• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 //
2 // Copyright 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 // This class contains prototypes for representing GLES 3 Vertex Array Objects:
7 //
8 //   The buffer objects that are to be used by the vertex stage of the GL are collected
9 //   together to form a vertex array object. All state related to the definition of data used
10 //   by the vertex processor is encapsulated in a vertex array object.
11 //
12 
13 #ifndef LIBANGLE_VERTEXARRAY_H_
14 #define LIBANGLE_VERTEXARRAY_H_
15 
16 #include "common/Optional.h"
17 #include "libANGLE/Constants.h"
18 #include "libANGLE/Debug.h"
19 #include "libANGLE/Observer.h"
20 #include "libANGLE/RefCountObject.h"
21 #include "libANGLE/VertexAttribute.h"
22 
23 #include <vector>
24 
25 namespace rx
26 {
27 class GLImplFactory;
28 class VertexArrayImpl;
29 }  // namespace rx
30 
31 namespace gl
32 {
33 class Buffer;
34 
35 constexpr uint32_t kElementArrayBufferIndex = MAX_VERTEX_ATTRIBS;
36 
37 class VertexArrayState final : angle::NonCopyable
38 {
39   public:
40     VertexArrayState(VertexArray *vertexArray, size_t maxAttribs, size_t maxBindings);
41     ~VertexArrayState();
42 
getLabel()43     const std::string &getLabel() const { return mLabel; }
44 
getElementArrayBuffer()45     Buffer *getElementArrayBuffer() const { return mElementArrayBuffer.get(); }
getMaxAttribs()46     size_t getMaxAttribs() const { return mVertexAttributes.size(); }
getMaxBindings()47     size_t getMaxBindings() const { return mVertexBindings.size(); }
getEnabledAttributesMask()48     const AttributesMask &getEnabledAttributesMask() const { return mEnabledAttributesMask; }
getVertexAttributes()49     const std::vector<VertexAttribute> &getVertexAttributes() const { return mVertexAttributes; }
getVertexAttribute(size_t attribIndex)50     const VertexAttribute &getVertexAttribute(size_t attribIndex) const
51     {
52         return mVertexAttributes[attribIndex];
53     }
getVertexBindings()54     const std::vector<VertexBinding> &getVertexBindings() const { return mVertexBindings; }
getVertexBinding(size_t bindingIndex)55     const VertexBinding &getVertexBinding(size_t bindingIndex) const
56     {
57         return mVertexBindings[bindingIndex];
58     }
getBindingFromAttribIndex(size_t attribIndex)59     const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
60     {
61         return mVertexBindings[mVertexAttributes[attribIndex].bindingIndex];
62     }
getBindingIndexFromAttribIndex(size_t attribIndex)63     size_t getBindingIndexFromAttribIndex(size_t attribIndex) const
64     {
65         return mVertexAttributes[attribIndex].bindingIndex;
66     }
67 
68     void setAttribBinding(const Context *context, size_t attribIndex, GLuint newBindingIndex);
69 
70     // Extra validation performed on the Vertex Array.
71     bool hasEnabledNullPointerClientArray() const;
72 
73     // Get all the attributes in an AttributesMask that are using the given binding.
74     AttributesMask getBindingToAttributesMask(GLuint bindingIndex) const;
75 
getVertexAttributesTypeMask()76     ComponentTypeMask getVertexAttributesTypeMask() const { return mVertexAttributesTypeMask; }
77 
getClientMemoryAttribsMask()78     AttributesMask getClientMemoryAttribsMask() const { return mClientMemoryAttribsMask; }
79 
getNullPointerClientMemoryAttribsMask()80     gl::AttributesMask getNullPointerClientMemoryAttribsMask() const
81     {
82         return mNullPointerClientMemoryAttribsMask;
83     }
84 
85   private:
86     void updateCachedMutableOrNonPersistentArrayBuffers(size_t index);
87 
88     friend class VertexArray;
89     std::string mLabel;
90     std::vector<VertexAttribute> mVertexAttributes;
91     SubjectBindingPointer<Buffer> mElementArrayBuffer;
92     std::vector<VertexBinding> mVertexBindings;
93     AttributesMask mEnabledAttributesMask;
94     ComponentTypeMask mVertexAttributesTypeMask;
95 
96     // This is a performance optimization for buffer binding. Allows element array buffer updates.
97     friend class State;
98 
99     // From the GLES 3.1 spec:
100     // When a generic attribute array is sourced from client memory, the vertex attribute binding
101     // state is ignored. Thus we don't have to worry about binding state when using client memory
102     // attribs.
103     gl::AttributesMask mClientMemoryAttribsMask;
104     gl::AttributesMask mNullPointerClientMemoryAttribsMask;
105 
106     // Used for validation cache. Indexed by attribute.
107     AttributesMask mCachedMappedArrayBuffers;
108     AttributesMask mCachedMutableOrImpersistentArrayBuffers;
109     AttributesMask mCachedInvalidMappedArrayBuffer;
110 };
111 
112 class VertexArrayBufferContentsObservers final : angle::NonCopyable
113 {
114   public:
115     VertexArrayBufferContentsObservers(VertexArray *vertexArray);
116     void enableForBuffer(Buffer *buffer, uint32_t bufferIndex);
117     void disableForBuffer(Buffer *buffer, uint32_t bufferIndex);
118 
119   private:
120     VertexArray *mVertexArray;
121 };
122 
123 class VertexArray final : public angle::ObserverInterface,
124                           public LabeledObject,
125                           public angle::Subject
126 {
127   public:
128     // Dirty bits for VertexArrays use a hierarchical design. At the top level, each attribute
129     // has a single dirty bit. Then an array of MAX_ATTRIBS dirty bits each has a dirty bit for
130     // enabled/pointer/format/binding. Bindings are handled similarly. Note that because the
131     // total number of dirty bits is 33, it will not be as fast on a 32-bit machine, which
132     // can't support the advanced 64-bit scanning intrinsics. We could consider packing the
133     // binding and attribute bits together if this becomes a problem.
134     //
135     // Special note on "DIRTY_ATTRIB_POINTER_BUFFER": this is a special case when the app
136     // calls glVertexAttribPointer but only changes a VBO and/or offset binding. This allows
137     // the Vulkan back-end to skip performing a pipeline change for performance.
138     enum DirtyBitType
139     {
140         DIRTY_BIT_ELEMENT_ARRAY_BUFFER,
141         DIRTY_BIT_ELEMENT_ARRAY_BUFFER_DATA,
142 
143         // Dirty bits for attributes.
144         DIRTY_BIT_ATTRIB_0,
145         DIRTY_BIT_ATTRIB_MAX = DIRTY_BIT_ATTRIB_0 + gl::MAX_VERTEX_ATTRIBS,
146 
147         // Dirty bits for bindings.
148         DIRTY_BIT_BINDING_0   = DIRTY_BIT_ATTRIB_MAX,
149         DIRTY_BIT_BINDING_MAX = DIRTY_BIT_BINDING_0 + gl::MAX_VERTEX_ATTRIB_BINDINGS,
150 
151         // We keep separate dirty bits for bound buffers whose data changed since last update.
152         DIRTY_BIT_BUFFER_DATA_0   = DIRTY_BIT_BINDING_MAX,
153         DIRTY_BIT_BUFFER_DATA_MAX = DIRTY_BIT_BUFFER_DATA_0 + gl::MAX_VERTEX_ATTRIB_BINDINGS,
154 
155         DIRTY_BIT_UNKNOWN = DIRTY_BIT_BUFFER_DATA_MAX,
156         DIRTY_BIT_MAX     = DIRTY_BIT_UNKNOWN,
157     };
158 
159     // We want to keep the number of dirty bits within 64 to keep iteration times fast.
160     static_assert(DIRTY_BIT_MAX <= 64, "Too many vertex array dirty bits.");
161 
162     enum DirtyAttribBitType
163     {
164         DIRTY_ATTRIB_ENABLED,
165         DIRTY_ATTRIB_POINTER,
166         DIRTY_ATTRIB_FORMAT,
167         DIRTY_ATTRIB_BINDING,
168         DIRTY_ATTRIB_POINTER_BUFFER,
169         DIRTY_ATTRIB_UNKNOWN,
170         DIRTY_ATTRIB_MAX = DIRTY_ATTRIB_UNKNOWN,
171     };
172 
173     enum DirtyBindingBitType
174     {
175         DIRTY_BINDING_BUFFER,
176         DIRTY_BINDING_DIVISOR,
177         DIRTY_BINDING_UNKNOWN,
178         DIRTY_BINDING_MAX = DIRTY_BINDING_UNKNOWN,
179     };
180 
181     using DirtyBits             = angle::BitSet<DIRTY_BIT_MAX>;
182     using DirtyAttribBits       = angle::BitSet<DIRTY_ATTRIB_MAX>;
183     using DirtyBindingBits      = angle::BitSet<DIRTY_BINDING_MAX>;
184     using DirtyAttribBitsArray  = std::array<DirtyAttribBits, gl::MAX_VERTEX_ATTRIBS>;
185     using DirtyBindingBitsArray = std::array<DirtyBindingBits, gl::MAX_VERTEX_ATTRIB_BINDINGS>;
186 
187     VertexArray(rx::GLImplFactory *factory,
188                 VertexArrayID id,
189                 size_t maxAttribs,
190                 size_t maxAttribBindings);
191 
192     void onDestroy(const Context *context);
193 
id()194     VertexArrayID id() const { return mId; }
195 
196     void setLabel(const Context *context, const std::string &label) override;
197     const std::string &getLabel() const override;
198 
199     const VertexBinding &getVertexBinding(size_t bindingIndex) const;
200     const VertexAttribute &getVertexAttribute(size_t attribIndex) const;
getBindingFromAttribIndex(size_t attribIndex)201     const VertexBinding &getBindingFromAttribIndex(size_t attribIndex) const
202     {
203         return mState.getBindingFromAttribIndex(attribIndex);
204     }
205 
206     // Returns true if the function finds and detaches a bound buffer.
207     bool detachBuffer(const Context *context, BufferID bufferID);
208 
209     void setVertexAttribDivisor(const Context *context, size_t index, GLuint divisor);
210     void enableAttribute(size_t attribIndex, bool enabledState);
211 
212     void setVertexAttribPointer(const Context *context,
213                                 size_t attribIndex,
214                                 Buffer *boundBuffer,
215                                 GLint size,
216                                 VertexAttribType type,
217                                 bool normalized,
218                                 GLsizei stride,
219                                 const void *pointer);
220 
221     void setVertexAttribIPointer(const Context *context,
222                                  size_t attribIndex,
223                                  Buffer *boundBuffer,
224                                  GLint size,
225                                  VertexAttribType type,
226                                  GLsizei stride,
227                                  const void *pointer);
228 
229     void setVertexAttribFormat(size_t attribIndex,
230                                GLint size,
231                                VertexAttribType type,
232                                bool normalized,
233                                bool pureInteger,
234                                GLuint relativeOffset);
235     void bindVertexBuffer(const Context *context,
236                           size_t bindingIndex,
237                           Buffer *boundBuffer,
238                           GLintptr offset,
239                           GLsizei stride);
240     void setVertexAttribBinding(const Context *context, size_t attribIndex, GLuint bindingIndex);
241     void setVertexBindingDivisor(const Context *context, size_t bindingIndex, GLuint divisor);
242 
getElementArrayBuffer()243     Buffer *getElementArrayBuffer() const { return mState.getElementArrayBuffer(); }
getMaxAttribs()244     size_t getMaxAttribs() const { return mState.getMaxAttribs(); }
getMaxBindings()245     size_t getMaxBindings() const { return mState.getMaxBindings(); }
246 
getVertexAttributes()247     const std::vector<VertexAttribute> &getVertexAttributes() const
248     {
249         return mState.getVertexAttributes();
250     }
getVertexBindings()251     const std::vector<VertexBinding> &getVertexBindings() const
252     {
253         return mState.getVertexBindings();
254     }
255 
getImplementation()256     rx::VertexArrayImpl *getImplementation() const { return mVertexArray; }
257 
getEnabledAttributesMask()258     const AttributesMask &getEnabledAttributesMask() const
259     {
260         return mState.getEnabledAttributesMask();
261     }
262 
getClientAttribsMask()263     gl::AttributesMask getClientAttribsMask() const { return mState.mClientMemoryAttribsMask; }
264 
hasEnabledNullPointerClientArray()265     bool hasEnabledNullPointerClientArray() const
266     {
267         return mState.hasEnabledNullPointerClientArray();
268     }
269 
hasInvalidMappedArrayBuffer()270     bool hasInvalidMappedArrayBuffer() const
271     {
272         return mState.mCachedInvalidMappedArrayBuffer.any();
273     }
274 
getState()275     const VertexArrayState &getState() const { return mState; }
276 
isBufferAccessValidationEnabled()277     bool isBufferAccessValidationEnabled() const { return mBufferAccessValidationEnabled; }
278 
279     // Observer implementation
280     void onSubjectStateChange(angle::SubjectIndex index, angle::SubjectMessage message) override;
281     void onBufferContentsChange(uint32_t bufferIndex);
282 
283     static size_t GetVertexIndexFromDirtyBit(size_t dirtyBit);
284 
285     angle::Result syncState(const Context *context);
hasAnyDirtyBit()286     bool hasAnyDirtyBit() const { return mDirtyBits.any(); }
287 
getAttributesTypeMask()288     ComponentTypeMask getAttributesTypeMask() const { return mState.mVertexAttributesTypeMask; }
getAttributesMask()289     AttributesMask getAttributesMask() const { return mState.mEnabledAttributesMask; }
290 
291     void onBindingChanged(const Context *context, int incr);
292     bool hasTransformFeedbackBindingConflict(const gl::Context *context) const;
293 
getIndexRange(const Context * context,DrawElementsType type,GLsizei indexCount,const void * indices,IndexRange * indexRangeOut)294     ANGLE_INLINE angle::Result getIndexRange(const Context *context,
295                                              DrawElementsType type,
296                                              GLsizei indexCount,
297                                              const void *indices,
298                                              IndexRange *indexRangeOut) const
299     {
300         Buffer *elementArrayBuffer = mState.mElementArrayBuffer.get();
301         if (elementArrayBuffer && mIndexRangeCache.get(type, indexCount, indices, indexRangeOut))
302         {
303             return angle::Result::Continue;
304         }
305 
306         return getIndexRangeImpl(context, type, indexCount, indices, indexRangeOut);
307     }
308 
setBufferAccessValidationEnabled(bool enabled)309     void setBufferAccessValidationEnabled(bool enabled)
310     {
311         mBufferAccessValidationEnabled = enabled;
312     }
313 
314   private:
315     ~VertexArray() override;
316 
317     // This is a performance optimization for buffer binding. Allows element array buffer updates.
318     friend class State;
319 
320     void setDirtyAttribBit(size_t attribIndex, DirtyAttribBitType dirtyAttribBit);
321     void setDirtyBindingBit(size_t bindingIndex, DirtyBindingBitType dirtyBindingBit);
322 
323     DirtyBitType getDirtyBitFromIndex(bool contentsChanged, angle::SubjectIndex index) const;
324     void setDependentDirtyBit(bool contentsChanged, angle::SubjectIndex index);
325 
326     // These are used to optimize draw call validation.
327     void updateCachedBufferBindingSize(VertexBinding *binding);
328     void updateCachedTransformFeedbackBindingValidation(size_t bindingIndex, const Buffer *buffer);
329     void updateCachedArrayBuffersMasks(bool isMapped,
330                                        bool isImmutable,
331                                        bool isPersistent,
332                                        const AttributesMask &boundAttributesMask);
333     void updateCachedMappedArrayBuffersBinding(const VertexBinding &binding);
334 
335     angle::Result getIndexRangeImpl(const Context *context,
336                                     DrawElementsType type,
337                                     GLsizei indexCount,
338                                     const void *indices,
339                                     IndexRange *indexRangeOut) const;
340 
341     void setVertexAttribPointerImpl(const Context *context,
342                                     ComponentType componentType,
343                                     bool pureInteger,
344                                     size_t attribIndex,
345                                     Buffer *boundBuffer,
346                                     GLint size,
347                                     VertexAttribType type,
348                                     bool normalized,
349                                     GLsizei stride,
350                                     const void *pointer);
351 
352     // These two functions return true if the state was dirty.
353     bool setVertexAttribFormatImpl(VertexAttribute *attrib,
354                                    GLint size,
355                                    VertexAttribType type,
356                                    bool normalized,
357                                    bool pureInteger,
358                                    GLuint relativeOffset);
359     bool bindVertexBufferImpl(const Context *context,
360                               size_t bindingIndex,
361                               Buffer *boundBuffer,
362                               GLintptr offset,
363                               GLsizei stride);
364 
365     VertexArrayID mId;
366 
367     VertexArrayState mState;
368     DirtyBits mDirtyBits;
369     DirtyAttribBitsArray mDirtyAttribBits;
370     DirtyBindingBitsArray mDirtyBindingBits;
371     Optional<DirtyBits> mDirtyBitsGuard;
372 
373     rx::VertexArrayImpl *mVertexArray;
374 
375     std::vector<angle::ObserverBinding> mArrayBufferObserverBindings;
376 
377     AttributesMask mCachedTransformFeedbackConflictedBindingsMask;
378 
379     class IndexRangeCache final : angle::NonCopyable
380     {
381       public:
382         IndexRangeCache();
383 
invalidate()384         void invalidate() { mTypeKey = DrawElementsType::InvalidEnum; }
385 
get(DrawElementsType type,GLsizei indexCount,const void * indices,IndexRange * indexRangeOut)386         bool get(DrawElementsType type,
387                  GLsizei indexCount,
388                  const void *indices,
389                  IndexRange *indexRangeOut)
390         {
391             size_t offset = reinterpret_cast<uintptr_t>(indices);
392             if (mTypeKey == type && mIndexCountKey == indexCount && mOffsetKey == offset)
393             {
394                 *indexRangeOut = mPayload;
395                 return true;
396             }
397 
398             return false;
399         }
400 
401         void put(DrawElementsType type,
402                  GLsizei indexCount,
403                  size_t offset,
404                  const IndexRange &indexRange);
405 
406       private:
407         DrawElementsType mTypeKey;
408         GLsizei mIndexCountKey;
409         size_t mOffsetKey;
410         IndexRange mPayload;
411     };
412 
413     mutable IndexRangeCache mIndexRangeCache;
414     bool mBufferAccessValidationEnabled;
415     VertexArrayBufferContentsObservers mContentsObservers;
416 };
417 
418 }  // namespace gl
419 
420 #endif  // LIBANGLE_VERTEXARRAY_H_
421