/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkMipmap_DEFINED #define SkMipmap_DEFINED #include "include/core/SkPixmap.h" #include "include/core/SkScalar.h" #include "include/core/SkSize.h" #include "include/private/SkImageInfoPriv.h" #include "src/core/SkCachedData.h" #include "src/shaders/SkShaderBase.h" class SkBitmap; class SkData; class SkDiscardableMemory; class SkMipmapBuilder; typedef SkDiscardableMemory* (*SkDiscardableFactoryProc)(size_t bytes); /* * SkMipmap will generate mipmap levels when given a base mipmap level image. * * Any function which deals with mipmap levels indices will start with index 0 * being the first mipmap level which was generated. Said another way, it does * not include the base level in its range. */ class SkMipmap : public SkCachedData { public: // Allocate and fill-in a mipmap. If computeContents is false, we just allocated // and compute the sizes/rowbytes, but leave the pixel-data uninitialized. static SkMipmap* Build(const SkPixmap& src, SkDiscardableFactoryProc, bool computeContents = true); static SkMipmap* Build(const SkBitmap& src, SkDiscardableFactoryProc); // Determines how many levels a SkMipmap will have without creating that mipmap. // This does not include the base mipmap level that the user provided when // creating the SkMipmap. static int ComputeLevelCount(int baseWidth, int baseHeight); static int ComputeLevelCount(SkISize s) { return ComputeLevelCount(s.width(), s.height()); } // Determines the size of a given mipmap level. // |level| is an index into the generated mipmap levels. It does not include // the base level. So index 0 represents mipmap level 1. static SkISize ComputeLevelSize(int baseWidth, int baseHeight, int level); // Computes the fractional level based on the scaling in X and Y. static float ComputeLevel(SkSize scaleSize); // We use a block of (possibly discardable) memory to hold an array of Level structs, followed // by the pixel data for each level. On 32-bit platforms, Level would naturally be 4 byte // aligned, so the pixel data could end up with 4 byte alignment. If the pixel data is F16, // it must be 8 byte aligned. To ensure this, keep the Level struct 8 byte aligned as well. struct alignas(8) Level { SkPixmap fPixmap; SkSize fScale; // < 1.0 }; bool extractLevel(SkSize scale, Level*) const; // countLevels returns the number of mipmap levels generated (which does not // include the base mipmap level). int countLevels() const; // |index| is an index into the generated mipmap levels. It does not include // the base level. So index 0 represents mipmap level 1. bool getLevel(int index, Level*) const; bool validForRootLevel(const SkImageInfo&) const; sk_sp serialize() const; static bool Deserialize(SkMipmapBuilder*, const void* data, size_t size); protected: void onDataChange(void* oldData, void* newData) override { fLevels = (Level*)newData; // could be nullptr } private: sk_sp fCS; Level* fLevels; // managed by the baseclass, may be null due to onDataChanged. int fCount; SkMipmap(void* malloc, size_t size) : INHERITED(malloc, size) {} SkMipmap(size_t size, SkDiscardableMemory* dm) : INHERITED(size, dm) {} static size_t AllocLevelsSize(int levelCount, size_t pixelSize); using INHERITED = SkCachedData; }; #endif