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1 /*
2  * Copyright © 2020 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
21  * IN THE SOFTWARE.
22  */
23 
24 #ifndef BRW_NIR_RT_H
25 #define BRW_NIR_RT_H
26 
27 #include "brw_nir.h"
28 #include "brw_rt.h"
29 
30 #ifdef __cplusplus
31 extern "C" {
32 #endif
33 
34 void brw_nir_lower_raygen(nir_shader *nir);
35 void brw_nir_lower_any_hit(nir_shader *nir,
36                            const struct intel_device_info *devinfo);
37 void brw_nir_lower_closest_hit(nir_shader *nir);
38 void brw_nir_lower_miss(nir_shader *nir);
39 void brw_nir_lower_callable(nir_shader *nir);
40 void brw_nir_lower_combined_intersection_any_hit(nir_shader *intersection,
41                                                  const nir_shader *any_hit,
42                                                  const struct intel_device_info *devinfo);
43 
44 /* We reserve the first 16B of the stack for callee data pointers */
45 #define BRW_BTD_STACK_RESUME_BSR_ADDR_OFFSET 0
46 #define BRW_BTD_STACK_CALL_DATA_PTR_OFFSET 8
47 #define BRW_BTD_STACK_CALLEE_DATA_SIZE 16
48 
49 /* We require the stack to be 8B aligned at the start of a shader */
50 #define BRW_BTD_STACK_ALIGN 8
51 
52 bool brw_nir_lower_ray_queries(nir_shader *shader,
53                                const struct intel_device_info *devinfo);
54 
55 void brw_nir_lower_shader_returns(nir_shader *shader);
56 
57 bool brw_nir_lower_shader_calls(nir_shader *shader);
58 
59 void brw_nir_lower_rt_intrinsics(nir_shader *shader,
60                                  const struct intel_device_info *devinfo);
61 void brw_nir_lower_intersection_shader(nir_shader *intersection,
62                                        const nir_shader *any_hit,
63                                        const struct intel_device_info *devinfo);
64 
65 nir_shader *
66 brw_nir_create_raygen_trampoline(const struct brw_compiler *compiler,
67                                  void *mem_ctx);
68 nir_shader *
69 brw_nir_create_trivial_return_shader(const struct brw_compiler *compiler,
70                                      void *mem_ctx);
71 
72 #ifdef __cplusplus
73 }
74 #endif
75 
76 #endif /* BRW_NIR_RT_H */
77