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Searched defs:GL_ALREADY_SIGNALED (Results 1 – 24 of 24) sorted by relevance

/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl3.h955 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl31.h957 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl32.h957 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/mesa3d/include/GLES3/
Dgl3.h955 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl31.h955 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl32.h955 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
Dgl3.h955 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl3.h936 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl31.h936 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl32.h936 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/openGLES/api/GLES3/
Dgl3.h936 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl31.h936 #define GL_ALREADY_SIGNALED 0x911A macro
Dgl32.h936 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h757 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwEnums.inl1517 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
Dglcorearb.h1575 #define GL_ALREADY_SIGNALED 0x911A macro
Dglext.h1462 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/glfw/deps/glad/
Dglad.h1352 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
Dglcorearb.h1575 #define GL_ALREADY_SIGNALED 0x911A macro
Dglext.h1462 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/openGLES/api/GL/
Dglcorearb.h1519 #define GL_ALREADY_SIGNALED 0x911A macro
Dglext.h1407 #define GL_ALREADY_SIGNALED 0x911A macro
/third_party/mesa3d/include/GL/
Dglcorearb.h1538 #define GL_ALREADY_SIGNALED 0x911A macro
Dglext.h1426 #define GL_ALREADY_SIGNALED 0x911A macro