Searched defs:BuilderUniform (Results 1 – 1 of 1) sorted by relevance
300 struct BuilderUniform { struct326 float* data = SkTAddOffset<float>(fOwner->writableUniformData(),336 bool set(const T val[], const int count) { in set()351 SkRuntimeEffectBuilder* fOwner;352 const SkRuntimeEffect::Uniform* fVar; // nullptr if the variable was not found