/* * Copyright 2012 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef SkSweepGradient_DEFINED #define SkSweepGradient_DEFINED #include "src/shaders/gradients/SkGradientShaderPriv.h" class SkSweepGradient final : public SkGradientShaderBase { public: SkSweepGradient(const SkPoint& center, SkScalar t0, SkScalar t1, const Descriptor&); GradientType asAGradient(GradientInfo* info) const override; #if SK_SUPPORT_GPU std::unique_ptr asFragmentProcessor(const GrFPArgs&) const override; #endif SkScalar getTBias() const { return fTBias; } SkScalar getTScale() const { return fTScale; } protected: void flatten(SkWriteBuffer& buffer) const override; void appendGradientStages(SkArenaAlloc* alloc, SkRasterPipeline* tPipeline, SkRasterPipeline* postPipeline) const override; skvm::F32 transformT(skvm::Builder*, skvm::Uniforms*, skvm::Coord coord, skvm::I32* mask) const final; private: SK_FLATTENABLE_HOOKS(SkSweepGradient) const SkPoint fCenter; const SkScalar fTBias, fTScale; friend class SkGradientShader; using INHERITED = SkGradientShaderBase; }; #endif