1 // Copyright 2020 The Dawn Authors 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #include "dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.h" 16 17 namespace dawn_native { namespace d3d12 { 18 GPUDescriptorHeapAllocation(D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor,ExecutionSerial lastUsageSerial,HeapVersionID heapSerial)19 GPUDescriptorHeapAllocation::GPUDescriptorHeapAllocation( 20 D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor, 21 ExecutionSerial lastUsageSerial, 22 HeapVersionID heapSerial) 23 : mBaseDescriptor(baseDescriptor), 24 mLastUsageSerial(lastUsageSerial), 25 mHeapSerial(heapSerial) { 26 } 27 GetBaseDescriptor() const28 D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHeapAllocation::GetBaseDescriptor() const { 29 return mBaseDescriptor; 30 } 31 GetLastUsageSerial() const32 ExecutionSerial GPUDescriptorHeapAllocation::GetLastUsageSerial() const { 33 return mLastUsageSerial; 34 } 35 GetHeapSerial() const36 HeapVersionID GPUDescriptorHeapAllocation::GetHeapSerial() const { 37 return mHeapSerial; 38 } 39 }} // namespace dawn_native::d3d12 40