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1 /*
2  * Copyright (c) 2012-2015 Etnaviv Project
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sub license,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the
12  * next paragraph) shall be included in all copies or substantial portions
13  * of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  *
23  * Authors:
24  *    Wladimir J. van der Laan <laanwj@gmail.com>
25  */
26 
27 #ifndef H_ETNAVIV_COMPILER
28 #define H_ETNAVIV_COMPILER
29 
30 #include "etnaviv_context.h"
31 #include "etnaviv_internal.h"
32 #include "etnaviv_shader.h"
33 #include "pipe/p_compiler.h"
34 #include "pipe/p_shader_tokens.h"
35 #include "compiler/shader_enums.h"
36 #include "util/disk_cache.h"
37 
38 /* XXX some of these are pretty arbitrary limits, may be better to switch
39  * to dynamic allocation at some point.
40  */
41 #define ETNA_MAX_TEMPS (64) /* max temp register count of all Vivante hw */
42 #define ETNA_MAX_TOKENS (2048)
43 #define ETNA_MAX_IMM (1024) /* max const+imm in 32-bit words */
44 #define ETNA_MAX_DEPTH (32)
45 #define ETNA_MAX_INSTRUCTIONS (2048)
46 
47 /**
48  * Compiler state saved across compiler invocations, for any expensive global
49  * setup.
50  */
51 struct etna_compiler {
52    uint32_t shader_count;
53    struct ra_regs *regs;
54 
55    nir_shader_compiler_options options;
56    struct disk_cache *disk_cache;
57 };
58 
59 /* compiler output per input/output */
60 struct etna_shader_inout {
61    int reg; /* native register */
62    int slot; /* nir: gl_varying_slot or gl_vert_attrib */
63    int num_components;
64 };
65 
66 struct etna_shader_io_file {
67    size_t num_reg;
68    struct etna_shader_inout reg[ETNA_NUM_INPUTS];
69 };
70 
71 /* shader object, for linking */
72 struct etna_shader_variant {
73    uint32_t id; /* for debug */
74 
75    /* shader variants form a linked list */
76    struct etna_shader_variant *next;
77 
78    /* replicated here to avoid passing extra ptrs everywhere */
79    struct etna_shader *shader;
80    struct etna_shader_key key;
81 
82    struct etna_bo *bo; /* cached code memory bo handle (for icache) */
83 
84    /*
85     * Below here is serialized when written to disk cache:
86     */
87    uint32_t *code;
88    struct etna_shader_uniform_info uniforms;
89 
90    /*
91     * The following macros are used by the shader disk cache save/
92     * restore paths to serialize/deserialize the variant.  Any
93     * pointers that require special handling in store_variant()
94     * and retrieve_variant() should go above here.
95     */
96 #define VARIANT_CACHE_START    offsetof(struct etna_shader_variant, stage)
97 #define VARIANT_CACHE_PTR(v)   (((char *)v) + VARIANT_CACHE_START)
98 #define VARIANT_CACHE_SIZE     (sizeof(struct etna_shader_variant) - VARIANT_CACHE_START)
99 
100    gl_shader_stage stage;
101    uint32_t code_size; /* code size in uint32 words */
102    unsigned num_loops;
103    unsigned num_temps;
104 
105    /* ETNA_DIRTY_* flags that, when set in context dirty, mean that the
106     * uniforms have to get (partial) reloaded. */
107    uint32_t uniforms_dirty_bits;
108 
109    /* inputs (for linking) for fs, the inputs must be in register 1..N */
110    struct etna_shader_io_file infile;
111 
112    /* outputs (for linking) */
113    struct etna_shader_io_file outfile;
114 
115    /* special inputs/outputs (vs only) */
116    int vs_id_in_reg; /* vertexid+instanceid input */
117    int vs_pos_out_reg; /* VS position output */
118    int vs_pointsize_out_reg; /* VS point size output */
119    uint32_t vs_load_balancing;
120 
121    /* special outputs (ps only) */
122    int ps_color_out_reg; /* color output register */
123    int ps_depth_out_reg; /* depth output register */
124 
125    /* unknown input property (XX_INPUT_COUNT, field UNK8) */
126    uint32_t input_count_unk8;
127 
128    /* shader is larger than GPU instruction limit, thus needs icache */
129    bool needs_icache;
130 
131    /* shader uses pixel kill/discard */
132    bool uses_discard;
133 };
134 
135 struct etna_varying {
136    uint32_t pa_attributes;
137    uint8_t num_components;
138    uint8_t use[4];
139    uint8_t reg;
140 };
141 
142 struct etna_shader_link_info {
143    /* each PS input is annotated with the VS output reg */
144    unsigned num_varyings;
145    struct etna_varying varyings[ETNA_NUM_INPUTS];
146    int pcoord_varying_comp_ofs;
147 };
148 
149 struct etna_compiler *
150 etna_compiler_create(const char *renderer, const struct etna_specs *specs);
151 
152 void
153 etna_compiler_destroy(const struct etna_compiler *compiler);
154 
155 const nir_shader_compiler_options *
156 etna_compiler_get_options(struct etna_compiler *compiler);
157 
158 bool
159 etna_compile_shader(struct etna_shader_variant *shader);
160 
161 void
162 etna_dump_shader(const struct etna_shader_variant *shader);
163 
164 bool
165 etna_link_shader(struct etna_shader_link_info *info,
166                  const struct etna_shader_variant *vs,
167                  const struct etna_shader_variant *fs);
168 
169 void
170 etna_destroy_shader(struct etna_shader_variant *shader);
171 
172 #endif
173