Home
last modified time | relevance | path

Searched defs:EGL_TEXTURE_FORMAT (Results 1 – 17 of 17) sorted by relevance

/third_party/EGL/api/1.1/EGL/
Degl.h153 #define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ macro
/third_party/skia/third_party/externals/egl-registry/api/1.1/EGL/
Degl.h183 #define EGL_TEXTURE_FORMAT 0x3080 /* For pbuffers bound as textures */ macro
/third_party/skia/third_party/externals/egl-registry/api/1.2/
Degl.h130 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/EGL/api/1.2/EGL/
Degl.h134 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/EGL/api/1.2/
Degl.h130 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/skia/third_party/externals/egl-registry/api/1.2/EGL/
Degl.h130 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/skia/third_party/externals/egl-registry/api/1.0/
Degl.h150 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/skia/third_party/externals/egl-registry/api/1.0/EGL/
Degl.h150 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/EGL/api/1.0/
Degl.h150 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/EGL/api/1.0/EGL/
Degl.h153 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/skia/third_party/externals/swiftshader/include/EGL/
Degl.h159 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/skia/third_party/externals/egl-registry/api/EGL/
Degl.h159 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/EGL/api/EGL/
Degl.h170 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/mesa3d/include/EGL/
Degl.h170 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/skia/third_party/externals/angle2/include/EGL/
Degl.h170 #define EGL_TEXTURE_FORMAT 0x3080 macro
/third_party/vk-gl-cts/framework/egl/wrapper/
DeglwEnums.inl114 #define EGL_TEXTURE_FORMAT 0x3080 macro
DeglwEnumsC.inl114 #define EGL_TEXTURE_FORMAT 0x3080 macro