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1 /*
2  * Copyright 2011 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/gl/GrGLGLSL.h"
9 #include "src/gpu/gl/GrGLUtil.h"
10 
GrGLGetGLSLGeneration(const GrGLDriverInfo & info,GrGLSLGeneration * generation)11 bool GrGLGetGLSLGeneration(const GrGLDriverInfo& info, GrGLSLGeneration* generation) {
12     SkASSERT(generation);
13     // Workaround for a bug on some Adreno 308 devices with Android 9. The driver reports a GL
14     // version of 3.0, and a GLSL version of 3.1. If we use version 310 shaders, the driver reports
15     // that it's not supported. To keep things simple, we pin the GLSL version to the GL version.
16     // Note that GLSL versions have an extra digit on their minor level, so we have to scale up
17     // the GL version's minor revision to get a comparable GLSL version. This logic can easily
18     // create invalid GLSL versions (older GL didn't keep the versions in sync), but the checks
19     // below will further pin the GLSL generation correctly.
20     // https://github.com/flutter/flutter/issues/36130
21     uint32_t glMajor = GR_GL_MAJOR_VER(info.fVersion),
22              glMinor = GR_GL_MINOR_VER(info.fVersion);
23     GrGLSLVersion ver = std::min(info.fGLSLVersion, GR_GLSL_VER(glMajor, 10 * glMinor));
24     if (info.fGLSLVersion == GR_GLSL_INVALID_VER) {
25         return false;
26     }
27 
28     if (GR_IS_GR_GL(info.fStandard)) {
29         SkASSERT(ver >= GR_GLSL_VER(1,10));
30         if (ver >= GR_GLSL_VER(4,20)) {
31             *generation = k420_GrGLSLGeneration;
32         } else if (ver >= GR_GLSL_VER(4,00)) {
33             *generation = k400_GrGLSLGeneration;
34         } else if (ver >= GR_GLSL_VER(3,30)) {
35             *generation = k330_GrGLSLGeneration;
36         } else if (ver >= GR_GLSL_VER(1,50)) {
37             *generation = k150_GrGLSLGeneration;
38         } else if (ver >= GR_GLSL_VER(1,40)) {
39             *generation = k140_GrGLSLGeneration;
40         } else if (ver >= GR_GLSL_VER(1,30)) {
41             *generation = k130_GrGLSLGeneration;
42         } else {
43             *generation = k110_GrGLSLGeneration;
44         }
45         return true;
46     } else if (GR_IS_GR_GL_ES(info.fStandard)) {
47         SkASSERT(ver >= GR_GL_VER(1,00));
48         if (ver >= GR_GLSL_VER(3,20)) {
49             *generation = k320es_GrGLSLGeneration;
50         } else if (ver >= GR_GLSL_VER(3,10)) {
51             *generation = k310es_GrGLSLGeneration;
52         } else if (ver >= GR_GLSL_VER(3,00)) {
53             *generation = k330_GrGLSLGeneration;
54         } else {
55             *generation = k110_GrGLSLGeneration;
56         }
57         return true;
58     } else if (GR_IS_GR_WEBGL(info.fStandard)) {
59         SkASSERT(ver >= GR_GL_VER(1,0));
60         if (ver >= GR_GLSL_VER(2,0)) {
61             *generation = k330_GrGLSLGeneration;  // ES 3.0
62         } else {
63             *generation = k110_GrGLSLGeneration;
64         }
65         return true;
66     }
67     SK_ABORT("Unknown GL Standard");
68 }
69