL_F32] = "f32", [DXIL_F64] = "f64", }; const char *dxil_overload_suffix( enum overload_type overload) { assert(overload < DXIL_NUM_OVERLOADS); return overload_str[overload]; }