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1 // Copyright 2015 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/compiler/frame.h"
6 
7 #include "src/compiler/linkage.h"
8 
9 namespace v8 {
10 namespace internal {
11 namespace compiler {
12 
Frame(int fixed_frame_size_in_slots)13 Frame::Frame(int fixed_frame_size_in_slots)
14     : fixed_slot_count_(fixed_frame_size_in_slots),
15       allocated_registers_(nullptr),
16       allocated_double_registers_(nullptr) {
17   slot_allocator_.AllocateUnaligned(fixed_frame_size_in_slots);
18 }
19 
AlignFrame(int alignment)20 void Frame::AlignFrame(int alignment) {
21 #if DEBUG
22   spill_slots_finished_ = true;
23   frame_aligned_ = true;
24 #endif
25   // In the calculations below we assume that alignment is a power of 2.
26   DCHECK(base::bits::IsPowerOfTwo(alignment));
27   int alignment_in_slots = AlignedSlotAllocator::NumSlotsForWidth(alignment);
28 
29   // We have to align return slots separately, because they are claimed
30   // separately on the stack.
31   const int mask = alignment_in_slots - 1;
32   int return_delta = alignment_in_slots - (return_slot_count_ & mask);
33   if (return_delta != alignment_in_slots) {
34     return_slot_count_ += return_delta;
35   }
36   int delta = alignment_in_slots - (slot_allocator_.Size() & mask);
37   if (delta != alignment_in_slots) {
38     slot_allocator_.Align(alignment_in_slots);
39     if (spill_slot_count_ != 0) {
40       spill_slot_count_ += delta;
41     }
42   }
43 }
44 
MarkHasFrame(bool state)45 void FrameAccessState::MarkHasFrame(bool state) {
46   has_frame_ = state;
47   SetFrameAccessToDefault();
48 }
49 
SetFrameAccessToDefault()50 void FrameAccessState::SetFrameAccessToDefault() {
51   if (has_frame() && !FLAG_turbo_sp_frame_access) {
52     SetFrameAccessToFP();
53   } else {
54     SetFrameAccessToSP();
55   }
56 }
57 
58 
GetFrameOffset(int spill_slot) const59 FrameOffset FrameAccessState::GetFrameOffset(int spill_slot) const {
60   const int frame_offset = FrameSlotToFPOffset(spill_slot);
61   if (access_frame_with_fp()) {
62     return FrameOffset::FromFramePointer(frame_offset);
63   } else {
64     // No frame. Retrieve all parameters relative to stack pointer.
65     int sp_offset = frame_offset + GetSPToFPOffset();
66     return FrameOffset::FromStackPointer(sp_offset);
67   }
68 }
69 
70 
71 }  // namespace compiler
72 }  // namespace internal
73 }  // namespace v8
74