// Copyright 2014 the V8 project authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef V8_HEAP_GC_IDLE_TIME_HANDLER_H_ #define V8_HEAP_GC_IDLE_TIME_HANDLER_H_ #include "src/common/globals.h" namespace v8 { namespace internal { enum class GCIdleTimeAction : uint8_t { kDone, kIncrementalStep, }; class GCIdleTimeHeapState { public: void Print(); size_t size_of_objects; bool incremental_marking_stopped; }; // The idle time handler makes decisions about which garbage collection // operations are executing during IdleNotification. class V8_EXPORT_PRIVATE GCIdleTimeHandler { public: // If we haven't recorded any incremental marking events yet, we carefully // mark with a conservative lower bound for the marking speed. static const size_t kInitialConservativeMarkingSpeed = 100 * KB; // Maximum marking step size returned by EstimateMarkingStepSize. static const size_t kMaximumMarkingStepSize = 700 * MB; // We have to make sure that we finish the IdleNotification before // idle_time_in_ms. Hence, we conservatively prune our workload estimate. static const double kConservativeTimeRatio; // This is the maximum scheduled idle time. Note that it can be more than // 16.66 ms when there is currently no rendering going on. static const size_t kMaxScheduledIdleTime = 50; GCIdleTimeHandler() = default; GCIdleTimeHandler(const GCIdleTimeHandler&) = delete; GCIdleTimeHandler& operator=(const GCIdleTimeHandler&) = delete; GCIdleTimeAction Compute(double idle_time_in_ms, GCIdleTimeHeapState heap_state); bool Enabled(); static size_t EstimateMarkingStepSize(double idle_time_in_ms, double marking_speed_in_bytes_per_ms); static double EstimateFinalIncrementalMarkCompactTime( size_t size_of_objects, double mark_compact_speed_in_bytes_per_ms); }; } // namespace internal } // namespace v8 #endif // V8_HEAP_GC_IDLE_TIME_HANDLER_H_