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Searched defs:GL_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 18 of 18) sorted by relevance

/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
Dgl31.h1262 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dgl32.h1262 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/mesa3d/include/GLES3/
Dgl31.h1260 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dgl32.h1260 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/skia/third_party/externals/angle2/include/GLES3/
Dgl31.h1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dgl32.h1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/openGLES/api/GLES3/
Dgl31.h1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dgl32.h1241 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
Dfunctionsgl_enums.h1247 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/vk-gl-cts/framework/opengl/wrapper/
DglwEnums.inl1709 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/skia/third_party/externals/opengl-registry/api/GL/
Dglcorearb.h2477 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dglext.h2424 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/skia/third_party/externals/swiftshader/include/GL/
Dglcorearb.h2477 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dglext.h2424 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/openGLES/api/GL/
Dglcorearb.h2421 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dglext.h2369 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
/third_party/mesa3d/include/GL/
Dglcorearb.h2440 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro
Dglext.h2388 #define GL_REFERENCED_BY_FRAGMENT_SHADER 0x930A macro