#ifndef _XETESTCASERESULT_HPP #define _XETESTCASERESULT_HPP /*------------------------------------------------------------------------- * drawElements Quality Program Test Executor * ------------------------------------------ * * Copyright 2014 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * *//*! * \file * \brief Test case result models. *//*--------------------------------------------------------------------*/ #include "xeDefs.hpp" #include "xeTestCase.hpp" #include #include #include namespace xe { enum TestStatusCode { TESTSTATUSCODE_PASS, //!< Test case passed. TESTSTATUSCODE_FAIL, //!< Test case failed (not passed). TESTSTATUSCODE_QUALITY_WARNING, //!< Result within specification, but suspicious quality wise TESTSTATUSCODE_COMPATIBILITY_WARNING, //!< Result within specification, but likely to cause fragmentation TESTSTATUSCODE_PENDING, //!< Not yet started. TESTSTATUSCODE_RUNNING, //!< Currently running (not stored in database). TESTSTATUSCODE_NOT_SUPPORTED, //!< Some feature was not supported in the implementation. TESTSTATUSCODE_RESOURCE_ERROR, //!< A resource error has occurred. TESTSTATUSCODE_INTERNAL_ERROR, //!< An internal error has occurred. TESTSTATUSCODE_CANCELED, //!< User canceled the execution TESTSTATUSCODE_TIMEOUT, //!< Test was killed because of watch dog timeout. TESTSTATUSCODE_CRASH, //!< Test executable crashed before finishing the test. TESTSTATUSCODE_DISABLED, //!< Test case disabled (for current target) TESTSTATUSCODE_TERMINATED, //!< Terminated for other reason. TESTSTATUSCODE_WAIVER, //!< Test case waived. TESTSTATUSCODE_LAST }; const char* getTestStatusCodeName (TestStatusCode statusCode); namespace ri { class Item; class Result; class Text; class Number; class Image; class ImageSet; class VertexShader; class FragmentShader; class ShaderProgram; class ShaderSource; class InfoLog; class EglConfig; class EglConfigSet; class Section; class KernelSource; class CompileInfo; class SampleList; class SampleInfo; class ValueInfo; class Sample; class SampleValue; // \todo [2014-02-28 pyry] Make List for items that have only specific subitems. class List { public: List (void); ~List (void); int getNumItems (void) const { return (int)m_items.size(); } const Item& getItem (int ndx) const { return *m_items[ndx]; } Item& getItem (int ndx) { return *m_items[ndx]; } template T* allocItem (void); private: std::vector m_items; }; template T* List::allocItem (void) { m_items.reserve(m_items.size()+1); T* item = new T(); m_items.push_back(static_cast(item)); return item; } } // ri class TestCaseResultHeader { public: TestCaseResultHeader (void) : caseType(TESTCASETYPE_LAST), statusCode(TESTSTATUSCODE_LAST) {} std::string casePath; //!< Full test case path. TestCaseType caseType; //!< Test case type. TestStatusCode statusCode; //!< Test status code. std::string statusDetails; //!< Status description. }; class TestCaseResult : public TestCaseResultHeader { public: ri::List resultItems; //!< Test log items. }; // Result items. namespace ri { // Result item type. enum Type { TYPE_RESULT = 0, TYPE_TEXT, TYPE_NUMBER, TYPE_IMAGE, TYPE_IMAGESET, TYPE_SHADER, TYPE_SHADERPROGRAM, TYPE_SHADERSOURCE, TYPE_SPIRVSOURCE, TYPE_INFOLOG, TYPE_EGLCONFIG, TYPE_EGLCONFIGSET, TYPE_SECTION, TYPE_KERNELSOURCE, TYPE_COMPILEINFO, TYPE_SAMPLELIST, TYPE_SAMPLEINFO, TYPE_VALUEINFO, TYPE_SAMPLE, TYPE_SAMPLEVALUE, TYPE_LAST }; class NumericValue { public: enum Type { NUMVALTYPE_EMPTY = 0, NUMVALTYPE_INT64, NUMVALTYPE_FLOAT64, NUMVALTYPE_LAST }; NumericValue (void) : m_type(NUMVALTYPE_EMPTY) {} NumericValue (deInt64 value) : m_type(NUMVALTYPE_INT64) { m_value.int64 = value; } NumericValue (double value) : m_type(NUMVALTYPE_FLOAT64) { m_value.float64 = value; } Type getType (void) const { return m_type; } deInt64 getInt64 (void) const { DE_ASSERT(getType() == NUMVALTYPE_INT64); return m_value.int64; } double getFloat64 (void) const { DE_ASSERT(getType() == NUMVALTYPE_FLOAT64); return m_value.float64; } private: Type m_type; union { deInt64 int64; double float64; } m_value; }; std::ostream& operator<< (std::ostream& str, const NumericValue& value); class Item { public: virtual ~Item (void) {} Type getType (void) const { return m_type; } protected: Item (Type type) : m_type(type) {} private: Item (const Item& other); Item& operator= (const Item& other); Type m_type; }; class Result : public Item { public: Result (void) : Item(TYPE_RESULT), statusCode(TESTSTATUSCODE_LAST) {} ~Result (void) {} TestStatusCode statusCode; std::string details; }; class Text : public Item { public: Text (void) : Item(TYPE_TEXT) {} ~Text (void) {} std::string text; }; class Number : public Item { public: Number (void) : Item(TYPE_NUMBER) {} ~Number (void) {} std::string name; std::string description; std::string unit; std::string tag; NumericValue value; }; class Image : public Item { public: enum Format { FORMAT_RGB888, FORMAT_RGBA8888, FORMAT_LAST }; enum Compression { COMPRESSION_NONE = 0, COMPRESSION_PNG, COMPRESSION_LAST }; Image (void) : Item(TYPE_IMAGE), width(0), height(0), format(FORMAT_LAST), compression(COMPRESSION_LAST) {} ~Image (void) {} std::string name; std::string description; int width; int height; Format format; Compression compression; std::vector data; }; class ImageSet : public Item { public: ImageSet (void) : Item(TYPE_IMAGESET) {} ~ImageSet (void) {} std::string name; std::string description; List images; }; class ShaderSource : public Item { public: ShaderSource (void) : Item(TYPE_SHADERSOURCE) {} ~ShaderSource (void) {} std::string source; }; class SpirVSource : public Item { public: SpirVSource (void) : Item(TYPE_SPIRVSOURCE) {} ~SpirVSource (void) {} std::string source; }; class InfoLog : public Item { public: InfoLog (void) : Item(TYPE_INFOLOG) {} ~InfoLog (void) {} std::string log; }; class Shader : public Item { public: enum ShaderType { SHADERTYPE_VERTEX = 0, SHADERTYPE_FRAGMENT, SHADERTYPE_GEOMETRY, SHADERTYPE_TESS_CONTROL, SHADERTYPE_TESS_EVALUATION, SHADERTYPE_COMPUTE, SHADERTYPE_RAYGEN, SHADERTYPE_ANY_HIT, SHADERTYPE_CLOSEST_HIT, SHADERTYPE_MISS, SHADERTYPE_INTERSECTION, SHADERTYPE_CALLABLE, SHADERTYPE_TASK, SHADERTYPE_MESH, SHADERTYPE_LAST }; Shader (void) : Item(TYPE_SHADER), shaderType(SHADERTYPE_LAST), compileStatus(false) {} ~Shader (void) {} ShaderType shaderType; bool compileStatus; ShaderSource source; InfoLog infoLog; }; class ShaderProgram : public Item { public: ShaderProgram (void) : Item(TYPE_SHADERPROGRAM), linkStatus(false) {} ~ShaderProgram (void) {} List shaders; bool linkStatus; InfoLog linkInfoLog; }; class EglConfig : public Item { public: EglConfig (void); ~EglConfig (void) {} int bufferSize; int redSize; int greenSize; int blueSize; int luminanceSize; int alphaSize; int alphaMaskSize; bool bindToTextureRGB; bool bindToTextureRGBA; std::string colorBufferType; std::string configCaveat; int configID; std::string conformant; int depthSize; int level; int maxPBufferWidth; int maxPBufferHeight; int maxPBufferPixels; int maxSwapInterval; int minSwapInterval; bool nativeRenderable; std::string renderableType; int sampleBuffers; int samples; int stencilSize; std::string surfaceTypes; std::string transparentType; int transparentRedValue; int transparentGreenValue; int transparentBlueValue; }; inline EglConfig::EglConfig (void) : Item (TYPE_EGLCONFIG) , bufferSize (0) , redSize (0) , greenSize (0) , blueSize (0) , luminanceSize (0) , alphaSize (0) , alphaMaskSize (0) , bindToTextureRGB (false) , bindToTextureRGBA (false) , configID (0) , depthSize (0) , level (0) , maxPBufferWidth (0) , maxPBufferHeight (0) , maxPBufferPixels (0) , maxSwapInterval (0) , minSwapInterval (0) , nativeRenderable (false) , sampleBuffers (0) , samples (0) , stencilSize (0) , transparentRedValue (0) , transparentGreenValue (0) , transparentBlueValue (0) { } class EglConfigSet : public Item { public: EglConfigSet (void) : Item(TYPE_EGLCONFIGSET) {} ~EglConfigSet (void) {} std::string name; std::string description; List configs; }; class Section : public Item { public: Section (void) : Item(TYPE_SECTION) {} ~Section (void) {} std::string name; std::string description; List items; }; class KernelSource : public Item { public: KernelSource (void) : Item(TYPE_KERNELSOURCE) {} ~KernelSource (void) {} std::string source; }; class CompileInfo : public Item { public: CompileInfo (void) : Item(TYPE_COMPILEINFO), compileStatus(false) {} ~CompileInfo (void) {} std::string name; std::string description; bool compileStatus; InfoLog infoLog; }; class ValueInfo : public Item { public: enum ValueTag { VALUETAG_PREDICTOR, VALUETAG_RESPONSE, VALUETAG_LAST }; ValueInfo (void) : Item(TYPE_VALUEINFO), tag(VALUETAG_LAST) {} ~ValueInfo (void) {} std::string name; std::string description; std::string unit; ValueTag tag; }; class SampleInfo : public Item { public: SampleInfo (void) : Item(TYPE_SAMPLEINFO) {} ~SampleInfo (void) {} List valueInfos; }; class SampleValue : public Item { public: SampleValue (void) : Item(TYPE_SAMPLEVALUE) {} ~SampleValue (void) {} NumericValue value; }; class Sample : public Item { public: Sample (void) : Item(TYPE_SAMPLE) {} ~Sample (void) {} List values; }; class SampleList : public Item { public: SampleList (void) : Item(TYPE_SAMPLELIST) {} ~SampleList (void) {} std::string name; std::string description; SampleInfo sampleInfo; List samples; }; } // ri } // xe #endif // _XETESTCASERESULT_HPP