• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Copyright (c) 2023 Huawei Device Co., Ltd.
3  * Licensed under the Apache License, Version 2.0 (the "License");
4  * you may not use this file except in compliance with the License.
5  * You may obtain a copy of the License at
6  *
7  *     http://www.apache.org/licenses/LICENSE-2.0
8  *
9  * Unless required by applicable law or agreed to in writing, software
10  * distributed under the License is distributed on an "AS IS" BASIS,
11  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12  * See the License for the specific language governing permissions and
13  * limitations under the License.
14  */
15 
16 #include "hdi_composition_check.h"
17 #include "display_test.h"
18 namespace OHOS {
19 namespace HDI {
20 namespace Display {
21 namespace TEST {
22 using namespace OHOS::HDI::Display::Composer::V1_1;
GetCheckPoints(Point center,std::vector<Point> & points)23 static void GetCheckPoints(Point center, std::vector<Point> &points)
24 {
25     const uint32_t STEP = 3;
26     points.push_back(center);
27     points.push_back({center.x + STEP, center.y});
28     points.push_back({center.x + STEP, center.y + STEP});
29     points.push_back({center.x + STEP, center.y - STEP});
30     points.push_back({center.x, center.y + STEP});
31     points.push_back({center.x - STEP, center.y});
32     points.push_back({center.x - STEP, center.y - STEP});
33     points.push_back({center.x - STEP, center.y + STEP});
34     points.push_back({center.x, center.y - STEP});
35 }
36 // simple hande the alpha it may not compatible with all scenarios
SimpleHandleAlpha(const LayerSettings & layers,uint32_t & color)37 static void SimpleHandleAlpha(const LayerSettings& layers, uint32_t& color)
38 {
39     const float INV = 1.0f / 255.0f;
40     const uint32_t WHITE_TRANSPARENT = 0xffffff00;
41     const int32_t ALPHA = 0xff;
42     if (layers.alpha != -1) {
43         switch (layers.blendType) {
44             case BLEND_SRC:
45                 color = (color & WHITE_TRANSPARENT) | (layers.alpha & ALPHA); // get the alpha
46                 break;
47             case BLEND_SRCOVER:
48                 color = color * (layers.alpha * INV);
49                 color = (color & WHITE_TRANSPARENT) | (layers.alpha & ALPHA); // get the alpha
50                 break;
51             default:
52                 break;
53         }
54     }
55 }
56 
GetCheckColors(const std::vector<LayerSettings> & layers,const std::vector<Point> & points)57 static std::vector<uint32_t> GetCheckColors(const std::vector<LayerSettings> &layers, const std::vector<Point> &points)
58 {
59     std::vector<uint32_t> colors;
60     for (auto point : points) {
61         uint32_t color = 0;
62         for (uint32_t i = layers.size(); i > 0; i--) {
63             auto layer = layers[i - 1];
64             const IRect& RECT = layer.displayRect;
65             // check whether the point is inside the rect
66             if ((point.x >= RECT.x) && (point.x < (RECT.x + RECT.w)) && (point.y >= RECT.y) &&
67                 (point.y < (RECT.y + RECT.h))) {
68                 if (layer.compositionType != Composer::V1_0::CompositionType::COMPOSITION_VIDEO) {
69                     color = layer.color;
70                     SimpleHandleAlpha(layer, color);
71                 }
72                 break;
73             }
74         }
75         colors.push_back(color);
76     }
77     return colors;
78 }
79 
Check(const std::vector<LayerSettings> & layers,const BufferHandle & clientBuffer,uint32_t checkType) const80 int32_t HdiCompositionCheck::Check(const std::vector<LayerSettings> &layers,
81     const BufferHandle& clientBuffer, uint32_t checkType) const
82 {
83     int ret = DISPLAY_SUCCESS;
84     const int MID_POS = 2;
85     // get the all check point
86     std::vector<Point> points;
87     for (auto layer : layers) {
88         const IRect& RECT = layer.displayRect;
89         if (checkType == CHECK_VERTEX) {
90             GetCheckPoints({RECT.x, RECT.y}, points);
91             GetCheckPoints({RECT.x, RECT.y + RECT.h}, points);
92             GetCheckPoints({RECT.x + RECT.w, RECT.y}, points);
93             GetCheckPoints({RECT.x + RECT.w, RECT.y + RECT.h}, points);
94         } else {
95             GetCheckPoints({RECT.x + RECT.w / MID_POS, RECT.y + RECT.h / MID_POS}, points); // center point
96         }
97     }
98 
99     // get all the check color
100     std::vector<uint32_t> colors = GetCheckColors(layers, points);
101     DISPLAY_TEST_CHK_RETURN((colors.size() != points.size()), DISPLAY_FAILURE,
102         DISPLAY_TEST_LOGE("Points and colors don't match"));
103     for (uint32_t i = 0; i < points.size(); i++) {
104         if ((points[i].x >= clientBuffer.width) || (points[i].x < 0) || (points[i].y < 0) ||
105             (points[i].y >= clientBuffer.height)) {
106             continue;
107         }
108         ret = CheckPixel(clientBuffer, points[i].x, points[i].y, colors[i]);
109         if (ret != DISPLAY_SUCCESS) {
110             DISPLAY_TEST_LOGE("check failed");
111             break;
112         }
113     }
114     return ret;
115 }
116 } // OHOS
117 } // HDI
118 } // Display
119 } // TEST
120