/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkRadialGradient_DEFINED #define SkRadialGradient_DEFINED #include "src/shaders/gradients/SkGradientShaderPriv.h" class SkRadialGradient final : public SkGradientShaderBase { public: SkRadialGradient(const SkPoint& center, SkScalar radius, const Descriptor&); GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif protected: SkRadialGradient(SkReadBuffer& buffer); void flatten(SkWriteBuffer& buffer) const override; void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, SkRasterPipeline* postPipeline) const override; skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*, skvm::Coord coord, skvm::I32* mask) const final; private: SK_FLATTENABLE_HOOKS(SkRadialGradient) const SkPoint fCenter; const SkScalar fRadius; friend class SkGradientShader; using INHERITED = SkGradientShaderBase; }; #endif