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1 // Copyright 2020 The Dawn Authors
2 //
3 // Licensed under the Apache License, Version 2.0 (the "License");
4 // you may not use this file except in compliance with the License.
5 // You may obtain a copy of the License at
6 //
7 //     http://www.apache.org/licenses/LICENSE-2.0
8 //
9 // Unless required by applicable law or agreed to in writing, software
10 // distributed under the License is distributed on an "AS IS" BASIS,
11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
12 // See the License for the specific language governing permissions and
13 // limitations under the License.
14 
15 #include "dawn_native/d3d12/GPUDescriptorHeapAllocationD3D12.h"
16 
17 namespace dawn_native { namespace d3d12 {
18 
GPUDescriptorHeapAllocation(D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor,ExecutionSerial lastUsageSerial,HeapVersionID heapSerial)19     GPUDescriptorHeapAllocation::GPUDescriptorHeapAllocation(
20         D3D12_GPU_DESCRIPTOR_HANDLE baseDescriptor,
21         ExecutionSerial lastUsageSerial,
22         HeapVersionID heapSerial)
23         : mBaseDescriptor(baseDescriptor),
24           mLastUsageSerial(lastUsageSerial),
25           mHeapSerial(heapSerial) {
26     }
27 
GetBaseDescriptor() const28     D3D12_GPU_DESCRIPTOR_HANDLE GPUDescriptorHeapAllocation::GetBaseDescriptor() const {
29         return mBaseDescriptor;
30     }
31 
GetLastUsageSerial() const32     ExecutionSerial GPUDescriptorHeapAllocation::GetLastUsageSerial() const {
33         return mLastUsageSerial;
34     }
35 
GetHeapSerial() const36     HeapVersionID GPUDescriptorHeapAllocation::GetHeapSerial() const {
37         return mHeapSerial;
38     }
39 }}  // namespace dawn_native::d3d12
40