async function waitForScrollendEvent(test, target, timeoutMs = 500) { return new Promise((resolve, reject) => { const timeoutCallback = test.step_timeout(() => { reject(`No Scrollend event received for target ${target}`); }, timeoutMs); target.addEventListener('scrollend', (evt) => { clearTimeout(timeoutCallback); resolve(evt); }, { once: true }); }); } const MAX_FRAME = 700; const MAX_UNCHANGED_FRAMES = 20; // Returns a promise that resolves when the given condition is met or rejects // after MAX_FRAME animation frames. // TODO(crbug.com/1400399): deprecate. We should not use frame based waits in // WPT as frame rates may vary greatly in different testing environments. function waitFor(condition, error_message = 'Reaches the maximum frames.') { return new Promise((resolve, reject) => { function tick(frames) { // We requestAnimationFrame either for MAX_FRAM frames or until condition // is met. if (frames >= MAX_FRAME) reject(error_message); else if (condition()) resolve(); else requestAnimationFrame(tick.bind(this, frames + 1)); } tick(0); }); } // TODO(crbug.com/1400446): Test driver should defer sending events until the // browser is ready. Also the term compositor-commit is misleading as not all // user-agents use a compositor process. function waitForCompositorCommit() { return new Promise((resolve) => { // rAF twice. window.requestAnimationFrame(() => { window.requestAnimationFrame(resolve); }); }); } // TODO(crbug.com/1400399): Deprecate as frame rates may vary greatly in // different test environments. function waitForAnimationEnd(getValue) { var last_changed_frame = 0; var last_position = getValue(); return new Promise((resolve, reject) => { function tick(frames) { // We requestAnimationFrame either for MAX_FRAME or until // MAX_UNCHANGED_FRAMES with no change have been observed. if (frames >= MAX_FRAME || frames - last_changed_frame > MAX_UNCHANGED_FRAMES) { resolve(); } else { current_value = getValue(); if (last_position != current_value) { last_changed_frame = frames; last_position = current_value; } requestAnimationFrame(tick.bind(this, frames + 1)); } } tick(0); }) } // Scrolls in target according to move_path with pauses in between function touchScrollInTargetSequentiallyWithPause(target, move_path, pause_time_in_ms = 100) { const test_driver_actions = new test_driver.Actions() .addPointer("pointer1", "touch") .pointerMove(0, 0, {origin: target}) .pointerDown(); const substeps = 5; let x = 0; let y = 0; // Do each move in 5 steps for(let move of move_path) { let step_x = (move.x - x) / substeps; let step_y = (move.y - y) / substeps; for(let step = 0; step < substeps; step++) { x += step_x; y += step_y; test_driver_actions.pointerMove(x, y, {origin: target}); } test_driver_actions.pause(pause_time_in_ms); } return test_driver_actions.pointerUp().send(); } function touchScrollInTarget(pixels_to_scroll, target, direction, pause_time_in_ms = 100) { var x_delta = 0; var y_delta = 0; const num_movs = 5; if (direction == "down") { y_delta = -1 * pixels_to_scroll / num_movs; } else if (direction == "up") { y_delta = pixels_to_scroll / num_movs; } else if (direction == "right") { x_delta = -1 * pixels_to_scroll / num_movs; } else if (direction == "left") { x_delta = pixels_to_scroll / num_movs; } else { throw("scroll direction '" + direction + "' is not expected, direction should be 'down', 'up', 'left' or 'right'"); } return new test_driver.Actions() .addPointer("pointer1", "touch") .pointerMove(0, 0, {origin: target}) .pointerDown() .pointerMove(x_delta, y_delta, {origin: target}) .pointerMove(2 * x_delta, 2 * y_delta, {origin: target}) .pointerMove(3 * x_delta, 3 * y_delta, {origin: target}) .pointerMove(4 * x_delta, 4 * y_delta, {origin: target}) .pointerMove(5 * x_delta, 5 * y_delta, {origin: target}) .pause(pause_time_in_ms) .pointerUp() .send(); } // Trigger fling by doing pointerUp right after pointerMoves. function touchFlingInTarget(pixels_to_scroll, target, direction) { touchScrollInTarget(pixels_to_scroll, target, direction, 0 /* pause_time */); } function mouseActionsInTarget(target, origin, delta, pause_time_in_ms = 100) { return new test_driver.Actions() .addPointer("pointer1", "mouse") .pointerMove(origin.x, origin.y, { origin: target }) .pointerDown() .pointerMove(origin.x + delta.x, origin.y + delta.y, { origin: target }) .pointerMove(origin.x + delta.x * 2, origin.y + delta.y * 2, { origin: target }) .pause(pause_time_in_ms) .pointerUp() .send(); } // Returns a promise that resolves when the given condition holds for 10 // animation frames or rejects if the condition changes to false within 10 // animation frames. // TODO(crbug.com/1400399): Deprecate as frame rates may very greatly in // different test environments. function conditionHolds(condition, error_message = 'Condition is not true anymore.') { const MAX_FRAME = 10; return new Promise((resolve, reject) => { function tick(frames) { // We requestAnimationFrame either for 10 frames or until condition is // violated. if (frames >= MAX_FRAME) resolve(); else if (!condition()) reject(error_message); else requestAnimationFrame(tick.bind(this, frames + 1)); } tick(0); }); }