/* * Copyright 2015 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkOpts_DEFINED #define SkOpts_DEFINED #include "include/core/SkTypes.h" #include "include/private/SkOpts_spi.h" #include "src/core/SkRasterPipeline.h" #include "src/core/SkXfermodePriv.h" struct SkBitmapProcState; namespace skvm { struct InterpreterInstruction; } namespace SkOpts { // Call to replace pointers to portable functions with pointers to CPU-specific functions. // Thread-safe and idempotent. // Called by SkGraphics::Init(). void Init(); // Declare function pointers here... // May return nullptr if we haven't specialized the given Mode. extern SkXfermode* (*create_xfermode)(SkBlendMode); extern void (*blit_mask_d32_a8)(SkPMColor*, size_t, const SkAlpha*, size_t, SkColor, int, int); extern void (*blit_row_color32)(SkPMColor*, const SkPMColor*, int, SkPMColor); extern void (*blit_row_s32a_opaque)(SkPMColor*, const SkPMColor*, int, U8CPU); // Swizzle input into some sort of 8888 pixel, {premul,unpremul} x {rgba,bgra}. typedef void (*Swizzle_8888_u32)(uint32_t*, const uint32_t*, int); extern Swizzle_8888_u32 RGBA_to_BGRA, // i.e. just swap RB RGBA_to_rgbA, // i.e. just premultiply RGBA_to_bgrA, // i.e. swap RB and premultiply inverted_CMYK_to_RGB1, // i.e. convert color space inverted_CMYK_to_BGR1; // i.e. convert color space typedef void (*Swizzle_8888_u8)(uint32_t*, const uint8_t*, int); extern Swizzle_8888_u8 RGB_to_RGB1, // i.e. insert an opaque alpha RGB_to_BGR1, // i.e. swap RB and insert an opaque alpha gray_to_RGB1, // i.e. expand to color channels + an opaque alpha grayA_to_RGBA, // i.e. expand to color channels grayA_to_rgbA; // i.e. expand to color channels and premultiply extern void (*memset16)(uint16_t[], uint16_t, int); extern void SK_SPI(*memset32)(uint32_t[], uint32_t, int); extern void (*memset64)(uint64_t[], uint64_t, int); extern void (*rect_memset16)(uint16_t[], uint16_t, int, size_t, int); extern void (*rect_memset32)(uint32_t[], uint32_t, int, size_t, int); extern void (*rect_memset64)(uint64_t[], uint64_t, int, size_t, int); extern float (*cubic_solver)(float, float, float, float); static inline uint32_t hash(const void* data, size_t bytes, uint32_t seed=0) { return hash_fn(data, bytes, seed); } // SkBitmapProcState optimized Shader, Sample, or Matrix procs. extern void (*S32_alpha_D32_filter_DX)(const SkBitmapProcState&, const uint32_t* xy, int count, SkPMColor*); extern void (*S32_alpha_D32_filter_DXDY)(const SkBitmapProcState&, const uint32_t* xy, int count, SkPMColor*); #define M(st) +1 // We can't necessarily express the type of SkJumper stage functions here, // so we just use this void(*)(void) as a stand-in. using StageFn = void(*)(void); extern StageFn stages_highp[SK_RASTER_PIPELINE_STAGES(M)], just_return_highp; extern StageFn stages_lowp [SK_RASTER_PIPELINE_STAGES(M)], just_return_lowp; extern void (*start_pipeline_highp)(size_t,size_t,size_t,size_t, void**); extern void (*start_pipeline_lowp )(size_t,size_t,size_t,size_t, void**); #undef M extern void (*interpret_skvm)(const skvm::InterpreterInstruction insts[], int ninsts, int nregs, int loop, const int strides[], int nargs, int n, void* args[]); } // namespace SkOpts /** Similar to memset(), but it assigns a 16, 32, or 64-bit value into the buffer. @param buffer The memory to have value copied into it @param value The value to be copied into buffer @param count The number of times value should be copied into the buffer. */ static inline void sk_memset16(uint16_t buffer[], uint16_t value, int count) { SkOpts::memset16(buffer, value, count); } static inline void sk_memset32(uint32_t buffer[], uint32_t value, int count) { SkOpts::memset32(buffer, value, count); } static inline void sk_memset64(uint64_t buffer[], uint64_t value, int count) { SkOpts::memset64(buffer, value, count); } #endif//SkOpts_DEFINED