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Searched defs:BindingPoint (Results 1 – 12 of 12) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/
DgluDrawUtil.hpp93 struct BindingPoint struct
95 enum Type
103 Type type; //!< Binding type (name or location).
104 std::string name; //!< Input name, or empty if is not binding by name.
105 int location; //!< Input location, or offset to named location if binding by name.
107 BindingPoint (void) : type(BPTYPE_LAST), location (0) {} in BindingPoint() argument
108 explicit BindingPoint (int location_) : type(BPTYPE_LOCATION), location(location_) {} in BindingPoint() function
109 …explicit BindingPoint (const std::string& name_, int location_ = 0) : type(BPTYPE_NAME), name(name… in BindingPoint() argument
/third_party/skia/third_party/externals/tint/src/sem/
Dbinding_point.h28 struct BindingPoint { struct
35 /// @param rhs the BindingPoint to compare against argument
Dvariable.h157 sem::BindingPoint BindingPoint() const { return binding_point_; } in BindingPoint() function
/third_party/skia/third_party/externals/tint/src/transform/
Dfirst_index_offset.h63 struct BindingPoint : public Castable<BindingPoint, transform::Data> { struct
76 uint32_t binding = 0;
78 uint32_t group = 0;
Dmultiplanar_external_texture.h30 using BindingPoint = sem::BindingPoint; variable
Dbinding_remapper.h28 using BindingPoint = sem::BindingPoint; variable
Dfirst_index_offset.cc43 FirstIndexOffset::BindingPoint::BindingPoint(uint32_t b, uint32_t g) in BindingPoint() function in tint::transform::FirstIndexOffset::BindingPoint
/third_party/skia/third_party/externals/tint/src/ast/
Dvariable.cc52 VariableBindingPoint Variable::BindingPoint() const { in BindingPoint() function in tint::ast::Variable
Dvariable_test.cc112 TEST_F(VariableTest, BindingPoint) { in TEST_F() argument
/third_party/skia/third_party/externals/dawn/src/dawn_native/vulkan/
DShaderModuleVk.cpp129 using BindingPoint = tint::transform::BindingPoint; in GetTransformedModuleHandle() typedef
/third_party/skia/third_party/externals/tint/samples/
Dmain.cc691 using BindingPoint = tint::transform::BindingPoint; in GenerateMsl() typedef
/third_party/skia/third_party/externals/dawn/src/dawn_native/d3d12/
DShaderModuleD3D12.cpp88 const std::unordered_map<tint::transform::BindingPoint, T>& map) { in Serialize()