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1 
2 /*
3  * Copyright 2010 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 
10 
11 #ifndef GrColor_DEFINED
12 #define GrColor_DEFINED
13 
14 #include "include/core/SkColor.h"
15 #include "include/core/SkColorPriv.h"
16 #include "include/gpu/GrTypes.h"
17 #include "include/private/SkColorData.h"
18 #include "include/private/SkHalf.h"
19 #include "src/gpu/BufferWriter.h"
20 
21 /**
22  * GrColor is 4 bytes for R, G, B, A, in a specific order defined below. Whether the color is
23  * premultiplied or not depends on the context in which it is being used.
24  */
25 typedef uint32_t GrColor;
26 
27 // shift amount to assign a component to a GrColor int
28 // These shift values are chosen for compatibility with GL attrib arrays
29 // ES doesn't allow BGRA vertex attrib order so if they were not in this order
30 // we'd have to swizzle in shaders.
31 #ifdef SK_CPU_BENDIAN
32     #define GrColor_SHIFT_R     24
33     #define GrColor_SHIFT_G     16
34     #define GrColor_SHIFT_B     8
35     #define GrColor_SHIFT_A     0
36 #else
37     #define GrColor_SHIFT_R     0
38     #define GrColor_SHIFT_G     8
39     #define GrColor_SHIFT_B     16
40     #define GrColor_SHIFT_A     24
41 #endif
42 
43 /**
44  *  Pack 4 components (RGBA) into a GrColor int
45  */
GrColorPackRGBA(unsigned r,unsigned g,unsigned b,unsigned a)46 static inline GrColor GrColorPackRGBA(unsigned r, unsigned g, unsigned b, unsigned a) {
47     SkASSERT((uint8_t)r == r);
48     SkASSERT((uint8_t)g == g);
49     SkASSERT((uint8_t)b == b);
50     SkASSERT((uint8_t)a == a);
51     return  (r << GrColor_SHIFT_R) |
52             (g << GrColor_SHIFT_G) |
53             (b << GrColor_SHIFT_B) |
54             (a << GrColor_SHIFT_A);
55 }
56 
57 // extract a component (byte) from a GrColor int
58 
59 #define GrColorUnpackR(color)   (((color) >> GrColor_SHIFT_R) & 0xFF)
60 #define GrColorUnpackG(color)   (((color) >> GrColor_SHIFT_G) & 0xFF)
61 #define GrColorUnpackB(color)   (((color) >> GrColor_SHIFT_B) & 0xFF)
62 #define GrColorUnpackA(color)   (((color) >> GrColor_SHIFT_A) & 0xFF)
63 
64 /**
65  *  Since premultiplied means that alpha >= color, we construct a color with
66  *  each component==255 and alpha == 0 to be "illegal"
67  */
68 #define GrColor_ILLEGAL     (~(0xFF << GrColor_SHIFT_A))
69 
70 /** Normalizes and coverts an uint8_t to a float. [0, 255] -> [0.0, 1.0] */
GrNormalizeByteToFloat(uint8_t value)71 static inline float GrNormalizeByteToFloat(uint8_t value) {
72     static const float ONE_OVER_255 = 1.f / 255.f;
73     return value * ONE_OVER_255;
74 }
75 
76 /** Used to pick vertex attribute types. */
SkPMColor4fFitsInBytes(const SkPMColor4f & color)77 static inline bool SkPMColor4fFitsInBytes(const SkPMColor4f& color) {
78     // Might want to instead check that the components are [0...a] instead of [0...1]?
79     return color.fitsInBytes();
80 }
81 
SkPMColor4f_toFP16(const SkPMColor4f & color)82 static inline uint64_t SkPMColor4f_toFP16(const SkPMColor4f& color) {
83     uint64_t halfColor;
84     SkFloatToHalf_finite_ftz(Sk4f::Load(color.vec())).store(&halfColor);
85     return halfColor;
86 }
87 
88 /**
89  * GrVertexColor is a helper for writing colors to a vertex attribute. It stores either GrColor
90  * or four half-float channels, depending on the wideColor parameter. VertexWriter will write the
91  * correct amount of data. Note that the GP needs to have been constructed with the correct
92  * attribute type for colors, to match the usage here.
93  */
94 class GrVertexColor {
95 public:
96     GrVertexColor() = default;
97 
GrVertexColor(const SkPMColor4f & color,bool wideColor)98     explicit GrVertexColor(const SkPMColor4f& color, bool wideColor) {
99         this->set(color, wideColor);
100     }
101 
set(const SkPMColor4f & color,bool wideColor)102     void set(const SkPMColor4f& color, bool wideColor) {
103         if (wideColor) {
104             memcpy(fColor, color.vec(), sizeof(fColor));
105         } else {
106             fColor[0] = color.toBytes_RGBA();
107         }
108         fWideColor = wideColor;
109     }
110 
size()111     size_t size() const { return fWideColor ? 16 : 4; }
112 
113 private:
114     template <typename T>
115     friend skgpu::VertexWriter& skgpu::operator<<(skgpu::VertexWriter&, const T&);
116 
117     uint32_t fColor[4];
118     bool     fWideColor;
119 };
120 
121 template <>
122 SK_MAYBE_UNUSED inline skgpu::VertexWriter& skgpu::operator<<(skgpu::VertexWriter& w,
123                                                               const GrVertexColor& color) {
124     w << color.fColor[0];
125     if (color.fWideColor) {
126         w << color.fColor[1]
127           << color.fColor[2]
128           << color.fColor[3];
129     }
130     return w;
131 }
132 
133 #endif
134