/* * Copyright 2021 Google LLC * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrMeshDrawTarget_DEFINED #define GrMeshDrawTarget_DEFINED #include "src/gpu/GrDrawIndirectCommand.h" #include "src/gpu/GrSimpleMesh.h" class GrAtlasManager; class GrStrikeCache; class GrThreadSafeCache; namespace skgpu { namespace v1 { class SmallPathAtlasMgr; }} /* * Abstract interface that supports creating vertices, indices, and meshes, as well as * invoking GPU draw operations. */ class GrMeshDrawTarget { public: virtual ~GrMeshDrawTarget() {} /** Adds a draw of a mesh. 'primProcProxies' must have * GrGeometryProcessor::numTextureSamplers() entries. Can be null if no samplers. */ virtual void recordDraw(const GrGeometryProcessor*, const GrSimpleMesh[], int meshCnt, const GrSurfaceProxy* const primProcProxies[], GrPrimitiveType) = 0; /** * Helper for drawing GrSimpleMesh(es) with zero primProc textures. */ void recordDraw(const GrGeometryProcessor* gp, const GrSimpleMesh meshes[], int meshCnt, GrPrimitiveType primitiveType) { this->recordDraw(gp, meshes, meshCnt, nullptr, primitiveType); } /** * Makes space for vertex data. The returned pointer is the location where vertex data * should be written. On return the buffer that will hold the data as well as an offset into * the buffer (in 'vertexSize' units) where the data will be placed. */ virtual void* makeVertexSpace(size_t vertexSize, int vertexCount, sk_sp*, int* startVertex) = 0; /** * Makes space for index data. The returned pointer is the location where index data * should be written. On return the buffer that will hold the data as well as an offset into * the buffer (in uint16_t units) where the data will be placed. */ virtual uint16_t* makeIndexSpace(int indexCount, sk_sp*, int* startIndex) = 0; /** * This is similar to makeVertexSpace. It allows the caller to use up to 'actualVertexCount' * vertices in the returned pointer, which may exceed 'minVertexCount'. * 'fallbackVertexCount' is the maximum number of vertices that should be allocated if a new * buffer is allocated on behalf of this request. */ virtual void* makeVertexSpaceAtLeast(size_t vertexSize, int minVertexCount, int fallbackVertexCount, sk_sp*, int* startVertex, int* actualVertexCount) = 0; /** * This is similar to makeIndexSpace. It allows the caller to use up to 'actualIndexCount' * indices in the returned pointer, which may exceed 'minIndexCount'. * 'fallbackIndexCount' is the maximum number of indices that should be allocated if a new * buffer is allocated on behalf of this request. */ virtual uint16_t* makeIndexSpaceAtLeast(int minIndexCount, int fallbackIndexCount, sk_sp*, int* startIndex, int* actualIndexCount) = 0; /** * Makes space for elements in a draw-indirect buffer. Upon success, the returned pointer is a * CPU mapping where the data should be written. */ virtual GrDrawIndirectWriter makeDrawIndirectSpace(int drawCount, sk_sp* buffer, size_t* offsetInBytes) = 0; /** * Makes space for elements in a draw-indexed-indirect buffer. Upon success, the returned * pointer is a CPU mapping where the data should be written. */ virtual GrDrawIndexedIndirectWriter makeDrawIndexedIndirectSpace(int drawCount, sk_sp*, size_t* offsetInBytes) = 0; /** Helpers for ops which over-allocate and then return excess data to the pool. */ virtual void putBackIndices(int indices) = 0; virtual void putBackVertices(int vertices, size_t vertexStride) = 0; virtual void putBackIndirectDraws(int count) = 0; virtual void putBackIndexedIndirectDraws(int count) = 0; GrSimpleMesh* allocMesh() { return this->allocator()->make(); } GrSimpleMesh* allocMeshes(int n) { return this->allocator()->makeArray(n); } const GrSurfaceProxy** allocPrimProcProxyPtrs(int n) { return this->allocator()->makeArray(n); } virtual GrRenderTargetProxy* rtProxy() const = 0; virtual const GrSurfaceProxyView& writeView() const = 0; virtual const GrAppliedClip* appliedClip() const = 0; virtual GrAppliedClip detachAppliedClip() = 0; virtual const GrDstProxyView& dstProxyView() const = 0; virtual bool usesMSAASurface() const = 0; virtual GrXferBarrierFlags renderPassBarriers() const = 0; virtual GrLoadOp colorLoadOp() const = 0; virtual GrThreadSafeCache* threadSafeCache() const = 0; virtual GrResourceProvider* resourceProvider() const = 0; uint32_t contextUniqueID() const; virtual GrStrikeCache* strikeCache() const = 0; virtual GrAtlasManager* atlasManager() const = 0; virtual skgpu::v1::SmallPathAtlasMgr* smallPathAtlasManager() const = 0; // This should be called during onPrepare of a GrOp. The caller should add any proxies to the // array it will use that it did not access during a call to visitProxies. This is usually the // case for atlases. virtual SkTArray* sampledProxyArray() = 0; virtual const GrCaps& caps() const = 0; virtual GrDeferredUploadTarget* deferredUploadTarget() = 0; virtual SkArenaAlloc* allocator() = 0; }; #endif