/* * Copyright © Microsoft Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. */ #ifndef DXIL_NIR_H #define DXIL_NIR_H #include #include "nir.h" #include "nir_builder.h" #ifdef __cplusplus extern "C" { #endif bool dxil_nir_lower_8bit_conv(nir_shader *shader); bool dxil_nir_lower_16bit_conv(nir_shader *shader); bool dxil_nir_lower_x2b(nir_shader *shader); bool dxil_nir_lower_fquantize2f16(nir_shader *shader); bool dxil_nir_lower_ubo_to_temp(nir_shader *shader); bool dxil_nir_lower_loads_stores_to_dxil(nir_shader *shader); bool dxil_nir_lower_atomics_to_dxil(nir_shader *shader); bool dxil_nir_lower_deref_ssbo(nir_shader *shader); bool dxil_nir_opt_alu_deref_srcs(nir_shader *shader); bool dxil_nir_lower_memcpy_deref(nir_shader *shader); bool dxil_nir_lower_upcast_phis(nir_shader *shader, unsigned min_bit_size); bool dxil_nir_lower_fp16_casts(nir_shader *shader); bool dxil_nir_split_clip_cull_distance(nir_shader *shader); bool dxil_nir_lower_double_math(nir_shader *shader); bool dxil_nir_lower_system_values_to_zero(nir_shader *shader, gl_system_value* system_value, uint32_t count); bool dxil_nir_lower_system_values(nir_shader *shader); bool dxil_nir_split_typed_samplers(nir_shader *shader); bool dxil_nir_lower_bool_input(struct nir_shader *s); bool dxil_nir_lower_sysval_to_load_input(nir_shader *s, nir_variable **sysval_vars); bool dxil_nir_lower_vs_vertex_conversion(nir_shader *s, enum pipe_format target_formats[]); nir_ssa_def * build_load_ubo_dxil(nir_builder *b, nir_ssa_def *buffer, nir_ssa_def *offset, unsigned num_components, unsigned bit_size); uint64_t dxil_sort_by_driver_location(nir_shader* s, nir_variable_mode modes); void dxil_sort_ps_outputs(nir_shader* s); uint64_t dxil_reassign_driver_locations(nir_shader* s, nir_variable_mode modes, uint64_t other_stage_mask); void dxil_nir_split_tess_ctrl(nir_shader *nir, nir_function **patch_const_func); bool dxil_nir_fixup_tess_level_for_domain(nir_shader *nir); bool dxil_nir_set_tcs_patches_in(nir_shader *nir, unsigned num_control_points); bool dxil_nir_lower_ubo_array_one_to_static(nir_shader *s); bool dxil_nir_fix_io_uint_type(nir_shader *s, uint64_t in_mask, uint64_t out_mask); bool dxil_nir_lower_discard_and_terminate(nir_shader* s); bool dxil_nir_ensure_position_writes(nir_shader *s); #ifdef __cplusplus } #endif #endif /* DXIL_NIR_H */